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Rev 5316 Rev 5322
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    float x;
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    float x;
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    float y;
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    float y;
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    int t;
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    int t;
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    float f;
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    float f;
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//    int health;
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//    int reserved0;
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//    int reserved1;
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//    int reserved2;
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} game_obj_t;
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} game_obj_t;
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#define OBJ_FLAG_DESTROYED      0x01
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#define OBJ_FLAG_DESTROYED      0x01
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#define RS_ARROW_DOWN_MASK	0x02
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#define RS_ARROW_DOWN_MASK	0x02
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#define RS_ARROW_UP_MASK	0x04
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#define RS_ARROW_UP_MASK	0x04
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#define RS_ARROW_RIGHT_MASK	0x08
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#define RS_ARROW_RIGHT_MASK	0x08
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#define RS_ATTACK_KEY_MASK  0x10
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#define RS_ATTACK_KEY_MASK  0x10
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//#define BULLETS_COUNT   8
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#define GAME_SHOOT_PERIOD   3
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#define GAME_SHOOT_PERIOD   3
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    int menu_index;
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    int menu_index;
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    int menu_item_index;
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    int menu_item_index;
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    int window_scale;
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//    int tx1;
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    int window_scale;
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//    int ty1;
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    int tz;
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    int tz;
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    int player_x;
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    int player_y;
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//    int player_z;
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//    int bullet_x[BULLETS_COUNT];
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    int player_x;
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//    int bullet_y[BULLETS_COUNT];
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    int player_y;
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//    int bullet_index;
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