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Rev 5251 Rev 5260
Line 51... Line 51...
51
                    str_num[2] = '0' + ( (game.score / 1) % 10);
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                    str_num[2] = '0' + ( (game.score / 1) % 10);
Line 52... Line 52...
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                    game_textout_at_center( 0, 260, 0, s );
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                    game_textout_at_center( 0, 260, 0, s );
Line -... Line 54...
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                    game_textout_at_center( -3, 260-2, 3, s );
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                    if (game.score == game.hiscore) {
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                        game_textout_at_center( 0, 290, 0, L_NEW_HISCORE);
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                        game_textout_at_center( -3, 290-2, 3, L_NEW_HISCORE );
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                    }
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                    else {
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                        char hs[] = L_HISCORE;
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                        str_num = strchr(hs, 'x'); 
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                        str_num[0] = '0' + ( (game.hiscore / 100) % 10);
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                        str_num[1] = '0' + ( (game.hiscore / 10) % 10);
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                        str_num[2] = '0' + ( (game.hiscore / 1) % 10);
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                        game_textout_at_center( 0, 290, 0, hs);
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                        game_textout_at_center( -3, 290-2, 3, hs );
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                    };
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                }
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                else {
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                    if (game.hiscore) {
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                        char *str_num;
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                        char hs[] = L_HISCORE;
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                        str_num = strchr(hs, 'x'); 
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                        str_num[0] = '0' + ( (game.hiscore / 100) % 10);
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                        str_num[1] = '0' + ( (game.hiscore / 10) % 10);
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                        str_num[2] = '0' + ( (game.hiscore / 1) % 10);
-
 
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                        game_textout_at_center( 0, 230, 0, hs);
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                    game_textout_at_center( -3, 260-2, 3, s );
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                        game_textout_at_center( -3, 230-2, 3, hs );
Line 55... Line 82...
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                    };
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                };
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                };
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                if (!game.menu_replay_timeout) {
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                if (!game.menu_replay_timeout) {
Line 59... Line 86...
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                    game_textout_at_center( 0, 300, 0, L_START );
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                    game_textout_at_center( 0, 400, 0, L_START );