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Rev 5316 Rev 5322
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	int w = 320;
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	int w = 320;
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	int h = 180;
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	int h = 180;
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	int kk = 20; // (rskos_get_time()/1) % 160;
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//	
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//	unsigned char *c = game.framebuffer.data;
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//	
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//	int i;
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//	for (i = 0; i < w*h*4; i+=4) {
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//	    c[i+0] = 10; //  i/w/3;
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//	    c[i+1] = (( (1*i)*(i + kk)/70) & 5) ? 70 : 0;
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//	    c[i+2] = 50;
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//	    c[i+3] = i % 128;
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//	};
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	int kk = 20; // (rskos_get_time()/1) % 160;
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    texture_clear(&game.framebuffer, game.bg_color );
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    game.bg_color = COLOR_BLACK;
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//    texture_clear(&game.tex);
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//    texture_draw(&game.framebuffer, &game.tex, 40, 40, DRAW_MODE_ADDITIVE);
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//    texture_draw(&game.framebuffer, &game.tex, 70, 50, DRAW_MODE_ADDITIVE);
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//    texture_draw(&game.framebuffer, &game.tex, 20, 60, DRAW_MODE_ADDITIVE);
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//    texture_draw(&game.framebuffer, &game.tex, 60, 70, DRAW_MODE_ADDITIVE);
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    texture_clear(&game.framebuffer, game.bg_color );
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//    
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//    texture_draw(&game.framebuffer, &game.tex, 111, 150, DRAW_MODE_ADDITIVE);
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    game.bg_color = COLOR_BLACK;
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    int i, c, c2, c3;
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            texture_draw_vline(&game.framebuffer, 8 + i*4 + 2, 20, 8, health_color  );
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            texture_draw_vline(&game.framebuffer, 8 + i*4 + 2, 20, 8, health_color  );
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        };
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        };
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//        game_textout( 2, 12, 2, L_TECHDEMO_LINE2 );
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