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};
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};
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void player_hit() {
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void player_hit() {
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    game.health--;
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    game.bg_color = COLOR_DARK_RED;
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    game.health--;
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    soundbuf_play( &game.sound_hit );
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        for (i = 0; i < game.objs_count; i++) {
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        for (i = 0; i < game.objs_count; i++) {
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            if ( IS_BIT_SET( game.objs[i].flags, OBJ_FLAG_DESTROYED ) ) {
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            if ( IS_BIT_SET( game.objs[i].flags, OBJ_FLAG_DESTROYED ) ) {
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                soundbuf_play( &game.sound_explosions[ rs_rand() % SOUND_EXPLOSIONS_COUNT ] );
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                game_obj_add( game_obj( OBJ_EXPLOSION, 0, 0, EXPLOSION_RADIUS, game.objs[i].x, game.objs[i].y, 0, 0.0 ) );
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                game_obj_add( game_obj( OBJ_EXPLOSION, 0, 0, EXPLOSION_RADIUS, game.objs[i].x, game.objs[i].y, 0, 0.0 ) );