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Rev 5316 | Rev 5322 | ||
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Line 121... | Line 121... | ||
121 | float x; |
121 | float x; |
122 | float y; |
122 | float y; |
123 | int t; |
123 | int t; |
124 | float f; |
124 | float f; |
Line 125... | Line -... | ||
125 | - | ||
126 | // int health; |
- | |
127 | // int reserved0; |
- | |
128 | // int reserved1; |
- | |
129 | // int reserved2; |
125 | |
Line 130... | Line 126... | ||
130 | } game_obj_t; |
126 | } game_obj_t; |
131 | 127 | ||
132 | #define OBJ_FLAG_DESTROYED 0x01 |
128 | #define OBJ_FLAG_DESTROYED 0x01 |
Line 162... | Line 158... | ||
162 | #define RS_ARROW_DOWN_MASK 0x02 |
158 | #define RS_ARROW_DOWN_MASK 0x02 |
163 | #define RS_ARROW_UP_MASK 0x04 |
159 | #define RS_ARROW_UP_MASK 0x04 |
164 | #define RS_ARROW_RIGHT_MASK 0x08 |
160 | #define RS_ARROW_RIGHT_MASK 0x08 |
165 | #define RS_ATTACK_KEY_MASK 0x10 |
161 | #define RS_ATTACK_KEY_MASK 0x10 |
Line 166... | Line -... | ||
166 | - | ||
Line 167... | Line 162... | ||
167 | //#define BULLETS_COUNT 8 |
162 | |
Line 168... | Line 163... | ||
168 | 163 | ||
169 | #define GAME_SHOOT_PERIOD 3 |
164 | #define GAME_SHOOT_PERIOD 3 |
Line 216... | Line 211... | ||
216 | int menu_index; |
211 | int menu_index; |
217 | int menu_item_index; |
212 | int menu_item_index; |
Line 218... | Line 213... | ||
218 | 213 | ||
Line 219... | Line -... | ||
219 | int window_scale; |
- | |
220 | - | ||
221 | // int tx1; |
214 | int window_scale; |
Line 222... | Line 215... | ||
222 | // int ty1; |
215 | |
223 | int tz; |
216 | int tz; |
224 | - | ||
Line 225... | Line -... | ||
225 | int player_x; |
- | |
226 | int player_y; |
- | |
227 | // int player_z; |
- | |
228 | 217 | ||
229 | // int bullet_x[BULLETS_COUNT]; |
218 | int player_x; |
230 | // int bullet_y[BULLETS_COUNT]; |
219 | int player_y; |
Line 231... | Line 220... | ||
231 | // int bullet_index; |
220 |