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Rev 5302 | Rev 5310 | ||
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Line 202... | Line 202... | ||
202 | rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples); |
202 | rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples); |
203 | }; |
203 | }; |
Line 204... | Line 204... | ||
204 | 204 | ||
205 | void soundbuf_sin(rs_soundbuf_t *snd, float freq) { |
205 | void soundbuf_sin(rs_soundbuf_t *snd, float freq) { |
206 | int i; |
206 | int i; |
207 | int amp = 29000; |
207 | int amp = 19000; |
208 | for (i = 0; i < snd->length_samples; i++) { |
208 | for (i = 0; i < snd->length_samples; i++) { |
209 | snd->data[i] = ( 1.0 - 1.0*i/snd->length_samples ) * sin(freq*i) * amp; |
209 | snd->data[i] = ( 1.0 - 1.0*i/snd->length_samples ) * sin(freq*i) * amp; |
210 | }; |
210 | }; |
211 | rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples); |
211 | rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples); |
Line 212... | Line 212... | ||
212 | }; |
212 | }; |
213 | 213 | ||
214 | void soundbuf_sin_fade(rs_soundbuf_t *snd, float freq) { |
214 | void soundbuf_sin_fade(rs_soundbuf_t *snd, float freq) { |
215 | int i; |
215 | int i; |
216 | int amp = 29000; |
216 | int amp = 19000; |
217 | for (i = 0; i < snd->length_samples; i++) { |
217 | for (i = 0; i < snd->length_samples; i++) { |
Line 515... | Line 515... | ||
515 | 515 | ||
516 | #ifndef RS_KOS |
516 | #ifndef RS_KOS |
517 | rs_audio_init(RS_AUDIO_FMT_MONO16, RS_AUDIO_FREQ_16000, 2); |
517 | rs_audio_init(RS_AUDIO_FMT_MONO16, RS_AUDIO_FREQ_16000, 2); |
Line 518... | Line 518... | ||
518 | #endif |
518 | #endif |
519 | 519 | ||
520 | soundbuf_init(&game.sound_test1, 2048); |
520 | soundbuf_init(&game.sound_test1, 1536); |
- | 521 | // soundbuf_fill(&game.sound_test1, 2, 50); |
|
- | 522 | // soundbuf_sin_fade(&game.sound_test1, 0.7); |
|
- | 523 | ||
- | 524 | ||
- | 525 | rs_sgen_init(2, game.sound_test1.length_samples); |
|
- | 526 | rs_sgen_func_pm(1, 2900.0, 1.70, 65.0, 17.0, 1.0); |
|
- | 527 | rs_sgen_func_normalize(1, 0.6); |
|
- | 528 | // rs_sgen_func_lowpass(0, 1, 1.0, 0.0, 4.0); |
|
- | 529 | rs_sgen_func_highpass(0, 1, 1.0, 0.0, 3.0); |
|
- | 530 | ||
- | 531 | rs_sgen_wave_out(0); |
|
- | 532 | ||
- | 533 | memcpy(game.sound_test1.data, (unsigned char*) rs_sgen_reg.wave_out, game.sound_test1.length_samples*2 ); |
|
- | 534 | ||
- | 535 | rs_sgen_term(); |
|
- | 536 | soundbuf_update(&game.sound_test1); |
|
- | 537 | ||
- | 538 | ||
- | 539 | ||
- | 540 | ||
- | 541 | ||
- | 542 | ||
- | 543 | ||
Line 521... | Line 544... | ||
521 | // soundbuf_fill(&game.sound_test1, 2, 50); |
544 | |
522 | soundbuf_sin_fade(&game.sound_test1, 0.7); |
545 | |
523 | 546 | ||
Line 547... | Line 570... | ||
547 | //rs_sgen_func_phaser(0, 2, 0.9, 15.2 + 1.0*i/SOUND_EXPLOSIONS_COUNT, 6.0, 3.0, 2000.0, 1.73); |
570 | //rs_sgen_func_phaser(0, 2, 0.9, 15.2 + 1.0*i/SOUND_EXPLOSIONS_COUNT, 6.0, 3.0, 2000.0, 1.73); |
548 | rs_sgen_func_phaser(0, 2, 0.9, 16.2 + 0.5*i/SOUND_EXPLOSIONS_COUNT, 6.0, 3.0, 900.0, 0.93); |
571 | rs_sgen_func_phaser(0, 2, 0.9, 16.2 + 0.5*i/SOUND_EXPLOSIONS_COUNT, 6.0, 3.0, 900.0, 0.93); |
549 | rs_sgen_func_normalize(0, 1.0); |
572 | rs_sgen_func_normalize(0, 1.0); |
Line 550... | Line 573... | ||
550 | 573 | ||
551 | rs_sgen_func_lowpass(2, 0, 0.6, 0.0, 20.0); |
574 | rs_sgen_func_lowpass(2, 0, 0.6, 0.0, 20.0); |
Line 552... | Line 575... | ||
552 | rs_sgen_func_normalize(2, 0.7); |
575 | rs_sgen_func_normalize(2, 0.5); |
Line 553... | Line 576... | ||
553 | 576 | ||
554 | rs_sgen_wave_out(2); |
577 | rs_sgen_wave_out(2); |
Line 569... | Line 592... | ||
569 | rs_sgen_func_noise(2, 1000); |
592 | rs_sgen_func_noise(2, 1000); |
570 | rs_sgen_func_phaser(0, 2, 0.9, 11.5, 16.0, 13.0, 1300.0, 1.93); |
593 | rs_sgen_func_phaser(0, 2, 0.9, 11.5, 16.0, 13.0, 1300.0, 1.93); |
571 | rs_sgen_func_normalize(0, 1.0); |
594 | rs_sgen_func_normalize(0, 1.0); |
Line 572... | Line 595... | ||
572 | 595 | ||
573 | rs_sgen_func_highpass(2, 0, 1.0, 0.3, 20.0); |
596 | rs_sgen_func_highpass(2, 0, 1.0, 0.3, 20.0); |
Line 574... | Line 597... | ||
574 | rs_sgen_func_normalize(2, 0.6); |
597 | rs_sgen_func_normalize(2, 0.5); |
Line 575... | Line 598... | ||
575 | 598 | ||
576 | rs_sgen_wave_out(2); |
599 | rs_sgen_wave_out(2); |
Line 720... | Line 743... | ||
720 | 743 | ||
721 | // case RS_KEY_SPACE: |
744 | // case RS_KEY_SPACE: |
722 | // soundbuf_play( &game.sound_music, SND_MODE_LOOP ); |
745 | // soundbuf_play( &game.sound_music, SND_MODE_LOOP ); |
Line 723... | Line 746... | ||
723 | // break; |
746 | // break; |
724 | 747 | ||
725 | // #ifdef RS_LINUX |
748 | #ifdef RS_LINUX |
- | 749 | ||
726 | // |
750 | case RS_KEY_Z: |
727 | // case RS_KEY_Z: |
751 | soundbuf_stop( &game.sound_music ); |
728 | // soundbuf_play( &game.sound_music2, 0 ); |
752 | soundbuf_play( &game.sound_music2, 0 ); |
729 | // break; |
753 | break; |
Line 730... | Line 754... | ||
730 | // |
754 | |
Line 769... | Line 793... | ||
769 | break; |
793 | break; |
770 | case RS_KEY_RETURN: |
794 | case RS_KEY_RETURN: |
771 | menu_cursor_click(); |
795 | menu_cursor_click(); |
772 | break; |
796 | break; |
773 | case RS_KEY_ESCAPE: |
797 | case RS_KEY_ESCAPE: |
- | 798 | if (game.menu_index != MENU_PAUSE) { |
|
774 | menu_open(0); |
799 | menu_open(0); |
- | 800 | } |
|
- | 801 | else { |
|
- | 802 | game.status = STATUS_PLAYING; |
|
- | 803 | return; |
|
- | 804 | }; |
|
775 | break; |
805 | break; |
776 | }; |
806 | }; |
Line 777... | Line 807... | ||
777 | 807 | ||
Line 778... | Line 808... | ||
778 | }; |
808 | }; |
779 | 809 | ||
Line 780... | Line 810... | ||
780 | if (game.status == STATUS_PLAYING) { |
810 | if (game.status == STATUS_PLAYING) { |
781 | switch (key) { |
811 | switch (key) { |
782 | 812 | ||
783 | case RS_KEY_ESCAPE: |
813 | case RS_KEY_ESCAPE: |
784 | game.status = STATUS_MENU; |
814 | game.status = STATUS_MENU; |
Line 785... | Line 815... | ||
785 | menu_open(0); |
815 | menu_open(MENU_PAUSE); |