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  1. View3ds 0.076 - tiny viewer to .3ds and .asc files with several graphics
  2.                 effects implementation.
  3.  
  4. What's new?
  5. 1. Detecting manifold chunks procedure based on kind of sorted pivot
  6.     table. Chunks are counted and this number displayed.
  7. 2. New calculating normal vectors proc that use some data produced
  8.     by new chunks routine. Now big object loading is fast. I load object that
  9.     contains ~500000 vertices,  ~700000 faces and  ~2000 0000 unique edges
  10.     in few seconds on i5 2cond gen. Earlier such objects calculating was
  11.     rather above time limits.
  12. 3. On http://board.flatassembler.net occasionaly there are some disccusions
  13.     about optimizing. Some clever people, wich skills and competence I trust,
  14.     claims - for CPU's manufactured last  ~15 years size of code is crucial
  15.     for speed. (Better utilize CPU cache).
  16.     So I wrote some 'movsd' mnemonics instead  'mov [edi],sth'; 'loop' instead
  17.     'dec ecx,jnz sth'. Moreover I come back to init some local varibles
  18.     by 'push' (flat_cat.inc). I took effort to change divisions to
  19.     multiplications  two_tex.inc  (works ok in fpu only Ext = NON mode and
  20.     of course in Ext = SSE3 mode),  grd_tex.inc (single line not parallel
  21.     muls, whole drawing routine  4 divs instead 27 divisions),
  22.     bump_tex.inc - 3 divs in SSE2 mode.s  See sources for details.
  23. 4. Editor button allows now editing by vertex all above 65535 vert objects.
  24.  
  25.        
  26.  
  27.  
  28. Buttons description:
  29. 1.  rotary: choosing rotary axle: x, y, x+y, keys - for object translate
  30.     using keyboard.      .
  31. 2.  shd. model: choosing shading model: flat, grd (smooth), env (spherical
  32.     environment mapping, bump (bump mapping), tex (texture mapping),
  33.     pos (position shading depend), dots (app draws only points - nodes of object),
  34.     txgrd (texture mapping + smooth shading),  2tex (texture mapping + spherical
  35.     environment mapping), bmap (bump + texture mapping),  cenv (cubic environment
  36.     mapping), grdl (Gouraud lines - edges only), rphg (real Phong), glas (glass effect),
  37.     ptex (real Phong + texturing + transparency).
  38. 3.  speed: idle, full.
  39. 4,5. zoom in, out: no comment.
  40. 6.  ray shadow: calc ray casted shadows.
  41. 7.  culling: backface culling on/ off.
  42. 8.  rand. light: Randomize 3 unlinear lights( so called Phong's illumination).
  43. 9.  Blur: blur N times; N=0,1,2,3,4,5
  44. 10.11,12,13. loseless operations (rotary 90, 180 degrees).
  45. 12. emboss: Do emboss effect( flat bumps ), use 'bumps deep' button to do edges
  46.      more deep.
  47. 13. fire: do motion blur ( looks like fire ).
  48. 14. move: changes meaning x,y,z +/- buttons  ->  obj: moving object, camr: moving
  49.       camera, wave: x,y +/- increase, decrease wave effect frequency and amplitude.
  50. 15. generate: Generates some objects: node, Thorn Crown, heart...
  51. 16. bumps: random, according to texture.
  52. 17. bumps deep -> create bumps deeper or lighter.
  53. 18. re-map tex -> re-map texture and bump map coordinates, to change spherical
  54.      mapping  around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button.
  55. 19. bright + -> increase picture brightness.
  56. 20. bright - -> decrease picture brightness.
  57. 21. wav effect -> do effect based sine function.
  58. 22. editor -> setting editing option. If is "on" then red bars are draw according to each
  59.    vertex, Pressing  and moving left mouse button (cursor must be on handler)- change
  60.    vertex position. If left mouse button is released apply current position. You may also
  61.    decrease whole handlers count by enable culling (using appropriate button) - some
  62.    back handlers become hidden.
  63.  
  64.                          Maciej Guba             XII 2021
  65.