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1 | View3ds 0.070 - VII 2020 |
1 | View3ds 0.071 - VIII 2020 |
- | 2 | 1. New displaying model - glass - it's two pass rendering. First pass calculates |
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- | 3 | Z position of all front pixels, second render image with adding reflective |
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- | 4 | component of light only for front pixels. Transparent effect by adding with saturation. |
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- | 5 | 2. I removed bug with performing generation object after choosing 'emboss' option. |
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- | 6 | ----------------------------------------------------------------------------------- |
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2 | 8 | View3ds 0.070 - VII 2020 |
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3 | 1. Some keys support by Leency. |
9 | 1. Some keys support by Leency. |
4 | 2. New displaying model - real Phong - real not fake normal vector interpolation, |
10 | 2. New displaying model - real Phong - real not fake normal vector interpolation, |
5 | normalising it and calculating dot product (one for each light). |
11 | normalising it and calculating dot product (one for each light). |
6 | It requires SSE3. (by me, Maciej Guba) |
12 | It requires SSE3. (by me, Maciej Guba) |