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Rev 298 Rev 333
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{  
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{  
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  int		i;
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  int           i;
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  printf("S_Init: default sfx volume %d\n", sfxVolume);
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  printf("S_Init: default sfx volume %d\n", sfxVolume);
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  I_CreateSound();
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  //I_CreateSound();
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  numChannels = NUM_CHANNELS;
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  numChannels = NUM_CHANNELS;
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      sfx->usefulness = 1;
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      sfx->usefulness = 1;
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  // Assigns the handle to one of the channels in the
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  // Assigns the handle to one of the channels in the
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  //  mix/output buffer.
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  //  mix/output buffer.
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  //WriteDebug("I_StartSound...\n");
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  //WriteDebug("I_StartSound...\n");
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  channels[cnum].handle = I_StartSound(sfx_id,/*sfx->data,*/volume,sep,pitch,priority,origin);
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  //cnum = I_StartSound(sfx_id,/*sfx->data,*/volume,sep,pitch,priority,origin);
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  channels[cnum].handle = I_StartSound(sfx_id,volume,sep,pitch,priority);
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  channels[cnum].handle = cnum;
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  channels[cnum].handle = cnum;
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  channels[cnum].sfxinfo = sfx;
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  channels[cnum].sfxinfo = sfx;
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  channels[cnum].origin = origin;
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  channels[cnum].origin = origin;