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- | 1 | View3ds 0.072 - march 2021 |
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- | 2 | 1. New displaying model - texturing with bilinear filtering and transparency |
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- | 3 | simultanusly. Note that filtering is done only inside polygon. To better |
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- | 4 | quality of image there is a need to use floats coordinates of texture to pass |
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- | 5 | as arguments to single triangle rendering proc. |
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- | 6 | 2. Optimizations. |
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- | 7 | 3. SSE3 version runs correct on SSE2 cpus, but real phong, glass and |
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- | 8 | transparented texturing with filtering rendering models are disabled. |
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- | 9 | ----------------------------------------------------------------------------------- |
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- | 10 | ||
1 | View3ds 0.071 - VIII 2020 |
11 | View3ds 0.071 - VIII 2020 |
2 | 1. New displaying model - glass - it's two pass rendering. First pass calculates |
12 | 1. New displaying model - glass - it's two pass rendering. First pass calculates |
3 | Z position of all front pixels, second render image with adding reflective |
13 | Z position of all front pixels, second render image with adding reflective |
4 | component of light only for front pixels. Transparent effect by adding with saturation. |
14 | component of light only for front pixels. Transparent effect by adding with saturation. |
5 | 2. I removed bug with performing generation object after choosing 'emboss' option. |
15 | 2. I removed bug with performing generation object after choosing 'emboss' option. |