Rev 1805 | Go to most recent revision | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed
Rev 1805 | Rev 4481 | ||
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Line 36... | Line 36... | ||
36 | CFishka *fishki[blocksNum]; |
36 | CFishka *fishki[blocksNum]; |
Line 37... | Line 37... | ||
37 | 37 | ||
38 | // |
38 | // |
39 | char *gameWndTitle; |
39 | char *gameWndTitle; |
40 | #if LANG == RUS |
40 | #if LANG == RUS |
41 | char gameWndTitle1[] = " à ® ¦¤ñâ ⥡ï :)"; |
41 | char gameWndTitle1[] = " à ® ¦¤ñâ ⥡ï :)\0"; |
42 | char gameWndTitle2[] = "ã ¢®â..."; |
42 | char gameWndTitle2[] = "ã ¢®â...\0"; |
43 | char gameOverText[] = " «ìè¥ ¤®à®£¨ ¥â!"; |
43 | char gameOverText[] = " «ìè¥ ¤®à®£¨ ¥â!"; |
44 | #else |
44 | #else |
45 | char gameWndTitle1[] = "Pharaoh waits for you :)"; |
45 | char gameWndTitle1[] = "Pharaoh waits for you :)\0"; |
46 | char gameWndTitle2[] = "Well..."; |
46 | char gameWndTitle2[] = "Well...\0"; |
47 | char gameOverText[] = "No further way!"; |
47 | char gameOverText[] = "No further way!"; |
48 | #endif |
48 | #endif |
49 | // |
49 | // |
50 | Word gcx, gcy; |
50 | Word gcx, gcy; |
Line 1425... | Line 1425... | ||
1425 | kos_WindowRedrawStatus( WRS_BEGIN ); |
1425 | kos_WindowRedrawStatus( WRS_BEGIN ); |
1426 | // îêíî |
1426 | // îêíî |
1427 | kos_DefineAndDrawWindow( |
1427 | kos_DefineAndDrawWindow( |
1428 | WNDLEFT, WNDTOP, |
1428 | WNDLEFT, WNDTOP, |
1429 | gcx + 1, gcy + 21, |
1429 | gcx + 1, gcy + 21, |
1430 | 0, 0x0, |
1430 | 0x14, 0x0, |
1431 | 0, WNDHEADCOLOUR, |
1431 | 0, WNDHEADCOLOUR, |
1432 | WNDHEADCOLOUR |
1432 | gameWndTitle |
1433 | ); |
1433 | ); |
1434 | // çàãîëîâîê îêíà |
1434 | // çàãîëîâîê îêíà |
1435 | kos_WriteTextToWindow( |
- | |
1436 | 4, 7, |
- | |
1437 | 0x10, WNDTITLECOLOUR, |
- | |
1438 | gameWndTitle, strlen(gameWndTitle) |
1435 | kos_ChangeWindowCaption(gameWndTitle); |
1439 | ); |
- | |
1440 | // |
- | |
1441 | gameFace.Draw( 1, 21 ); |
1436 | gameFace.Draw( 1, 21 ); |
1442 | drawGameMap(); |
1437 | drawGameMap(); |
1443 | drawGameMeters(); |
1438 | drawGameMeters(); |
1444 | drawBonuses(); |
1439 | drawBonuses(); |
1445 | // íîìåð óðîâíÿ |
1440 | // íîìåð óðîâíÿ |