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Rev 5225 Rev 5243
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#include "rskos.h"
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#include "rskos.h"
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#include "rsnoise.h"
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#include "rsnoise.h"
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            for (i = 0; i < ROCKS_COUNT; i++) {
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            for (i = 0; i < ROCKS_COUNT; i++) {
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                texture_draw(&game.framebuffer, &game.tex_rocks[i], 250+80*rs_noise(i,150), 60+60*rs_noise(i,1110), DRAW_MODE_ADDITIVE );
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                texture_draw(&game.framebuffer, &game.tex_rocks[i], 250+80*rs_noise(i,150), 60+60*rs_noise(i,1110), DRAW_MODE_ADDITIVE );
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            };
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            };
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            game_textout( GAME_WIDTH/2 - 100, 40, 1,  "HELIOTHRYX");
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            game_textout( GAME_WIDTH/2 - 100, 40, 1,  "HELI0THRYX");
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            game_textout( GAME_WIDTH/2 - 8, 58, 3,  "TECHDEMO");
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            game_textout( GAME_WIDTH/2 - 8, 58, 3,  "TECHDEM0");
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            game_textout( 2, GAME_HEIGHT-10, 2,  "DEVELOPER: ROMAN SHUVALOV` TOGLIATTI_ 2014");
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            game_textout( 2, GAME_HEIGHT-10, 2,  L_BOTTOM_LINE_DEVELOPER_INFO);
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        };
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        };
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                texture_set_pixel(&game.framebuffer, game.bullet_x[i]-1, game.bullet_y[i], 0xFF00EE00);
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                texture_set_pixel(&game.framebuffer, game.bullet_x[i]-1, game.bullet_y[i], 0xFF00EE00);
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                texture_set_pixel(&game.framebuffer, game.bullet_x[i]-0, game.bullet_y[i], 0xFF00FF00);
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                texture_set_pixel(&game.framebuffer, game.bullet_x[i]-0, game.bullet_y[i], 0xFF00FF00);
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            };
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            };
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        };
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        };
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        game_textout( 2, 2, 2,  "THIS IS TECHDEMO` ");
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        game_textout( 2, 2, 2, L_TECHDEMO_LINE1 );
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        game_textout( 2, 12, 2,  "USE ARROWS TO MOVE_  TO SHOOT_  TO EXIT` ");
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        game_textout( 2, 12, 2, L_TECHDEMO_LINE2 );
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