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  1. #ifndef GAS_H
  2. #define GAS_H
  3.  
  4. //#include "../enemy.h"
  5. //#include "../collision.h"
  6.  
  7. typedef struct {
  8.         int id;
  9.         int x, y;
  10.         int state, timer;
  11.         double imageIndex;
  12.        
  13.         //Mask mask;
  14. } Gas;
  15.  
  16. void createGas(int x, int y, int temp);
  17.  
  18. #endif