Rev 1979 | Go to most recent revision | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed
Rev 1979 | Rev 2192 | ||
---|---|---|---|
Line 1... | Line 1... | ||
1 | View3ds 0.059 - tiny viewer to .3ds files. |
1 | View3ds 0.060 - tiny viewer to .3ds files. |
Line 2... | Line 2... | ||
2 | 2 | ||
3 | What's new? |
- | |
4 | 1. Bump and pararell two texture mapping functions optimizations. |
3 | What's new? |
5 | (files bump_cat.inc & two_tex.inc) |
- | |
6 | On my P4 changes are rather non visable, but on dual core in KlbrInWin |
4 | 1. Header fix by Leency. |
7 | optimizations runs preety nice. |
- | |
Line 8... | Line 5... | ||
8 | 5 | 2. SSE2 optimizations by me. (Most visable in BUMP_TEX mode.) |
|
9 | 6 | ||
10 | Buttons description: |
7 | Buttons description: |
11 | 1. rotary: choosing rotary axle: x, y, x+y. |
8 | 1. rotary: choosing rotary axle: x, y, x+y. |
Line 31... | Line 28... | ||
31 | 16. bumps: random, according to texture. |
28 | 16. bumps: random, according to texture. |
32 | 17. bumps deep -> create bumps deeper or lighter. |
29 | 17. bumps deep -> create bumps deeper or lighter. |
33 | 18. re-map tex -> re-map texture and bump map coordinates, to change spherical mapping |
30 | 18. re-map tex -> re-map texture and bump map coordinates, to change spherical mapping |
34 | around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button. |
31 | around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button. |
Line 35... | Line 32... | ||
35 | 32 |