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Rev 1901 Rev 1902
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   sh->Pragmas = options->DefaultPragmas;
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   sh->Pragmas = options->DefaultPragmas;
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   /* this call will set the sh->CompileStatus field to indicate if
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   /* this call will set the sh->CompileStatus field to indicate if
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    * compilation was successful.
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    * compilation was successful.
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    */
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    */
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//   _mesa_glsl_compile_shader(ctx, sh);
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   _mesa_glsl_compile_shader(ctx, sh);
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}
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}
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      return;
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      return;
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   }
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   }
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   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
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   FLUSH_VERTICES(ctx, _NEW_PROGRAM);
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 //_mesa_glsl_link_shader(ctx, shProg);
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   _mesa_glsl_link_shader(ctx, shProg);
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void GLAPIENTRY
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void GLAPIENTRY
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_mesa_ReleaseShaderCompiler(void)
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_mesa_ReleaseShaderCompiler(void)
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{
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{
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//   _mesa_destroy_shader_compiler_caches();
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   _mesa_destroy_shader_compiler_caches();
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}
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}