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Rev 5298 | Rev 5302 | ||
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Line 93... | Line 93... | ||
93 | void soundbuf_init(rs_soundbuf_t *snd, int length); |
93 | void soundbuf_init(rs_soundbuf_t *snd, int length); |
94 | void soundbuf_free(rs_soundbuf_t *snd); |
94 | void soundbuf_free(rs_soundbuf_t *snd); |
95 | void soundbuf_fill(rs_soundbuf_t *snd, int amp, int freq_div); |
95 | void soundbuf_fill(rs_soundbuf_t *snd, int amp, int freq_div); |
96 | void soundbuf_sin(rs_soundbuf_t *snd, float freq); |
96 | void soundbuf_sin(rs_soundbuf_t *snd, float freq); |
97 | void soundbuf_sin_fade(rs_soundbuf_t *snd, float freq); |
97 | void soundbuf_sin_fade(rs_soundbuf_t *snd, float freq); |
- | 98 | void soundbuf_play(rs_soundbuf_t *snd, int mode); |
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98 | void soundbuf_play(rs_soundbuf_t *snd); |
99 | void soundbuf_loop_check(rs_soundbuf_t *snd); |
99 | void soundbuf_stop(rs_soundbuf_t *snd); |
100 | void soundbuf_stop(rs_soundbuf_t *snd); |
Line 100... | Line 101... | ||
100 | 101 | ||
Line 101... | Line 102... | ||
101 | // Game Objects |
102 | // Game Objects |
Line 192... | Line 193... | ||
192 | rs_soundbuf_t sound_test3; |
193 | rs_soundbuf_t sound_test3; |
Line 193... | Line 194... | ||
193 | 194 | ||
194 | rs_soundbuf_t sound_explosions[SOUND_EXPLOSIONS_COUNT]; |
195 | rs_soundbuf_t sound_explosions[SOUND_EXPLOSIONS_COUNT]; |
Line -... | Line 196... | ||
- | 196 | rs_soundbuf_t sound_hit; |
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- | 197 | ||
- | 198 | rs_soundbuf_t sound_music; |
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195 | rs_soundbuf_t sound_hit; |
199 | rs_soundbuf_t sound_music2; |
196 | 200 | ||
Line 197... | Line 201... | ||
197 | int status; |
201 | int status; |