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Line 631... Line 631...
631
    char*	plutoniawad;
631
    char*	plutoniawad;
632
    char*	tntwad;
632
    char*	tntwad;
Line 633... Line 633...
633
 
633
 
634
    char *home;
634
    char *home;
635
    char *doomwaddir;
635
    char *doomwaddir;
636
    doomwaddir = getenv("DOOMWADDIR");
636
//    doomwaddir = getenv("DOOMWADDIR");
637
    if (!doomwaddir)
637
//    if (!doomwaddir)
Line 638... Line 638...
638
	doomwaddir = ".";
638
	doomwaddir = ".";
639
 
639
 
640
    // Commercial.
640
    // Commercial.
Line 664... Line 664...
664
 
664
 
665
    // French stuff.
665
    // French stuff.
666
    doom2fwad = malloc(strlen(doomwaddir)+1+10+1);
666
    doom2fwad = malloc(strlen(doomwaddir)+1+10+1);
Line 667... Line 667...
667
    sprintf(doom2fwad, "%s/doom2f.wad", doomwaddir);
667
    sprintf(doom2fwad, "%s/doom2f.wad", doomwaddir);
668
 
668
 
669
    home = getenv("HOME");
669
//    home = getenv("HOME");
670
    if (!home)
670
//    if (!home)
Line 671... Line 671...
671
      home = ".";
671
      home = ".";
672
    sprintf(basedefault, "%s/doomrc.txt", home);
672
    sprintf(basedefault, "%s/doomrc.txt", home);
Line 859... Line 859...
859
	
859
	
Line 860... Line 860...
860
    IdentifyVersion ();
860
    IdentifyVersion ();
Line 861... Line 861...
861
 
861
 
862
 //   I_BeginSplash();
862
 //   I_BeginSplash();
Line 863... Line 863...
863
 
863
 
864
    setbuf (stdout, NULL);
864
//    setbuf (stdout, NULL);
865
    modifiedgame = false;
865
    modifiedgame = false;
Line 1100... Line 1100...
1100
    }
1100
    }
Line 1101... Line 1101...
1101
    
1101
    
1102
    // Iff additonal PWAD files are used, print modified banner
1102
    // Iff additonal PWAD files are used, print modified banner
1103
    if (modifiedgame)
1103
    if (modifiedgame)
1104
    {
1104
    {
1105
//	__libclog_printf (
1105
	  printf (
1106
//	    "===========================================================================\n"
1106
	    "===========================================================================\n"
1107
//	    "ATTENTION:  This version of DOOM has been modified.  If you would like to\n"
1107
	    "ATTENTION:  This version of DOOM has been modified.  If you would like to\n"
1108
//	    "get a copy of the original game, call 1-800-IDGAMES or see the readme file.\n"
1108
	    "get a copy of the original game, call 1-800-IDGAMES or see the readme file.\n"
1109
//	    "        You will not receive technical support for modified games.\n"
1109
	    "        You will not receive technical support for modified games.\n"
1110
//	    "                      press enter to continue\n"
1110
	    "                      press enter to continue\n"
1111
//	    "===========================================================================\n"
1111
	    "===========================================================================\n"
1112
//	    );
1112
	    );
1113
	getchar ();
1113
//	  getchar ();
Line 1114... Line 1114...
1114
    }
1114
    }
1115
	
1115
	
1116
 
1116
 
1117
    // Check and print which version is executed.
1117
    // Check and print which version is executed.
1118
    switch ( gamemode )
1118
    switch ( gamemode )
1119
    {
1119
    {
1120
      case shareware:
1120
      case shareware:
1121
      case indetermined:
1121
      case indetermined:
1122
//	__libclog_printf (
1122
	  printf (
1123
//	    "===========================================================================\n"
1123
	    "===========================================================================\n"
1124
//	    "                                Shareware!\n"
1124
	    "                                Shareware!\n"
1125
//	    "===========================================================================\n"
1125
	    "===========================================================================\n"
1126
//	);
1126
	);
1127
	break;
1127
	break;
1128
      case registered:
1128
      case registered:
1129
      case retail:
1129
      case retail:
1130
      case commercial:
1130
      case commercial:
1131
//	__libclog_printf (
1131
	  printf (
1132
//	    "===========================================================================\n"
1132
	    "===========================================================================\n"
1133
//	    "                 Commercial product - do not distribute!\n"
1133
	    "                 Commercial product - do not distribute!\n"
1134
//	    "         Please report software piracy to the SPA: 1-800-388-PIR8\n"
1134
	    "         Please report software piracy to the SPA: 1-800-388-PIR8\n"
Line 1135... Line 1135...
1135
//	    "===========================================================================\n"
1135
	    "===========================================================================\n"
1136
//	);
1136
	);
1137
	break;
1137
	break;
1138
	
1138
	
Line 1139... Line 1139...
1139
      default:
1139
      default:
1140
	// Ouch.
1140
	// Ouch.
Line 1141... Line 1141...
1141
	break;
1141
	break;
1142
    }
1142
    }
Line 1143... Line 1143...
1143
 
1143
 
1144
//    __libclog_printf ("M_Init: Init miscellaneous info.\n");
1144
    printf ("M_Init: Init miscellaneous info.\n");
Line 1145... Line 1145...
1145
    M_Init ();
1145
    M_Init ();
1146
 
1146
 
Line 1147... Line 1147...
1147
//    __libclog_printf ("R_Init: Init DOOM refresh daemon - ");
1147
    printf ("R_Init: Init DOOM refresh daemon - ");
1148
    R_Init ();
1148
    R_Init ();
Line 1149... Line 1149...
1149
 
1149
 
1150
//    __libclog_printf ("\nP_Init: Init Playloop state.\n");
1150
    printf ("\nP_Init: Init Playloop state.\n");
Line 1151... Line 1151...
1151
    P_Init ();
1151
    P_Init ();
1152
 
1152
 
Line 1153... Line 1153...
1153
//    __libclog_printf ("I_Init: Setting up machine state.\n");
1153
    printf ("I_Init: Setting up machine state.\n");
Line 1154... Line 1154...
1154
    I_Init ();
1154
    I_Init ();
1155
 
1155
 
Line 1156... Line 1156...
1156
//    __libclog_printf ("D_CheckNetGame: Checking network game status.\n");
1156
    printf ("D_CheckNetGame: Checking network game status.\n");
1157
    D_CheckNetGame ();
1157
    D_CheckNetGame ();
1158
 
1158