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void game_font_init();
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void game_font_init();
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void game_font_term(); 
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void game_font_term(); 
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void game_textout(int x, int y, int font_index, char* s);
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void game_textout(int x, int y, int font_index, char* s);
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void game_textout_adv(rs_texture_t *dest, int x, int y, int font_index, int draw_mode, char* s);
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//void game_textout_init(int set_to_ortho, int font_index);
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void game_textout_adv(rs_texture_t *dest, int x, int y, int font_index, int draw_mode, char* s);