use32 org 0x0 db 'MENUET01' dd 0x1 dd start dd i_end dd mem,stacktop dd 0,cur_dir_path include '../../../../../../programs/proc32.inc' include '../../../../../../programs/macros.inc' include '../../../../../../programs/develop/libraries/box_lib/load_lib.mac' include '../../../../../../programs/dll.inc' include '../opengl_const.inc' @use_library align 4 start: load_library name_tgl, cur_dir_path, library_path, system_path, \ err_message_found_lib, head_f_l, import_lib_tinygl, err_message_import, head_f_i cmp eax,-1 jz button.exit mcall 40,0x27 stdcall [kosglMakeCurrent], 10,10,400,350,ctx1 stdcall [glEnable], GL_DEPTH_TEST stdcall [glClearColor], 0.0,0.0,0.0,0.0 stdcall [glShadeModel], GL_SMOOTH call draw_3d align 4 red_win: call draw_window align 4 still: mcall 10 cmp al,1 jz red_win cmp al,2 jz key cmp al,3 jz button jmp still align 4 draw_window: pushad mcall 12,1 mov edx,0x33ffffff ;0x73ffffff mcall 0,(50 shl 16)+430,(30 shl 16)+400,,,caption stdcall [kosglSwapBuffers] mcall 12,2 popad ret align 4 key: mcall 2 cmp ah,27 ;Esc je button.exit cmp ah,61 ;+ jne @f fld dword[scale] fadd dword[delt_sc] fstp dword[scale] call draw_3d stdcall [kosglSwapBuffers] @@: cmp ah,45 ;- jne @f fld dword[scale] fsub dword[delt_sc] fstp dword[scale] call draw_3d stdcall [kosglSwapBuffers] @@: cmp ah,178 ;Up jne @f fld dword[angle_y] fadd dword[delt_size] fstp dword[angle_y] call draw_3d stdcall [kosglSwapBuffers] @@: cmp ah,177 ;Down jne @f fld dword[angle_y] fsub dword[delt_size] fstp dword[angle_y] call draw_3d stdcall [kosglSwapBuffers] @@: cmp ah,176 ;Left jne @f fld dword[angle_z] fadd dword[delt_size] fstp dword[angle_z] call draw_3d stdcall [kosglSwapBuffers] @@: cmp ah,179 ;Right jne @f fld dword[angle_z] fsub dword[delt_size] fstp dword[angle_z] call draw_3d stdcall [kosglSwapBuffers] @@: jmp still align 4 button: mcall 17 cmp ah,1 jne still .exit: mcall -1 align 4 caption db 'Test opengl 1.1 arrays, [Esc] - exit, [<-],[->],[Up],[Down] - rotate',0 align 4 ctx1 db 28 dup (0) ;TinyGLContext or KOSGLContext ;sizeof.TinyGLContext = 28 align 4 draw_3d: stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;очистим буфер цвета и глубины stdcall [glPushMatrix] ;масштаб и повороты stdcall [glTranslatef], 0.0,0.0,0.5 stdcall [glScalef], [scale], [scale], [scale] stdcall [glRotatef], [angle_z],0.0,0.0,1.0 stdcall [glRotatef], [angle_y],0.0,1.0,0.0 ;рисование через массивы stdcall [glVertexPointer], 2, GL_FLOAT, 0, Vertex ;задаем массив для вершин, 2 - число координат для одной вершины stdcall [glColorPointer], 3, GL_FLOAT, 0, Colors ;задаем массив для цветов, 3 - число параметров для одной точки stdcall [glEnableClientState], GL_VERTEX_ARRAY ;включаем режим рисования вершин stdcall [glEnableClientState], GL_COLOR_ARRAY ;включаем режим рисования цветов stdcall [glDrawArrays], GL_POLYGON, 0, 4 ;рисование полигона из 4-х вершин (равносильно вызову 8-ми функций: 4 - для вершин, 4 - для цетов) stdcall [glDisableClientState], GL_COLOR_ARRAY ;отключаем режим рисования цветов stdcall [glDisableClientState], GL_VERTEX_ARRAY ;отключаем режим рисования вершин stdcall [glPopMatrix] ret align 4 scale dd 0.8 delt_sc dd 0.05 angle_z dd 0.0 angle_y dd 0.0 delt_size dd 3.0 align 4 Vertex dd -0.9, -0.9, -0.9, 0.9, 0.9, 0.9, 0.9, -0.9 ;4 вершины (по 2 координаты) Colors dd 0.0, 0.5, 1.0, 1.0, 0.0, 0.5, 1.0, 1.0, 1.0, 0.5, 1.0, 0.0 ;4 цвета (по 3 параметра) ;-------------------------------------------------- align 4 import_lib_tinygl: macro E_LIB n { n dd sz_#n } include '../export.inc' dd 0,0 macro E_LIB n { sz_#n db `n,0 } include '../export.inc' ;-------------------------------------------------- system_path db '/sys/lib/' name_tgl db 'tinygl.obj',0 err_message_found_lib db 'Sorry I cannot load library tinygl.obj',0 head_f_i: head_f_l db 'System error',0 err_message_import db 'Error on load import library tinygl.obj',0 ;-------------------------------------------------- i_end: rb 4096 stacktop: cur_dir_path: rb 4096 library_path: rb 4096 mem: