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  1. #ifndef SKULL_H
  2. #define SKULL_H
  3.  
  4. typedef struct {
  5.         int id, state, timer;
  6.         double x, y;
  7.         double yoffset;
  8.         int rot;
  9.         double dir;
  10.         double imageIndex;
  11. } Skull;
  12.  
  13. void createSkull(int x, int y);
  14.  
  15. #endif