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  1. #ifndef KOLIBRI_GUI_ELEMENTS_H
  2. #define KOLIBRI_GUI_ELEMENTS_H
  3.  
  4. #include "kolibri_colors.h"
  5.  
  6. /* enum KOLIBRI_GUI_ELEMENT_TYPE contains all available GUI items from box_lib */
  7. /* More elements can be added from other libraries as required */
  8. enum KOLIBRI_GUI_ELEMENT_TYPE {
  9.   KOLIBRI_EDIT_BOX,
  10.   KOLIBRI_CHECK_BOX,
  11.   KOLIBRI_OPTIONGROUP,
  12.   KOLIBRI_SCROLL_BAR_H,
  13.   KOLIBRI_SCROLL_BAR_V,
  14.   KOLIBRI_DYNAMIC_BUTTON,
  15.   KOLIBRI_MENU_BAR,
  16.   KOLIBRI_FILE_BROWSER,
  17.   KOLIBRI_TREE_LIST,
  18.   KOLIBRI_PATH_SHOW,
  19.   KOLIBRI_TEXT_EDITOR,
  20.   KOLIBRI_FRAME,
  21.   KOLIBRI_PROGRESS_BAR,
  22.   KOLIBRI_STATICTEXT,
  23.   KOLIBRI_STATICNUM,
  24.  
  25.   KOLIBRI_BUTTON,
  26.  
  27.   /* Add elements above this element in order to let KOLIBRI_NUM_GUI_ELEMENTS */
  28.   /* stay at correct value */
  29.  
  30.   KOLIBRI_NUM_GUI_ELEMENTS
  31. };
  32.  
  33. #define X_Y(x,y) (((x)<<16)|(y))
  34.  
  35. /* Linked list which connects together all the elements drawn inside a GUI window */
  36. typedef struct{
  37.   enum KOLIBRI_GUI_ELEMENT_TYPE type;
  38.   void *element;
  39.   void *next, *prev;
  40. }kolibri_window_element;
  41.  
  42. typedef void (*cb_elem_boxlib)(void *) __attribute__((__stdcall__));
  43.  
  44. /* Generic structure for supporting functions on various elements of Kolibri's GUI */
  45. typedef struct {
  46.         cb_elem_boxlib  redraw_fn;
  47.         cb_elem_boxlib  mouse_fn;
  48.         cb_elem_boxlib  key_fn;
  49. }kolibri_element_operations;
  50.  
  51. /* Structure for a GUI Window on Kolibri. It also contains all the elements drawn in window */
  52. typedef struct{
  53.   unsigned int topleftx, toplefty;
  54.   unsigned int sizex, sizey;
  55.   char *window_title;
  56.  
  57.   /* Refer to sysfuncs, value to be stored in EDX (Function 0) */
  58.   unsigned int XY;
  59.  
  60.   kolibri_window_element *elements;
  61. }kolibri_window;
  62.  
  63. /*---------------------End of Structure and enum definitions---------------*/
  64.  
  65. void kolibri_window_add_element(kolibri_window *some_window, enum KOLIBRI_GUI_ELEMENT_TYPE element_type, void *some_gui_element); // forward declaration
  66.  
  67. /* GUI Elements being used */
  68. #include "kolibri_editbox.h"
  69. #include "kolibri_checkbox.h"
  70. #include "kolibri_button.h"
  71. #include "kolibri_progressbar.h"
  72. #include "kolibri_frame.h"
  73. #include "kolibri_scrollbar.h"
  74. #include "kolibri_statictext.h"
  75. #include "kolibri_optionbox.h"
  76. #include "kolibri_menubar.h"
  77.  
  78.  
  79.  
  80.  
  81. /*---------------------Define various functions for initializing GUI-------*/
  82.  
  83. /* Master table containing operations for various GUI elements in one place */
  84. kolibri_element_operations kolibri_gui_op_table[KOLIBRI_NUM_GUI_ELEMENTS];
  85.  
  86. void kolibri_init_gui_op_table(void)
  87. {
  88. /* Setting up functions for edit box GUI elements*/
  89. kolibri_gui_op_table[KOLIBRI_EDIT_BOX].redraw_fn = (cb_elem_boxlib)edit_box_draw;
  90. kolibri_gui_op_table[KOLIBRI_EDIT_BOX].mouse_fn = (cb_elem_boxlib)edit_box_mouse;
  91. kolibri_gui_op_table[KOLIBRI_EDIT_BOX].key_fn = (cb_elem_boxlib)editbox_key;
  92.  
  93. /* Setting up functions for check box GUI elements*/
  94. kolibri_gui_op_table[KOLIBRI_CHECK_BOX].redraw_fn = (cb_elem_boxlib)check_box_draw2;
  95. kolibri_gui_op_table[KOLIBRI_CHECK_BOX].mouse_fn = (cb_elem_boxlib)check_box_mouse2;
  96. kolibri_gui_op_table[KOLIBRI_CHECK_BOX].key_fn = NULL;
  97.  
  98. /* Setting up functions for Kolibri Buttons ( SysFunc 8 )*/
  99. kolibri_gui_op_table[KOLIBRI_BUTTON].redraw_fn = (cb_elem_boxlib)draw_button;
  100. kolibri_gui_op_table[KOLIBRI_BUTTON].mouse_fn = NULL;
  101. kolibri_gui_op_table[KOLIBRI_BUTTON].key_fn = NULL;
  102.  
  103. /* Setting up functions for progress bar GUI elements*/
  104. kolibri_gui_op_table[KOLIBRI_PROGRESS_BAR].redraw_fn = (cb_elem_boxlib)progressbar_draw;
  105. kolibri_gui_op_table[KOLIBRI_PROGRESS_BAR].mouse_fn = NULL;
  106. kolibri_gui_op_table[KOLIBRI_PROGRESS_BAR].key_fn = NULL;
  107.  
  108. /* Setting up functions for frame GUI elements*/
  109. kolibri_gui_op_table[KOLIBRI_FRAME].redraw_fn = (cb_elem_boxlib)frame_draw;
  110. kolibri_gui_op_table[KOLIBRI_FRAME].mouse_fn = NULL;
  111. kolibri_gui_op_table[KOLIBRI_FRAME].key_fn = NULL;
  112.  
  113. /* scrollbars */
  114. kolibri_gui_op_table[KOLIBRI_SCROLL_BAR_H].redraw_fn = (cb_elem_boxlib)scrollbar_h_draw;
  115. kolibri_gui_op_table[KOLIBRI_SCROLL_BAR_H].mouse_fn = (cb_elem_boxlib)scrollbar_h_mouse;
  116. kolibri_gui_op_table[KOLIBRI_SCROLL_BAR_H].key_fn = NULL;
  117.  
  118. kolibri_gui_op_table[KOLIBRI_SCROLL_BAR_V].redraw_fn = (cb_elem_boxlib)scrollbar_v_draw;
  119. kolibri_gui_op_table[KOLIBRI_SCROLL_BAR_V].mouse_fn = (cb_elem_boxlib)scrollbar_v_mouse;
  120. kolibri_gui_op_table[KOLIBRI_SCROLL_BAR_V].key_fn = NULL;
  121.  
  122. kolibri_gui_op_table[KOLIBRI_STATICTEXT].redraw_fn = (cb_elem_boxlib)statictext_draw;
  123. kolibri_gui_op_table[KOLIBRI_STATICTEXT].mouse_fn = NULL;
  124. kolibri_gui_op_table[KOLIBRI_STATICTEXT].key_fn = NULL;
  125.  
  126. kolibri_gui_op_table[KOLIBRI_STATICNUM].redraw_fn = (cb_elem_boxlib)staticnum_draw;
  127. kolibri_gui_op_table[KOLIBRI_STATICNUM].mouse_fn = NULL;
  128. kolibri_gui_op_table[KOLIBRI_STATICNUM].key_fn = NULL;
  129.  
  130. kolibri_gui_op_table[KOLIBRI_OPTIONGROUP].redraw_fn = (cb_elem_boxlib)option_box_draw;
  131. kolibri_gui_op_table[KOLIBRI_OPTIONGROUP].mouse_fn = (cb_elem_boxlib)option_box_mouse;
  132. kolibri_gui_op_table[KOLIBRI_OPTIONGROUP].key_fn = NULL;
  133.  
  134. kolibri_gui_op_table[KOLIBRI_MENU_BAR].redraw_fn = (cb_elem_boxlib)menu_bar_draw;
  135. kolibri_gui_op_table[KOLIBRI_MENU_BAR].mouse_fn = (cb_elem_boxlib)menu_bar_mouse;
  136. kolibri_gui_op_table[KOLIBRI_MENU_BAR].key_fn = NULL;
  137.  
  138. debug_board_printf("KOLIBRI_MENU_BAR (%x,%x,%x)\n", menu_bar_draw,menu_bar_mouse,menu_bar_activate);
  139. }
  140.  
  141. /* Create a new main GUI window for KolibriOS */
  142. /* tl stands for TOP LEFT. x and y are coordinates. */
  143.  
  144. kolibri_window * kolibri_new_window(int tlx, int tly, int sizex, int sizey, char *title)
  145. {
  146.   kolibri_window *new_win = (kolibri_window *)malloc(sizeof(kolibri_window));
  147.  
  148.   new_win->topleftx = tlx;
  149.   new_win->toplefty = tly;
  150.   new_win->sizex = sizex;
  151.   new_win->sizey = sizey;
  152.   new_win->window_title = title;
  153.   new_win->XY = 0x33;
  154.   new_win->elements = NULL;
  155.  
  156.   return new_win;
  157. }
  158.  
  159. /* Add an element to an existing window */
  160. void kolibri_window_add_element(kolibri_window *some_window, enum KOLIBRI_GUI_ELEMENT_TYPE element_type, void *some_gui_element)
  161. {
  162.   kolibri_window_element *new_element = (kolibri_window_element *)malloc(sizeof(kolibri_window_element));
  163.  
  164.   new_element -> type = element_type;
  165.   new_element -> element = some_gui_element;
  166.  
  167.   if(!(some_window->elements)) /* No elements in window yet */
  168.     {
  169.       some_window->elements = new_element;
  170.       some_window->elements -> prev = some_window->elements;
  171.       some_window->elements -> next = some_window->elements;
  172.     }
  173.   else
  174.     {
  175.       kolibri_window_element *last_element = some_window -> elements -> prev;
  176.  
  177.       last_element -> next = new_element;
  178.       new_element -> next = some_window -> elements; /* start of linked list  */
  179.       some_window -> elements -> prev = new_element;
  180.       new_element -> prev = last_element;
  181.     }
  182. }
  183.  
  184. #endif /* KOLIBRI_GUI_ELEMENTS_H */
  185.