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1 | #ifndef BOARD_H |
1 | #ifndef BOARD_H |
2 | #define BOARD_H |
2 | #define BOARD_H |
3 | 3 | ||
4 | #include "defines.h" |
4 | #include "defines.h" |
5 | #include "cell.h" |
5 | #include "cell.h" |
6 | 6 | ||
7 | // Draw a new board |
7 | // Draw a new board |
8 | void board_init(rect* r); |
8 | void board_init(rect* r); |
9 | 9 | ||
10 | // Free board resources |
10 | // Free board resources |
11 | void board_delete(); |
11 | void board_delete(); |
12 | 12 | ||
13 | // Redraw board and all content (animation will started if needed) |
13 | // Redraw board and all content (animation will started if needed) |
14 | void board_redraw(); |
14 | void board_redraw(); |
15 | 15 | ||
16 | // Add one tile with 2 or 4 value in a random cell place |
16 | // Add one tile with 2 or 4 value in a random cell place |
17 | // Return true if tile added, false - if no more place for tile |
17 | // Return true if tile added, false - if no more place for tile |
18 | __u8 board_add_random_tile(); |
18 | __u8 board_add_random_tile(); |
- | 19 | ||
- | 20 | // Add one tile with needed value to needed position |
|
- | 21 | // No return value. Used for loading from file. |
|
- | 22 | void board_add_tile(__u32 value, __u16 index); |
|
19 | 23 | ||
20 | // Check for available moves |
24 | // Check for available moves |
21 | // Return true if board has moves, false - if not |
25 | // Return true if board has moves, false - if not |
22 | __u8 board_has_moves(); |
26 | __u8 board_has_moves(); |
23 | 27 | ||
24 | // Get score |
28 | // Get score |
25 | __u32 board_score(); |
29 | __u32 board_score(); |
26 | __u32 board_highscore(); |
30 | __u32 board_highscore(); |
27 | 31 | ||
28 | // Try to move all tiles up |
32 | // Try to move all tiles up |
29 | // Will return true if something moved or false - if not |
33 | // Will return true if something moved or false - if not |
30 | __u8 board_up(); |
34 | __u8 board_up(); |
31 | 35 | ||
32 | // Try to move all tiles down |
36 | // Try to move all tiles down |
33 | // Will return true if something moved or false - if not |
37 | // Will return true if something moved or false - if not |
34 | __u8 board_down(); |
38 | __u8 board_down(); |
35 | 39 | ||
36 | // Try to move all tiles left |
40 | // Try to move all tiles left |
37 | // Will return true if something moved or false - if not |
41 | // Will return true if something moved or false - if not |
38 | __u8 board_left(); |
42 | __u8 board_left(); |
39 | 43 | ||
40 | // Try to move all tiles right |
44 | // Try to move all tiles right |
41 | // Will return true if something moved or false - if not |
45 | // Will return true if something moved or false - if not |
42 | __u8 board_right(); |
46 | __u8 board_right(); |
43 | 47 | ||
44 | #endif // BOARD_H |
48 | #endif // BOARD_H |