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  1. #ifndef KOLIBRI_GUI_ELEMENTS_H
  2. #define KOLIBRI_GUI_ELEMENTS_H
  3.  
  4. #include "kolibri_colors.h"
  5.  
  6. /* enum KOLIBRI_GUI_ELEMENT_TYPE contains all available GUI items from box_lib */
  7. /* More elements can be added from other libraries as required */
  8. enum KOLIBRI_GUI_ELEMENT_TYPE {
  9.   KOLIBRI_EDIT_BOX,
  10.   KOLIBRI_CHECK_BOX,
  11.   KOLIBRI_OPTIONGROUP,
  12.   KOLIBRI_SCROLL_BAR_H,
  13.   KOLIBRI_SCROLL_BAR_V,
  14.   KOLIBRI_DYNAMIC_BUTTON,
  15.   KOLIBRI_MENU_BAR,
  16.   KOLIBRI_FILE_BROWSER,
  17.   KOLIBRI_TREE_LIST,
  18.   KOLIBRI_PATH_SHOW,
  19.   KOLIBRI_TEXT_EDITOR,
  20.   KOLIBRI_FRAME,
  21.   KOLIBRI_PROGRESS_BAR,
  22.   KOLIBRI_STATICTEXT,
  23.   KOLIBRI_STATICNUM,
  24.  
  25.   KOLIBRI_BUTTON,
  26.  
  27.   /* Add elements above this element in order to let KOLIBRI_NUM_GUI_ELEMENTS */
  28.   /* stay at correct value */
  29.  
  30.   KOLIBRI_NUM_GUI_ELEMENTS
  31. };
  32.  
  33. /* Linked list which connects together all the elements drawn inside a GUI window */
  34. typedef struct{
  35.   enum KOLIBRI_GUI_ELEMENT_TYPE type;
  36.   void *element;
  37.   void *next, *prev;
  38. }kolibri_window_element;
  39.  
  40. typedef void (*cb_elem_boxlib)(void *) __attribute__((__stdcall__));
  41.  
  42. /* Generic structure for supporting functions on various elements of Kolibri's GUI */
  43. typedef struct {
  44.         cb_elem_boxlib  redraw_fn;
  45.         cb_elem_boxlib  mouse_fn;
  46.         cb_elem_boxlib  key_fn;
  47. }kolibri_element_operations;
  48.  
  49. /* Structure for a GUI Window on Kolibri. It also contains all the elements drawn in window */
  50. typedef struct{
  51.   unsigned int topleftx, toplefty;
  52.   unsigned int sizex, sizey;
  53.   char *window_title;
  54.  
  55.   /* Refer to sysfuncs, value to be stored in EDX (Function 0) */
  56.   unsigned int XY;
  57.  
  58.   kolibri_window_element *elements;
  59. }kolibri_window;
  60.  
  61. /*---------------------End of Structure and enum definitions---------------*/
  62.  
  63. void kolibri_window_add_element(kolibri_window *some_window, enum KOLIBRI_GUI_ELEMENT_TYPE element_type, void *some_gui_element); // forward declaration
  64.  
  65. /* GUI Elements being used */
  66. #include "kolibri_editbox.h"
  67. #include "kolibri_checkbox.h"
  68. #include "kolibri_button.h"
  69. #include "kolibri_progressbar.h"
  70. #include "kolibri_frame.h"
  71. #include "kolibri_scrollbar.h"
  72. #include "kolibri_statictext.h"
  73. #include "kolibri_optionbox.h"
  74.  
  75. #define X_Y(x,y) (((x)<<16)|(y))
  76.  
  77.  
  78.  
  79. /*---------------------Define various functions for initializing GUI-------*/
  80.  
  81. /* Master table containing operations for various GUI elements in one place */
  82. kolibri_element_operations kolibri_gui_op_table[KOLIBRI_NUM_GUI_ELEMENTS];
  83.  
  84. void kolibri_init_gui_op_table(void)
  85. {
  86. /* Setting up functions for edit box GUI elements*/
  87. kolibri_gui_op_table[KOLIBRI_EDIT_BOX].redraw_fn = (cb_elem_boxlib)edit_box_draw;
  88. kolibri_gui_op_table[KOLIBRI_EDIT_BOX].mouse_fn = (cb_elem_boxlib)edit_box_mouse;
  89. kolibri_gui_op_table[KOLIBRI_EDIT_BOX].key_fn = (cb_elem_boxlib)editbox_key;
  90.  
  91. /* Setting up functions for check box GUI elements*/
  92. kolibri_gui_op_table[KOLIBRI_CHECK_BOX].redraw_fn = (cb_elem_boxlib)check_box_draw2;
  93. kolibri_gui_op_table[KOLIBRI_CHECK_BOX].mouse_fn = (cb_elem_boxlib)check_box_mouse2;
  94. kolibri_gui_op_table[KOLIBRI_CHECK_BOX].key_fn = NULL;
  95.  
  96. /* Setting up functions for Kolibri Buttons ( SysFunc 8 )*/
  97. kolibri_gui_op_table[KOLIBRI_BUTTON].redraw_fn = (cb_elem_boxlib)draw_button;
  98. kolibri_gui_op_table[KOLIBRI_BUTTON].mouse_fn = NULL;
  99. kolibri_gui_op_table[KOLIBRI_BUTTON].key_fn = NULL;
  100.  
  101. /* Setting up functions for progress bar GUI elements*/
  102. kolibri_gui_op_table[KOLIBRI_PROGRESS_BAR].redraw_fn = (cb_elem_boxlib)progressbar_draw;
  103. kolibri_gui_op_table[KOLIBRI_PROGRESS_BAR].mouse_fn = NULL;
  104. kolibri_gui_op_table[KOLIBRI_PROGRESS_BAR].key_fn = NULL;
  105.  
  106. /* Setting up functions for frame GUI elements*/
  107. kolibri_gui_op_table[KOLIBRI_FRAME].redraw_fn = (cb_elem_boxlib)frame_draw;
  108. kolibri_gui_op_table[KOLIBRI_FRAME].mouse_fn = NULL;
  109. kolibri_gui_op_table[KOLIBRI_FRAME].key_fn = NULL;
  110.  
  111. /* scrollbars */
  112. kolibri_gui_op_table[KOLIBRI_SCROLL_BAR_H].redraw_fn = (cb_elem_boxlib)scrollbar_h_draw;
  113. kolibri_gui_op_table[KOLIBRI_SCROLL_BAR_H].mouse_fn = (cb_elem_boxlib)scrollbar_h_mouse;
  114. kolibri_gui_op_table[KOLIBRI_SCROLL_BAR_H].key_fn = NULL;
  115.  
  116. kolibri_gui_op_table[KOLIBRI_SCROLL_BAR_V].redraw_fn = (cb_elem_boxlib)scrollbar_v_draw;
  117. kolibri_gui_op_table[KOLIBRI_SCROLL_BAR_V].mouse_fn = (cb_elem_boxlib)scrollbar_v_mouse;
  118. kolibri_gui_op_table[KOLIBRI_SCROLL_BAR_V].key_fn = NULL;
  119.  
  120. kolibri_gui_op_table[KOLIBRI_STATICTEXT].redraw_fn = (cb_elem_boxlib)statictext_draw;
  121. kolibri_gui_op_table[KOLIBRI_STATICTEXT].mouse_fn = NULL;
  122. kolibri_gui_op_table[KOLIBRI_STATICTEXT].key_fn = NULL;
  123.  
  124. kolibri_gui_op_table[KOLIBRI_STATICNUM].redraw_fn = (cb_elem_boxlib)staticnum_draw;
  125. kolibri_gui_op_table[KOLIBRI_STATICNUM].mouse_fn = NULL;
  126. kolibri_gui_op_table[KOLIBRI_STATICNUM].key_fn = NULL;
  127.  
  128. kolibri_gui_op_table[KOLIBRI_OPTIONGROUP].redraw_fn = (cb_elem_boxlib)option_box_draw;
  129. kolibri_gui_op_table[KOLIBRI_OPTIONGROUP].mouse_fn = (cb_elem_boxlib)option_box_mouse;
  130. kolibri_gui_op_table[KOLIBRI_OPTIONGROUP].key_fn = NULL;
  131.  
  132. debug_board_printf("KOLIBRI_OPTIONGROUP (%x,%x,%x)\n", option_box_draw,option_box_mouse,0);
  133. }
  134.  
  135. /* Create a new main GUI window for KolibriOS */
  136. /* tl stands for TOP LEFT. x and y are coordinates. */
  137.  
  138. kolibri_window * kolibri_new_window(int tlx, int tly, int sizex, int sizey, char *title)
  139. {
  140.   kolibri_window *new_win = (kolibri_window *)malloc(sizeof(kolibri_window));
  141.  
  142.   new_win->topleftx = tlx;
  143.   new_win->toplefty = tly;
  144.   new_win->sizex = sizex;
  145.   new_win->sizey = sizey;
  146.   new_win->window_title = title;
  147.   new_win->XY = 0x00000013; /* All windows are skinned windows with caption for now */
  148.   new_win->elements = NULL;
  149.  
  150.   return new_win;
  151. }
  152.  
  153. /* Add an element to an existing window */
  154. void kolibri_window_add_element(kolibri_window *some_window, enum KOLIBRI_GUI_ELEMENT_TYPE element_type, void *some_gui_element)
  155. {
  156.   kolibri_window_element *new_element = (kolibri_window_element *)malloc(sizeof(kolibri_window_element));
  157.  
  158.   new_element -> type = element_type;
  159.   new_element -> element = some_gui_element;
  160.  
  161.   if(!(some_window->elements)) /* No elements in window yet */
  162.     {
  163.       some_window->elements = new_element;
  164.       some_window->elements -> prev = some_window->elements;
  165.       some_window->elements -> next = some_window->elements;
  166.     }
  167.   else
  168.     {
  169.       kolibri_window_element *last_element = some_window -> elements -> prev;
  170.  
  171.       last_element -> next = new_element;
  172.       new_element -> next = some_window -> elements; /* start of linked list  */
  173.       some_window -> elements -> prev = new_element;
  174.       new_element -> prev = last_element;
  175.     }
  176. }
  177.  
  178. #endif /* KOLIBRI_GUI_ELEMENTS_H */
  179.