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1 | program LodeRunnerLive; |
1 | program LodeRunnerLive; |
2 | 2 | ||
3 | {$apptype gui} |
3 | {$apptype gui} |
4 | 4 | ||
5 | 5 | ||
6 | uses |
6 | uses |
7 | LRLRoutines, |
7 | LRLRoutines, |
8 | LRLSprites, |
8 | LRLSprites, |
9 | LRLLevels, |
9 | LRLLevels, |
10 | LRLMainMenu, |
10 | LRLMainMenu, |
11 | LRLHighScores, |
11 | LRLHighScores, |
12 | {LRLEditor,} |
12 | LRLEditor, |
13 | LRLIntroduction; |
13 | LRLIntroduction; |
14 | 14 | ||
15 | const |
15 | const |
16 | Version: PChar = 'Lode Runner LIVE. Version 1.4b'; |
16 | Version: PChar = 'Lode Runner LIVE. Version 1.5'; |
17 | 17 | ||
18 | 18 | ||
19 | procedure LRLInitialize; |
19 | procedure LRLInitialize; |
20 | begin |
20 | begin |
21 | ImagesInitialize; |
21 | ImagesInitialize; |
22 | KeyboardInitialize; |
22 | KeyboardInitialize; |
- | 23 | MouseInitialize; |
|
23 | ScreenMode(1); |
24 | ScreenMode(1); |
24 | ScreenTitle := Version; |
25 | ScreenTitle := Version; |
25 | end; |
26 | end; |
26 | 27 | ||
27 | 28 | ||
28 | procedure LRLDeinitialize; |
29 | procedure LRLDeinitialize; |
29 | begin |
30 | begin |
30 | ImagesDeinitialize; |
31 | ImagesDeinitialize; |
31 | end; |
32 | end; |
32 | 33 | ||
33 | 34 | ||
34 | procedure LRLGameStart; |
35 | procedure LRLGameStart; |
35 | var |
36 | var |
36 | cl: Integer; |
37 | cl: Integer; |
37 | begin |
38 | begin |
38 | Palette256Set(LRLPalette^); |
39 | Palette256Set(LRLPalette^); |
39 | 40 | ||
40 | ShowLives := True; |
41 | ShowLives := True; |
41 | ShowScore := True; |
42 | ShowScore := True; |
42 | ShowLevel := True; |
43 | ShowLevel := True; |
43 | LRLLives := 5; |
44 | LRLLives := 5; |
44 | LRLScore := 0; |
45 | LRLScore := 0; |
45 | 46 | ||
46 | cl := 1; |
47 | cl := 1; |
47 | repeat |
48 | repeat |
48 | LRLPlayLevel(cl); |
49 | LRLPlayLevel(cl); |
49 | KeyboardFlush; |
50 | KeyboardFlush; |
50 | 51 | ||
51 | if GameResult = 10 then |
52 | if GameResult = 10 then |
52 | begin |
53 | begin |
53 | Inc(LRLLives); |
54 | Inc(LRLLives); |
54 | LRLScore := LRLScore + 10000 * Longint(cl); |
55 | LRLScore := LRLScore + 10000 * Longint(cl); |
55 | Inc(cl); |
56 | Inc(cl); |
56 | end else |
57 | end else |
57 | Dec(LRLLives); |
58 | Dec(LRLLives); |
58 | until (LRLLives = 0) or (GameResult = 100); |
59 | until (LRLLives = 0) or (GameResult = 100); |
59 | 60 | ||
60 | if (GameResult <> 100) and LRLBestScore(LRLScore) then |
61 | if (GameResult <> 100) and LRLBestScore(LRLScore) then |
61 | begin |
62 | begin |
62 | LRLInsertScore(LRLEnterName, LRLScore); |
63 | LRLInsertScore(LRLEnterName, LRLScore); |
63 | LRLShowHighScores; |
64 | LRLShowHighScores; |
64 | end; |
65 | end; |
65 | end; |
66 | end; |
66 | 67 | ||
67 | procedure LRLShell; |
68 | procedure LRLShell; |
68 | var |
69 | var |
69 | MenuSelection: word; |
70 | MenuSelection: word; |
70 | begin |
71 | begin |
71 | MenuSelection := 1; |
72 | MenuSelection := 1; |
72 | repeat |
73 | repeat |
73 | LRLSelectItem(MenuSelection); |
74 | LRLSelectItem(MenuSelection); |
74 | if MenuSelection = 1 then LRLGameStart; |
75 | if MenuSelection = 1 then LRLGameStart; |
75 | {if MenuSelection = 2 then LRLEditLevels;} |
76 | if MenuSelection = 2 then LRLEditLevels; |
76 | if MenuSelection = 3 then LRLShowHighScores; |
77 | if MenuSelection = 3 then LRLShowHighScores; |
77 | until MenuSelection = 4; |
78 | until MenuSelection = 4; |
78 | end; |
79 | end; |
79 | 80 | ||
80 | 81 | ||
81 | begin |
82 | begin |
82 | LRLInitialize; |
83 | LRLInitialize; |
83 | LRLIntro; |
84 | LRLIntro; |
84 | LRLShell; |
85 | LRLShell; |
85 | LRLDeinitialize; |
86 | LRLDeinitialize; |
86 | end.> |
87 | end.> |