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#ifndef INPUT_H
#define INPUT_H
#include <SDL.h>
typedef struct {
int pressed,
held,
released;
} Button;
extern Button btnUp, btnDown, btnLeft, btnRight;
extern Button btnFaceUp, btnFaceDown, btnFaceLeft, btnFaceRight;
extern Button btnL, btnR;
extern Button btnStart, btnSelect;
extern Button btnAccept, btnDecline;
extern int axisX, axisY;
extern int useJoystick;
void PHL_ScanInput();
#endif