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#ifndef KNIGHT_H
#define KNIGHT_H
#include "../collision.h"
typedef struct {
int id, type;
double x, y,
vsp, grav;
int dir, state, timer;
double imageIndex;
int hp, invincible;
int shieldhit;
Mask mask;
} Knight;
void createKnight(int x, int y, int type);
void knightStep(Knight* k);
void knightDraw(Knight* k);
#endif