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; Bilinear filtering, real Phongs shading and glass like parallel.
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; Bilinear filtering, real Phongs shading and glass like parallel.
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; Thanks to authors of 3dica tutorial.
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; Thanks to authors of 3dica tutorial.
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; Implemented in FASM by Maciej Guba.
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; Implemented in FASM by Maciej Guba.
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; http://macgub.j.pl
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; http://macgub.co.pl
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ROUND2 equ 10
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ROUND2 equ 10
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