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Rev 1808 Rev 1811
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#include "donkey_01.h"
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#include "donkey_01.h"
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#include "donkey_02.h"
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#include "donkey_02.h"
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#include "az.h"
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#include "az.h"
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char STR_DONKEY[] = {"D O N K E Y  0.7"};
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char STR_DONKEY[] = {"D O N K E Y  0.8"};
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int start, paintbg, pause;
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int start, paintbg, pause;
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int dox, doy;
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int dox, doy;
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int drx, dry;
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int drx, dry;
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int drn, don;
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int speed;
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int drn, don;
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char snd_ok[]={0x08, 0x89, 0x0f, 0};
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	}
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	}
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if ((drx == dox)&&(dry > doy-15)&&(dry < doy+15))
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if ((drx == dox)&&(dry > doy-15)&&(dry < doy+15))
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	{
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	{
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	kol_sound_speaker(snd_game_over);
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	don++;
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	don++;
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	dry = 0;
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	dry = 0;
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	drn /= 10;
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	drn /= 10;
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	drn *= 10; 
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	drn *= 10; 
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	for (y = 0; y<2; y++)
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	for (y = 0; y<2; y++)
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			if (32 == key)
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			if (32 == key)
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				{
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				{
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				if (-1 == pause)
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				if (-1 == pause)
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					break;
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					break;
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				kol_sound_speaker(snd_ok);
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				drx *= -1;
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				drx *= -1;
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				screen_draw();
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				screen_draw();
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				}
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				}
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