; ; TRIANGLE SPEED TEST 3 ; 32 triangle draw use! 12300 triangle in sec on 800Mhz processor ; ; Pavlushin Evgeni 11.09.2004 ; mail: waptap@mail.ru site: www.deck4.narod.ru ; www.cyberdeck.fatal.ru use32 org 0x0 db 'MENUET01' ; 8 byte id dd 0x01 ; header version dd START ; start of code dd I_END ; size of image dd 0x100000 ; memory for app dd 0x100000 ; esp dd 0x0 , 0x0 ; I_Param , I_Icon SCREEN_X equ 320 ;800 SCREEN_Y equ 200 ;600 include '..\..\..\macros.inc' include 'lang.inc' include 'ascl.inc' include 'ascgl.inc' START: red: call draw_window still: scevent red,key,button fps 250,8,cl_White,cl_Black main_loop: random SCREEN_X,eax mov [@@tx1],eax random SCREEN_Y,eax mov [@@ty1],eax random SCREEN_X,eax mov [@@tx2],eax random SCREEN_Y,eax mov [@@ty2],eax random SCREEN_X,eax mov [@@tx3],eax random SCREEN_Y,eax mov [@@ty3],eax random 255,eax mov byte [@@rgb],al random 255,eax mov byte [@@rgb+1],al random 255,eax mov byte [@@rgb+2],al pushad call filled_triangle popad dec [count] ;for max speed jnz xxx call outscr mov [count],100 xxx: jmp still count dd 100 key: mov eax,2 mcall jmp still button: mov eax,17 mcall cmp ah,1 jne still exit: mov eax,-1 mcall ;Draw window draw_window: mov eax,12 ;Start mov ebx,1 mcall xor eax,eax ;Draw window mov ebx,100*65536+(SCREEN_X+9) ;x start*65536+x size mov ecx,100*65536+(SCREEN_Y+26) ;y start*65536+y size mov edx,0x14000000 ;0x13 use skinned window mov edi,title mcall mov eax,12 ;End mov ebx,2 mcall ret title db '3D TEST SAMPLE',0 outscr: ;outscrbuf mov ebx,scrbuf mov ecx,SCREEN_X*65536+SCREEN_Y mov edx,5*65536+22 mov ax,7 mcall ret ;filled trangle 32 bit draw procedure ;from NAAG3d demo @@tx1 dd 0 @@ty1 dd 0 @@tx2 dd 0 @@ty2 dd 0 @@tx3 dd 0 @@ty3 dd 0 @@rgb dd 0 @@dx12 dd 0 @@dx13 dd 0 @@dx23 dd 0 filled_triangle: mov eax,[@@ty1] cmp eax,[@@ty3] jle @@ok13 xchg eax,[@@ty3] mov [@@ty1],eax mov eax,[@@tx1] xchg eax,[@@tx3] mov [@@tx1],eax @@ok13: mov eax,[@@ty2] cmp eax,[@@ty3] jle @@ok23 xchg eax,[@@ty3] mov [@@ty2],eax mov eax,[@@tx2] xchg eax,[@@tx3] mov [@@tx2],eax @@ok23: mov eax,[@@ty1] cmp eax,[@@ty2] jle @@ok12 xchg eax,[@@ty2] mov [@@ty1],eax mov eax,[@@tx1] xchg eax,[@@tx2] mov [@@tx1],eax @@ok12: mov ebx,[@@ty2] sub ebx,[@@ty1] jnz @@make_d12 mov [@@dx12],dword 0 jmp @@done_d12 @@make_d12: mov eax,[@@tx2] sub eax,[@@tx1] shl eax,12 ;7 cdq idiv ebx mov [@@dx12],eax ; dx12 = (x2-x1)/(y2-y1) @@done_d12: mov ebx,[@@ty3] sub ebx,[@@ty1] jnz @@make_d13 mov [@@dx13],dword 0 jmp @@done_d13 @@make_d13: mov eax,[@@tx3] sub eax,[@@tx1] shl eax,12 ;7 cdq idiv ebx mov [@@dx13],eax ; dx13 = (x3-x1)/(y3-y1) @@done_d13: mov ebx,[@@ty3] sub ebx,[@@ty2] jnz @@make_d23 mov [@@dx23],dword 0 jmp @@done_d23 @@make_d23: mov eax,[@@tx3] sub eax,[@@tx2] shl eax,12 ;7 cdq idiv ebx mov [@@dx23],eax ; dx23 = (x3-x2)/(y3-y2) @@done_d23: mov eax,[@@tx1] shl eax,12 ;7 mov ebx,eax mov ecx,[@@ty1] cmp ecx,[@@ty2] jge @@end_loop12 @@loop12: call flat_line add eax,[@@dx13] add ebx,[@@dx12] inc ecx cmp ecx,[@@ty2] jl @@loop12 @@end_loop12: mov ecx,[@@ty2] cmp ecx,[@@ty3] jge @@end_loop23 mov ebx,[@@tx2] shl ebx,12 ;7 @@loop23: call flat_line add eax,[@@dx13] add ebx,[@@dx23] inc ecx cmp ecx,[@@ty3] jl @@loop23 @@end_loop23: ret ;flatline proc flat_line: push eax push ebx push ecx or ecx,ecx jl @@quit cmp ecx,SCREEN_Y-1 ;199 jg @@quit sar eax,12 sar ebx,12 or eax,eax jge @@ok1 xor eax,eax jmp @@ok2 @@ok1: cmp eax,SCREEN_X-1 ;319 jle @@ok2 mov eax,SCREEN_X-1 ;319 @@ok2: or ebx,ebx jge @@ok3 xor ebx,ebx jmp @@ok4 @@ok3: cmp ebx,SCREEN_X-1 ;319 jle @@ok4 mov ebx,SCREEN_X-1 ;319 @@ok4: cmp eax,ebx jl @@ok je @@quit xchg eax,ebx @@ok: mov edi,ecx ; shl edi,6 ;for 320 speed+ ; shl ecx,8 ; add edi,ecx push eax mov eax,SCREEN_X mul edi mov edi,eax pop eax add edi,eax mov ebp,edi shl ebp,1 add edi,ebp add edi,scrbuf mov ecx,ebx sub ecx,eax lineout: mov eax,[@@rgb] mov byte [edi],al shr eax,8 mov byte [edi+1],al shr eax,8 mov byte [edi+2],al add edi,3 dec ecx jnz lineout @@quit: pop ecx pop ebx pop eax ret scrbuf: I_END: