Subversion Repositories Kolibri OS

Rev

Rev 5298 | Rev 5315 | Go to most recent revision | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 5298 Rev 5302
Line 93... Line 93...
93
void soundbuf_init(rs_soundbuf_t *snd, int length);
93
void soundbuf_init(rs_soundbuf_t *snd, int length);
94
void soundbuf_free(rs_soundbuf_t *snd);
94
void soundbuf_free(rs_soundbuf_t *snd);
95
void soundbuf_fill(rs_soundbuf_t *snd, int amp, int freq_div);
95
void soundbuf_fill(rs_soundbuf_t *snd, int amp, int freq_div);
96
void soundbuf_sin(rs_soundbuf_t *snd, float freq);
96
void soundbuf_sin(rs_soundbuf_t *snd, float freq);
97
void soundbuf_sin_fade(rs_soundbuf_t *snd, float freq);
97
void soundbuf_sin_fade(rs_soundbuf_t *snd, float freq);
-
 
98
void soundbuf_play(rs_soundbuf_t *snd, int mode);
98
void soundbuf_play(rs_soundbuf_t *snd);
99
void soundbuf_loop_check(rs_soundbuf_t *snd);
99
void soundbuf_stop(rs_soundbuf_t *snd);
100
void soundbuf_stop(rs_soundbuf_t *snd);
Line 100... Line 101...
100
 
101
 
Line 101... Line 102...
101
// Game Objects
102
// Game Objects
Line 192... Line 193...
192
    rs_soundbuf_t sound_test3;
193
    rs_soundbuf_t sound_test3;
Line 193... Line 194...
193
    
194
    
194
    rs_soundbuf_t sound_explosions[SOUND_EXPLOSIONS_COUNT];
195
    rs_soundbuf_t sound_explosions[SOUND_EXPLOSIONS_COUNT];
Line -... Line 196...
-
 
196
    rs_soundbuf_t sound_hit;
-
 
197
    
-
 
198
    rs_soundbuf_t sound_music;
195
    rs_soundbuf_t sound_hit;
199
    rs_soundbuf_t sound_music2;
196
    
200
    
Line 197... Line 201...
197
    int status;
201
    int status;