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Rev 5938 Rev 6081
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; §¤¥áì á®¡à ­ë ¤ ­­ë¥ ¯® ¡«®ª ¬ *.3ds
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; §¤¥áì á®¡à ­ë ¤ ­­ë¥ ¯® ¡«®ª ¬ *.3ds
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;
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;
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MAX_FILE_LEVEL equ 20 ;¬ ªá¨¬ «ì­ë© ã஢¥­ì ¢«®¦¥­­®á⨠¡«®ª®¢ ¤«ï  ­ «¨§ 
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MAX_FILE_LEVEL equ 20 ;¬ ªá¨¬ «ì­ë© ã஢¥­ì ¢«®¦¥­­®á⨠¡«®ª®¢ ¤«ï  ­ «¨§ 
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6
 
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sizeof.block_3ds equ 9
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sizeof.block_3ds equ 9
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can_save db 0 ;¨§¬¥­ï«áï «¨ ä ©«
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can_save db 0 ;¨§¬¥­ï«áï «¨ ä ©«
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macro block_3ds id,icon,par,caption
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macro block_3ds id,icon,par,caption
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{
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{
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	dw id ;+0 ¨¤¥­â¨ä¨ª â®à ¡«®ª  ¢ ä ©«¥ 3ds
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	dw id ;+0 ¨¤¥­â¨ä¨ª â®à ¡«®ª  ¢ ä ©«¥ 3ds
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	dw icon ;+2 ­®¬¥à ¨ª®­ª¨ ¤«ï ¡«®ª 
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	dw icon ;+2 ­®¬¥à ¨ª®­ª¨ ¤«ï ¡«®ª 
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	db par ;+4 ᮤ¥à¦¨â «¨ ¡«®ª ¯®¤¡«®ª¨ (0-¤  1-­¥â)
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	db par ;+4 ᮤ¥à¦¨â «¨ ¡«®ª ¯®¤¡«®ª¨ (0-¤  1-­¥â)
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	dd caption+0 ;+5 ®¯¨á ­¨¥ ¡«®ª 
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	dd caption+0 ;+5 ®¯¨á ­¨¥ ¡«®ª 
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}
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}
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17
 
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CHUNK_MAIN equ 0x4D4D ; [-] á業 
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CHUNK_MAIN equ 0x4D4D ; [-] á業 
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CHUNK_ambient_color	  equ 0x2100 ; [-] ambient color
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CHUNK_ambient_color	  equ 0x2100 ; [-] ambient color
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  CHUNK_OBJMESH 	  equ 0x3D3D ; [-] ­ ¡®à ®¡ê¥ªâ®¢
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  CHUNK_OBJMESH 	  equ 0x3D3D ; [-] ­ ¡®à ®¡ê¥ªâ®¢
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    CHUNK_OBJBLOCK	  equ 0x4000 ; [+] ®¡ê¥ªâ
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    CHUNK_OBJBLOCK	  equ 0x4000 ; [+] ®¡ê¥ªâ
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      CHUNK_TRIMESH	  equ 0x4100 ; [-] trimesh-®¡ê¥ªâ
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      CHUNK_TRIMESH	  equ 0x4100 ; [-] trimesh-®¡ê¥ªâ
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	CHUNK_VERTLIST	  equ 0x4110 ; [+] ᯨ᮪ ¢¥à設
23
	CHUNK_VERTLIST	  equ 0x4110 ; [+] ᯨ᮪ ¢¥à設
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	CHUNK_FACELIST	  equ 0x4120 ; [+] ᯨ᮪ £à ­¥©
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	CHUNK_FACELIST	  equ 0x4120 ; [+] ᯨ᮪ £à ­¥©
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	CHUNK_FACEMAT	  equ 0x4130 ; [+] ¬ â¥à¨ «ë £à ­¥©
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	CHUNK_FACEMAT	  equ 0x4130 ; [+] ¬ â¥à¨ «ë £à ­¥©
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	CHUNK_MAPLIST	  equ 0x4140 ; [+] ⥪áâãà­ë¥ ª®®à¤¨­ âë
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	CHUNK_MAPLIST	  equ 0x4140 ; [+] ⥪áâãà­ë¥ ª®®à¤¨­ âë
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	CHUNK_TRMATRIX	  equ 0x4160 ; [+] ¬ âà¨æ  ¯¥à¥¢®¤ 
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	CHUNK_TRMATRIX	  equ 0x4160 ; [+] ¬ âà¨æ  ¯¥à¥¢®¤ 
28
      CHUNK_CAMERA	  equ 0x4700 ; [+] ®¡ê¥ªâ-ª ¬¥à 
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      CHUNK_CAMERA	  equ 0x4700 ; [+] ®¡ê¥ªâ-ª ¬¥à 
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  CHUNK_MATERIAL	  equ 0xAFFF ; [-] ¬ â¥à¨ «
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  CHUNK_MATERIAL	  equ 0xAFFF ; [-] ¬ â¥à¨ «
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    CHUNK_MATNAME	  equ 0xA000 ; [+] ­ §¢ ­¨¥ ¬ â¥à¨ « 
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    CHUNK_MATNAME	  equ 0xA000 ; [+] ­ §¢ ­¨¥ ¬ â¥à¨ « 
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    CHUNK_TEXTURE	  equ 0xA200 ; [-] ⥪áâãà  ¬ â¥à¨ « 
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    CHUNK_TEXTURE	  equ 0xA200 ; [-] ⥪áâãà  ¬ â¥à¨ « 
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      CHUNK_MAPFILE	  equ 0xA300 ; [+] ¨¬ï ä ©«  ⥪áâãàë
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      CHUNK_MAPFILE	  equ 0xA300 ; [+] ¨¬ï ä ©«  ⥪áâãàë
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  CHUNK_KEYFRAMER	  equ 0xB000 ; [-] ¨­ä®à¬ æ¨ï ®¡  ­¨¬ æ¨¨
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  CHUNK_KEYFRAMER	  equ 0xB000 ; [-] ¨­ä®à¬ æ¨ï ®¡  ­¨¬ æ¨¨
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  CHUNK_TRACKINFO	  equ 0xB002 ; [-] ¯®¢¥¤¥­¨¥ ®¡ê¥ªâ 
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  CHUNK_TRACKINFO	  equ 0xB002 ; [-] ¯®¢¥¤¥­¨¥ ®¡ê¥ªâ 
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    CHUNK_TRACKOBJNAME	  equ 0xB010 ; [+] ­ §¢ ­¨¥ í⮣® ®¡ê¥ªâ 
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    CHUNK_TRACKOBJNAME	  equ 0xB010 ; [+] ­ §¢ ­¨¥ í⮣® ®¡ê¥ªâ 
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    CHUNK_TRACKPIVOT	  equ 0xB013 ; [+] 業âà ¢à é¥­¨ï ®¡ê¥ªâ 
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    CHUNK_TRACKPIVOT	  equ 0xB013 ; [+] 業âà ¢à é¥­¨ï ®¡ê¥ªâ 
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    CHUNK_TRACKPOS	  equ 0xB020 ; [+] âà ¥ªâ®à¨ï ®¡ê¥ªâ 
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    CHUNK_TRACKPOS	  equ 0xB020 ; [+] âà ¥ªâ®à¨ï ®¡ê¥ªâ 
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    CHUNK_TRACKROTATE	  equ 0xB021 ; [+] âà ¥ªâ®à¨ï ¢à é¥­¨ï ®¡ê¥ªâ 
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    CHUNK_TRACKROTATE	  equ 0xB021 ; [+] âà ¥ªâ®à¨ï ¢à é¥­¨ï ®¡ê¥ªâ 
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  CHUNK_TRACKCAMERA	  equ 0xB003 ; [-] ¯®¢¥¤¥­¨¥ ª ¬¥àë
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  CHUNK_TRACKCAMERA	  equ 0xB003 ; [-] ¯®¢¥¤¥­¨¥ ª ¬¥àë
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    CHUNK_TRACKFOV	  equ 0xB023 ; [+] ¯®¢¥¤¥­¨¥ fov ª ¬¥àë
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    CHUNK_TRACKFOV	  equ 0xB023 ; [+] ¯®¢¥¤¥­¨¥ fov ª ¬¥àë
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    CHUNK_TRACKROLL	  equ 0xB024 ; [+] ¯®¢¥¤¥­¨¥ roll ª ¬¥àë
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    CHUNK_TRACKROLL	  equ 0xB024 ; [+] ¯®¢¥¤¥­¨¥ roll ª ¬¥àë
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  CHUNK_TRACKCAMTGT	  equ 0xB004 ; [-] ¯®¢¥¤¥­¨¥ "楫¨" ª ¬¥àë
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  CHUNK_TRACKCAMTGT	  equ 0xB004 ; [-] ¯®¢¥¤¥­¨¥ "楫¨" ª ¬¥àë
43
 
43
 
44
;¤ ­­ë¥ ᮤ¥à¦ â «¨èì ¡«®ª¨, ®â¬¥ç¥­­ë¥ ¯«îᮬ, ®áâ «ì­ë¥ ¡«®ª¨
44
;¤ ­­ë¥ ᮤ¥à¦ â «¨èì ¡«®ª¨, ®â¬¥ç¥­­ë¥ ¯«îᮬ, ®áâ «ì­ë¥ ¡«®ª¨
45
; á®áâ®ïâ «¨èì ¨§ ¯®¤¡«®ª®¢
45
; á®áâ®ïâ «¨èì ¨§ ¯®¤¡«®ª®¢
46
 
46
 
47
align 4
47
align 4
48
type_bloks:
48
type_bloks:
49
block_3ds 0x0002,5,1,txt_0002
49
block_3ds 0x0002,5,1,txt_0002
50
block_3ds 0x3d3e,5,1 ; [+] mesh version
50
block_3ds 0x3d3e,5,1 ; [+] mesh version
51
block_3ds 0x0011,4,1,txt_0011
51
block_3ds 0x0011,4,1,txt_0011
52
block_3ds 0x0100,3,1,txt_0100
52
block_3ds 0x0100,3,1,txt_0100
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block_3ds CHUNK_ambient_color,3,0,txt_2100 ; [-] ambient color
53
block_3ds CHUNK_ambient_color,3,0,txt_2100 ; [-] ambient color
54
block_3ds CHUNK_OBJMESH, 3,0,txt_3d3d
54
block_3ds CHUNK_OBJMESH, 3,0,txt_3d3d
55
block_3ds CHUNK_OBJBLOCK,3,1,txt_4000
55
block_3ds CHUNK_OBJBLOCK,11,1,txt_4000
56
block_3ds CHUNK_TRIMESH, 3,0,txt_4100
56
block_3ds CHUNK_TRIMESH, 3,0,txt_4100
57
block_3ds CHUNK_VERTLIST,3,1,txt_4110
57
block_3ds CHUNK_VERTLIST,8,1,txt_4110
58
block_3ds CHUNK_FACELIST,3,1,txt_4120
58
block_3ds CHUNK_FACELIST,3,1,txt_4120
59
block_3ds CHUNK_FACEMAT, 3,1,txt_4130
59
block_3ds CHUNK_FACEMAT,10,1,txt_4130
60
block_3ds CHUNK_MAPLIST, 3,1,txt_4140
60
block_3ds CHUNK_MAPLIST, 3,1,txt_4140
61
block_3ds CHUNK_TRMATRIX,3,1,txt_4160
61
block_3ds CHUNK_TRMATRIX,3,1,txt_4160
62
block_3ds 0x4600,3,1,txt_4600
62
block_3ds 0x4600,3,1,txt_4600
63
block_3ds CHUNK_CAMERA,  3,1,txt_4700
63
block_3ds CHUNK_CAMERA,  3,1,txt_4700
64
block_3ds CHUNK_MATERIAL,3,0,txt_afff
64
block_3ds CHUNK_MATERIAL,10,0,txt_afff
65
block_3ds CHUNK_MATNAME, 3,1,txt_a000
65
block_3ds CHUNK_MATNAME, 3,1,txt_a000
66
block_3ds 0xa010,4,0,txt_a010
66
block_3ds 0xa010,4,0,txt_a010
67
block_3ds 0xa020,4,0,txt_a020
67
block_3ds 0xa020,4,0,txt_a020
68
block_3ds 0xa030,4,0,txt_a030
68
block_3ds 0xa030,4,0,txt_a030
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block_3ds 0xa100,5,1,txt_a100
69
block_3ds 0xa100,5,1,txt_a100
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block_3ds CHUNK_TEXTURE, 3,0,txt_a200
70
block_3ds CHUNK_TEXTURE, 3,0,txt_a200
71
block_3ds CHUNK_MAPFILE, 6,1,txt_a300
71
block_3ds CHUNK_MAPFILE, 6,1,txt_a300
72
block_3ds CHUNK_KEYFRAMER,   7,0,txt_b000
72
block_3ds CHUNK_KEYFRAMER,   7,0,txt_b000
73
block_3ds CHUNK_TRACKINFO,   3,0,txt_b002
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block_3ds CHUNK_TRACKINFO,   3,0,txt_b002
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block_3ds CHUNK_TRACKOBJNAME,3,1,txt_b010
74
block_3ds CHUNK_TRACKOBJNAME,3,1,txt_b010
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block_3ds 0xb011,3,1,txt_b011
75
block_3ds 0xb011,3,1,txt_b011
76
block_3ds CHUNK_TRACKPIVOT,  3,1,txt_b013
76
block_3ds CHUNK_TRACKPIVOT,  3,1,txt_b013
77
block_3ds 0xb014,3,1,txt_b014
77
block_3ds 0xb014,3,1,txt_b014
78
block_3ds CHUNK_TRACKPOS,    3,1,txt_b020
78
block_3ds CHUNK_TRACKPOS,    3,1,txt_b020
79
block_3ds CHUNK_TRACKROTATE, 3,1,txt_b021
79
block_3ds CHUNK_TRACKROTATE, 3,1,txt_b021
80
block_3ds CHUNK_TRACKCAMERA, 7,0,txt_b003
80
block_3ds CHUNK_TRACKCAMERA, 7,0,txt_b003
81
block_3ds CHUNK_TRACKFOV,    7,1,txt_b023
81
block_3ds CHUNK_TRACKFOV,    7,1,txt_b023
82
block_3ds CHUNK_TRACKROLL,   7,1,txt_b024
82
block_3ds CHUNK_TRACKROLL,   7,1,txt_b024
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block_3ds CHUNK_TRACKCAMTGT, 7,0,txt_b004
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block_3ds CHUNK_TRACKCAMTGT, 7,0,txt_b004
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85
;--- ¤ «¥¥ ­¥ ¢® ¢á¥å ¡«®ª å ᬮ£ ­ ©â¨ ®¯¨á ­¨¥ ­  àãá᪮¬ ï§ëª¥
85
;--- ¤ «¥¥ ­¥ ¢® ¢á¥å ¡«®ª å ᬮ£ ­ ©â¨ ®¯¨á ­¨¥ ­  àãá᪮¬ ï§ëª¥
86
block_3ds 0x4111, 3,1,txt_4111
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block_3ds 0x4111, 3,1,txt_4111
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block_3ds 0x4150, 3,1,txt_4150
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block_3ds 0x4150, 3,1,txt_4150
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block_3ds 0x4165, 3,1,txt_4165
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block_3ds 0x4165, 3,1,txt_4165
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block_3ds 0x4610, 3,1,txt_4610
89
block_3ds 0x4610, 3,1,txt_4610
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block_3ds 0x4627, 3,1,txt_4627
90
block_3ds 0x4627, 3,1,txt_4627
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block_3ds 0x4630, 3,1,txt_4630
91
block_3ds 0x4630, 3,1,txt_4630
92
block_3ds 0x4641, 3,1,txt_4641
92
block_3ds 0x4641, 3,1,txt_4641
93
block_3ds 0x4650, 3,1,txt_4650
93
block_3ds 0x4650, 3,1,txt_4650
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block_3ds 0x4651, 3,1,txt_4651
94
block_3ds 0x4651, 3,1,txt_4651
95
block_3ds 0x4652, 3,1,txt_4652
95
block_3ds 0x4652, 3,1,txt_4652
96
block_3ds 0x4653, 3,1,txt_4653
96
block_3ds 0x4653, 3,1,txt_4653
97
block_3ds 0x4656, 3,1,txt_4656
97
block_3ds 0x4656, 3,1,txt_4656
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block_3ds 0x4658, 3,1,txt_4658
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block_3ds 0x4658, 3,1,txt_4658
99
block_3ds 0x4620, 3,1,txt_4620
99
block_3ds 0x4620, 3,1,txt_4620
100
block_3ds 0x4625, 3,1,txt_4625
100
block_3ds 0x4625, 3,1,txt_4625
101
block_3ds 0x4659, 3,1,txt_4659
101
block_3ds 0x4659, 3,1,txt_4659
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block_3ds 0x465a, 3,1,txt_465a
102
block_3ds 0x465a, 3,1,txt_465a
103
block_3ds 0x465b, 3,1,txt_465b
103
block_3ds 0x465b, 3,1,txt_465b
104
block_3ds 0xa230, 3,1,txt_a230
104
block_3ds 0xa230, 3,1,txt_a230
105
block_3ds 0xa220, 3,1,txt_a220
105
block_3ds 0xa220, 3,1,txt_a220
106
block_3ds 0xa351, 3,1,txt_a351
106
block_3ds 0xa351, 3,1,txt_a351
107
block_3ds 0xb007, 3,1,txt_b007
107
block_3ds 0xb007, 3,1,txt_b007
108
block_3ds 0xb008, 3,1,txt_b008
108
block_3ds 0xb008, 3,1,txt_b008
109
block_3ds 0xb022, 3,1,txt_b022
109
block_3ds 0xb022, 3,1,txt_b022
110
block_3ds 0xb030, 3,1,txt_b030
110
block_3ds 0xb030, 3,1,txt_b030
111
block_3ds 0xa040, 3,1,txt_a040
111
block_3ds 0xa040, 3,1,txt_a040
112
block_3ds 0xa041, 3,1,txt_a041
112
block_3ds 0xa041, 3,1,txt_a041
113
block_3ds 0xa050, 3,1,txt_a050
113
block_3ds 0xa050, 3,1,txt_a050
114
block_3ds 0xa052, 3,1,txt_a052
114
block_3ds 0xa052, 3,1,txt_a052
115
block_3ds 0xa053, 3,1,txt_a053
115
block_3ds 0xa053, 3,1,txt_a053
116
block_3ds 0xa081, 3,1,txt_a081
116
block_3ds 0xa081, 3,1,txt_a081
117
block_3ds 0xa083, 3,1,txt_a083
117
block_3ds 0xa083, 3,1,txt_a083
118
block_3ds 0xa084, 3,1,txt_a084
118
block_3ds 0xa084, 3,1,txt_a084
119
block_3ds 0xa085, 3,1,txt_a085
119
block_3ds 0xa085, 3,1,txt_a085
120
block_3ds 0xa087, 3,1,txt_a087
120
block_3ds 0xa087, 3,1,txt_a087
121
block_3ds 0xa088, 3,1,txt_a088
121
block_3ds 0xa088, 3,1,txt_a088
122
block_3ds 0xa08a, 3,1,txt_a08a
122
block_3ds 0xa08a, 3,1,txt_a08a
123
block_3ds 0xa08c, 3,1,txt_a08c
123
block_3ds 0xa08c, 3,1,txt_a08c
124
block_3ds 0xa08e, 3,1,txt_a08e
124
block_3ds 0xa08e, 3,1,txt_a08e
125
.end:
125
.end:
126
 
126
 
127
if lang eq ru
127
if lang eq ru
128
txt_0002 db '3ds ¢¥àá¨ï',0
128
txt_0002 db '3ds ¢¥àá¨ï',0
129
txt_0011 db '–¢¥â rgb (¡ ©â®¢ë© ä®à¬ â)',0
129
txt_0011 db '–¢¥â rgb (¡ ©â®¢ë© ä®à¬ â)',0
130
;txt_0012 db 'LIN_COLOR_24',0
130
;txt_0012 db 'LIN_COLOR_24',0
131
;txt_0030 db 'Percentage value (int)',0
131
;txt_0030 db 'Percentage value (int)',0
132
;txt_0031 db 'Percentage value (float)',0
132
;txt_0031 db 'Percentage value (float)',0
133
txt_0100 db 'Master scale',0
133
txt_0100 db 'Master scale',0
134
txt_2100 db '–¢¥â ®ªà㦠î饩 á।ë',0
134
txt_2100 db '–¢¥â ®ªà㦠î饩 á।ë',0
135
txt_3d3d db ' ¡®à ®¡ê¥ªâ®¢',0
135
txt_3d3d db ' ¡®à ®¡ê¥ªâ®¢',0
136
txt_4000 db 'Ž¡ê¥ªâ (á ¨¬¥­¥¬)',0
136
txt_4000 db 'Ž¡ê¥ªâ (á ¨¬¥­¥¬)',0
137
txt_4100 db '’à¥ã£®«ì­ë¥ á¥âª¨',0
137
txt_4100 db '’à¥ã£®«ì­ë¥ á¥âª¨',0
138
txt_4110 db '‘¯¨á®ª ¢¥à設',0
138
txt_4110 db '‘¯¨á®ª ¢¥à設',0
139
txt_4120 db '‘¯¨á®ª £à ­¥©',0
139
txt_4120 db '‘¯¨á®ª £à ­¥©',0
140
txt_4130 db 'Œ â¥à¨ «ë £à ­¥©',0
140
txt_4130 db 'Œ â¥à¨ «ë £à ­¥©',0
141
txt_4140 db '’¥ªáâãà­ë¥ ª®®à¤¨­ âë',0
141
txt_4140 db '’¥ªáâãà­ë¥ ª®®à¤¨­ âë',0
142
txt_4160 db 'Œ âà¨æ  ¯¥à¥¢®¤ ',0
142
txt_4160 db 'Œ âà¨æ  ¯¥à¥¢®¤ ',0
143
txt_4600 db '‘¢¥â',0
143
txt_4600 db '‘¢¥â',0
144
txt_4700 db 'Š ¬¥à ',0
144
txt_4700 db 'Š ¬¥à ',0
145
txt_a000 db ' §¢ ­¨¥ ¬ â¥à¨ « ',0
145
txt_a000 db ' §¢ ­¨¥ ¬ â¥à¨ « ',0
146
txt_a010 db 'Žªà㦠î騩 梥â',0
146
txt_a010 db 'Žªà㦠î騩 梥â',0
147
txt_a020 db '„¨ääã§­ë© æ¢¥â',0
147
txt_a020 db '„¨ääã§­ë© æ¢¥â',0
148
txt_a030 db '‡¥àª «ì­ë© 梥â',0
148
txt_a030 db '‡¥àª «ì­ë© 梥â',0
149
txt_a100 db '’¨¯ ¬ â¥à¨ «  [1=flat 2=gouraud 3=phong 4=metal]',0
149
txt_a100 db '’¨¯ ¬ â¥à¨ «  [1=flat 2=gouraud 3=phong 4=metal]',0
150
txt_a200 db '’¥ªáâãà  ¬ â¥à¨ «  1',0
150
txt_a200 db '’¥ªáâãà  ¬ â¥à¨ «  1',0
151
txt_a300 db 'ˆ¬ï ä ©«  ⥪áâãàë',0
151
txt_a300 db 'ˆ¬ï ä ©«  ⥪áâãàë',0
152
;txt_a353 db 'MAT_MAP_TEXBLUR',0
152
;txt_a353 db 'MAT_MAP_TEXBLUR',0
153
txt_afff db 'Œ â¥à¨ «',0
153
txt_afff db 'Œ â¥à¨ «',0
154
txt_b000 db 'ˆ­ä®à¬ æ¨ï ®¡  ­¨¬ æ¨¨',0
154
txt_b000 db 'ˆ­ä®à¬ æ¨ï ®¡  ­¨¬ æ¨¨',0
155
txt_b002 db '®¢¥¤¥­¨¥ ®¡ê¥ªâ ',0
155
txt_b002 db '®¢¥¤¥­¨¥ ®¡ê¥ªâ ',0
156
;txt_b009 db 'KFCURTIME',0
156
;txt_b009 db 'KFCURTIME',0
157
;txt_b00a db 'KFHDR',0
157
;txt_b00a db 'KFHDR',0
158
txt_b010 db ' §¢ ­¨¥ ®¡ê¥ªâ ',0
158
txt_b010 db ' §¢ ­¨¥ ®¡ê¥ªâ ',0
159
txt_b011 db 'ˆ¬ï íª§¥¬¯«ïà ',0
159
txt_b011 db 'ˆ¬ï íª§¥¬¯«ïà ',0
160
txt_b013 db '–¥­âà ¢à é¥­¨ï ®¡ê¥ªâ ',0
160
txt_b013 db '–¥­âà ¢à é¥­¨ï ®¡ê¥ªâ ',0
161
txt_b014 db 'Bound box',0
161
txt_b014 db 'Bound box',0
162
txt_b020 db '’à ¥ªâ®à¨ï ¤¢¨¦¥­¨ï',0
162
txt_b020 db '’à ¥ªâ®à¨ï ¤¢¨¦¥­¨ï',0
163
txt_b021 db '’à ¥ªâ®à¨ï ¢à é¥­¨ï',0
163
txt_b021 db '’à ¥ªâ®à¨ï ¢à é¥­¨ï',0
164
txt_b003 db '®¢¥¤¥­¨¥ ª ¬¥àë',0
164
txt_b003 db '®¢¥¤¥­¨¥ ª ¬¥àë',0
165
txt_b023 db '®¢¥¤¥­¨¥ fov ª ¬¥àë',0
165
txt_b023 db '®¢¥¤¥­¨¥ fov ª ¬¥àë',0
166
txt_b024 db '®¢¥¤¥­¨¥ roll ª ¬¥àë',0
166
txt_b024 db '®¢¥¤¥­¨¥ roll ª ¬¥àë',0
167
txt_b004 db '®¢¥¤¥­¨¥ "楫¨" ª ¬¥àë',0
167
txt_b004 db '®¢¥¤¥­¨¥ "楫¨" ª ¬¥àë',0
168
 
168
 
169
;--- ¤ «¥¥ ­¥ ¢® ¢á¥å ¡«®ª å ᬮ£ ­ ©â¨ ®¯¨á ­¨¥ ­  àãá᪮¬ ï§ëª¥
169
;--- ¤ «¥¥ ­¥ ¢® ¢á¥å ¡«®ª å ᬮ£ ­ ©â¨ ®¯¨á ­¨¥ ­  àãá᪮¬ ï§ëª¥
170
txt_4111 db '”« £¨ ¢¥à設',0
170
txt_4111 db '”« £¨ ¢¥à設',0
171
txt_4150 db 'Smoothing group list',0
171
txt_4150 db 'Smoothing group list',0
172
txt_4165 db 'Object color in editor',0
172
txt_4165 db 'Object color in editor',0
173
txt_4610 db ' ¯à ¢«¥­­ë© ᢥâ',0
173
txt_4610 db ' ¯à ¢«¥­­ë© ᢥâ',0
174
txt_4627 db 'Spot raytrace',0
174
txt_4627 db 'Spot raytrace',0
175
txt_4630 db 'Light shadowed',0
175
txt_4630 db 'Light shadowed',0
176
txt_4641 db 'Spot shadow map',0
176
txt_4641 db 'Spot shadow map',0
177
txt_4650 db 'Spot show cone',0
177
txt_4650 db 'Spot show cone',0
178
txt_4651 db 'Spot is rectangular',0
178
txt_4651 db 'Spot is rectangular',0
179
txt_4652 db 'Spot overshoot',0
179
txt_4652 db 'Spot overshoot',0
180
txt_4653 db 'Spot map',0
180
txt_4653 db 'Spot map',0
181
txt_4656 db 'Spot roll',0
181
txt_4656 db 'Spot roll',0
182
txt_4658 db 'Spot ray trace bias',0
182
txt_4658 db 'Spot ray trace bias',0
183
txt_4620 db 'Light off',0
183
txt_4620 db 'Light off',0
184
txt_4625 db 'Attenuation on',0
184
txt_4625 db 'Attenuation on',0
185
txt_4659 db 'Range start',0
185
txt_4659 db 'Range start',0
186
txt_465a db 'Range end',0
186
txt_465a db 'Range end',0
187
txt_465b db 'Multiplier',0
187
txt_465b db 'Multiplier',0
188
txt_a230 db ' §¬¥âª  ५ì¥ä ',0
188
txt_a230 db ' §¬¥âª  ५ì¥ä ',0
189
txt_a220 db ' §¬¥âª  ®âà ¦¥­¨ï',0
189
txt_a220 db ' §¬¥âª  ®âà ¦¥­¨ï',0
190
txt_a351 db ' à ¬¥âàë à §¬¥âª¨',0
190
txt_a351 db ' à ¬¥âàë à §¬¥âª¨',0
191
txt_b007 db 'ˆ­ä®à¬ æ¨ï ® ­ ¯à ¢«¥­®¬ ®á¢¥é¥­¨¨',0
191
txt_b007 db 'ˆ­ä®à¬ æ¨ï ® ­ ¯à ¢«¥­®¬ ®á¢¥é¥­¨¨',0
192
txt_b008 db 'Š ¤àë (­ ç «ì­ë© ¨ ª®­¥ç­ë©)',0
192
txt_b008 db 'Š ¤àë (­ ç «ì­ë© ¨ ª®­¥ç­ë©)',0
193
txt_b022 db 'Œ áèâ ¡¨à®¢ ­¨¥',0
193
txt_b022 db 'Œ áèâ ¡¨à®¢ ­¨¥',0
194
txt_b030 db '®§¨æ¨ï ¢ ¨¥à à娨',0
194
txt_b030 db '®§¨æ¨ï ¢ ¨¥à à娨',0
195
txt_a040 db 'Shininess percent',0
195
txt_a040 db 'Shininess percent',0
196
txt_a041 db 'Shininess strength percent',0
196
txt_a041 db 'Shininess strength percent',0
197
txt_a050 db 'Transparency percent',0
197
txt_a050 db 'Transparency percent',0
198
txt_a052 db 'Transparency falloff percent',0
198
txt_a052 db 'Transparency falloff percent',0
199
txt_a053 db 'Reflection blur percent',0
199
txt_a053 db 'Reflection blur percent',0
200
txt_a081 db '2 sided',0
200
txt_a081 db '2 sided',0
201
txt_a083 db 'Add trans',0
201
txt_a083 db 'Add trans',0
202
txt_a084 db 'Self illum',0
202
txt_a084 db 'Self illum',0
203
txt_a085 db 'Wire frame on',0
203
txt_a085 db 'Wire frame on',0
204
txt_a087 db 'Wire thickness',0
204
txt_a087 db 'Wire thickness',0
205
txt_a088 db 'Face map',0
205
txt_a088 db 'Face map',0
206
txt_a08a db 'In tranc',0
206
txt_a08a db 'In tranc',0
207
txt_a08c db 'Soften',0
207
txt_a08c db 'Soften',0
208
txt_a08e db 'Wire in units',0
208
txt_a08e db 'Wire in units',0
209
 
209
 
210
txt_not_delete db '¥ ¬®£ã 㤠«¨âì ¢ë¡à ­­ë© ¡«®ª. Ž­ § é¨é¥­.',0
210
txt_not_delete db '¥ ¬®£ã 㤠«¨âì ¢ë¡à ­­ë© ¡«®ª. Ž­ § é¨é¥­.',0
211
else
211
else
212
 
212
 
213
txt_0002 db '3ds version',0
213
txt_0002 db '3ds version',0
214
txt_0011 db 'Color rgb (byte format)',0
214
txt_0011 db 'Color rgb (byte format)',0
215
txt_0100 db 'Master scale',0
215
txt_0100 db 'Master scale',0
216
txt_2100 db 'Ambient color',0
216
txt_2100 db 'Ambient color',0
217
txt_3d3d db 'Editor chunk',0
217
txt_3d3d db 'Editor chunk',0
218
txt_4000 db 'Object (with name)',0
218
txt_4000 db 'Object (with name)',0
219
txt_4100 db 'Triangular mesh',0
219
txt_4100 db 'Triangular mesh',0
220
txt_4110 db 'Vertices list',0
220
txt_4110 db 'Vertices list',0
221
txt_4120 db 'Faces description',0
221
txt_4120 db 'Faces description',0
222
txt_4130 db 'Faces material',0
222
txt_4130 db 'Faces material',0
223
txt_4140 db 'Mapping coordinates list',0
223
txt_4140 db 'Mapping coordinates list',0
224
txt_4160 db 'Local coordinate system',0
224
txt_4160 db 'Local coordinate system',0
225
txt_4600 db 'Light',0
225
txt_4600 db 'Light',0
226
txt_4700 db 'Camera',0
226
txt_4700 db 'Camera',0
227
txt_a000 db 'Material name',0
227
txt_a000 db 'Material name',0
228
txt_a010 db 'Ambient color',0
228
txt_a010 db 'Ambient color',0
229
txt_a020 db 'Diffuse color',0
229
txt_a020 db 'Diffuse color',0
230
txt_a030 db 'Specular color',0
230
txt_a030 db 'Specular color',0
231
txt_a100 db 'Material type [1=flat 2=gouraud 3=phong 4=metal]',0
231
txt_a100 db 'Material type [1=flat 2=gouraud 3=phong 4=metal]',0
232
txt_a200 db 'Texture map 1',0
232
txt_a200 db 'Texture map 1',0
233
txt_a300 db 'Mapping filename',0
233
txt_a300 db 'Mapping filename',0
234
txt_afff db 'Meterial',0
234
txt_afff db 'Meterial',0
235
txt_b000 db 'Keyframer',0
235
txt_b000 db 'Keyframer',0
236
txt_b002 db 'Mesh information',0
236
txt_b002 db 'Mesh information',0
237
txt_b010 db 'Object name',0
237
txt_b010 db 'Object name',0
238
txt_b011 db 'Instance name',0
238
txt_b011 db 'Instance name',0
239
txt_b013 db 'Object pivot point',0
239
txt_b013 db 'Object pivot point',0
240
txt_b014 db 'Bound box',0
240
txt_b014 db 'Bound box',0
241
txt_b020 db 'Position track',0
241
txt_b020 db 'Position track',0
242
txt_b021 db 'Rotation track',0
242
txt_b021 db 'Rotation track',0
243
txt_b003 db 'Camera information',0
243
txt_b003 db 'Camera information',0
244
txt_b023 db 'Fov track',0
244
txt_b023 db 'Fov track',0
245
txt_b024 db 'Roll track',0
245
txt_b024 db 'Roll track',0
246
txt_b004 db 'Camera target information',0
246
txt_b004 db 'Camera target information',0
247
 
247
 
248
;---
248
;---
249
txt_4111 db 'Vertex flags',0
249
txt_4111 db 'Vertex flags',0
250
txt_4150 db 'Smoothing group list',0
250
txt_4150 db 'Smoothing group list',0
251
txt_4165 db 'Object color in editor',0
251
txt_4165 db 'Object color in editor',0
252
txt_4610 db 'Spotlight',0
252
txt_4610 db 'Spotlight',0
253
txt_4627 db 'Spot raytrace',0
253
txt_4627 db 'Spot raytrace',0
254
txt_4630 db 'Light shadowed',0
254
txt_4630 db 'Light shadowed',0
255
txt_4641 db 'Spot shadow map',0
255
txt_4641 db 'Spot shadow map',0
256
txt_4650 db 'Spot show cone',0
256
txt_4650 db 'Spot show cone',0
257
txt_4651 db 'Spot is rectangular',0
257
txt_4651 db 'Spot is rectangular',0
258
txt_4652 db 'Spot overshoot',0
258
txt_4652 db 'Spot overshoot',0
259
txt_4653 db 'Spot map',0
259
txt_4653 db 'Spot map',0
260
txt_4656 db 'Spot roll',0
260
txt_4656 db 'Spot roll',0
261
txt_4658 db 'Spot ray trace bias',0
261
txt_4658 db 'Spot ray trace bias',0
262
txt_4620 db 'Light off',0
262
txt_4620 db 'Light off',0
263
txt_4625 db 'Attenuation on',0
263
txt_4625 db 'Attenuation on',0
264
txt_4659 db 'Range start',0
264
txt_4659 db 'Range start',0
265
txt_465a db 'Range end',0
265
txt_465a db 'Range end',0
266
txt_465b db 'Multiplier',0
266
txt_465b db 'Multiplier',0
267
txt_a230 db 'Bump map',0
267
txt_a230 db 'Bump map',0
268
txt_a220 db 'Reflection map',0
268
txt_a220 db 'Reflection map',0
269
txt_a351 db 'Mapping parameters',0
269
txt_a351 db 'Mapping parameters',0
270
txt_b007 db 'Spot light information',0
270
txt_b007 db 'Spot light information',0
271
txt_b008 db 'Frames (Start and End)',0
271
txt_b008 db 'Frames (Start and End)',0
272
txt_b022 db 'Scale track',0
272
txt_b022 db 'Scale track',0
273
txt_b030 db 'Hierarchy position',0
273
txt_b030 db 'Hierarchy position',0
274
txt_a040 db 'Shininess percent',0
274
txt_a040 db 'Shininess percent',0
275
txt_a041 db 'Shininess strength percent',0
275
txt_a041 db 'Shininess strength percent',0
276
txt_a050 db 'Transparency percent',0
276
txt_a050 db 'Transparency percent',0
277
txt_a052 db 'Transparency falloff percent',0
277
txt_a052 db 'Transparency falloff percent',0
278
txt_a053 db 'Reflection blur percent',0
278
txt_a053 db 'Reflection blur percent',0
279
txt_a081 db '2 sided',0
279
txt_a081 db '2 sided',0
280
txt_a083 db 'Add trans',0
280
txt_a083 db 'Add trans',0
281
txt_a084 db 'Self illum',0
281
txt_a084 db 'Self illum',0
282
txt_a085 db 'Wire frame on',0
282
txt_a085 db 'Wire frame on',0
283
txt_a087 db 'Wire thickness',0
283
txt_a087 db 'Wire thickness',0
284
txt_a088 db 'Face map',0
284
txt_a088 db 'Face map',0
285
txt_a08a db 'In tranc',0
285
txt_a08a db 'In tranc',0
286
txt_a08c db 'Soften',0
286
txt_a08c db 'Soften',0
287
txt_a08e db 'Wire in units',0
287
txt_a08e db 'Wire in units',0
288
 
288
 
289
txt_not_delete db 'I can not delete the selected chunk. It is protected.',0
289
txt_not_delete db 'I can not delete the selected chunk. It is protected.',0
290
end if
290
end if
291
 
291
 
292
if lang eq ru
292
if lang eq ru
293
txt_open_3ds db 'Žâªàëâ ä ©«:',0
293
txt_open_3ds db 'Žâªàëâ ä ©«:',0
294
txt_no_3ds db 'Žâªàëâë© ä ©« ­¥ ¢ ä®à¬ â¥ *.3ds',0
294
txt_no_3ds db 'Žâªàëâë© ä ©« ­¥ ¢ ä®à¬ â¥ *.3ds',0
295
txt_3ds_err_sizes db '‚®§¬®¦­® ä ©« ¯®¢à¥¦¤¥­',0
295
txt_3ds_err_sizes db '‚®§¬®¦­® ä ©« ¯®¢à¥¦¤¥­',0
296
txt_count db 'Š®«¨ç¥á⢮',0
296
txt_count db 'Š®«¨ç¥á⢮',0
297
txt_3ds_offs:
297
txt_3ds_offs:
298
	db '‘¬¥é¥­¨¥: '
298
	db '‘¬¥é¥­¨¥: '
299
	.dig: rb 8
299
	.dig: rb 8
300
	db '   §¬¥à: '
300
	db '   §¬¥à: '
301
	.siz: rb 8
301
	.siz: rb 8
302
	db 0
302
	db 0
303
else
303
else
304
txt_open_3ds db 'Open file:',0
304
txt_open_3ds db 'Open file:',0
305
txt_no_3ds db 'Žâªàëâë© ä ©« ­¥ ¢ ä®à¬ â¥ *.3ds',0
305
txt_no_3ds db 'Žâªàëâë© ä ©« ­¥ ¢ ä®à¬ â¥ *.3ds',0
306
txt_3ds_err_sizes db '‚®§¬®¦­® ä ©« ¯®¢à¥¦¤¥­',0
306
txt_3ds_err_sizes db '‚®§¬®¦­® ä ©« ¯®¢à¥¦¤¥­',0
307
txt_count db 'Count',0
307
txt_count db 'Count',0
308
txt_3ds_offs:
308
txt_3ds_offs:
309
	db 'Offset: '
309
	db 'Offset: '
310
	.dig: rb 8
310
	.dig: rb 8
311
	db '  Size: '
311
	db '  Size: '
312
	.siz: rb 8
312
	.siz: rb 8
313
	db 0
313
	db 0
314
end if
314
end if