Rev 1931 | Go to most recent revision | Only display areas with differences | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed
Rev 1931 | Rev 1979 | ||
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1 | View3ds 0.057 - tiny viewer to .3ds files. |
1 | View3ds 0.059 - tiny viewer to .3ds files. |
2 | 2 | ||
3 | What's new? |
3 | What's new? |
- | 4 | 1. Bump and pararell two texture mapping functions optimizations. |
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- | 5 | (files bump_cat.inc & two_tex.inc) |
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4 | 1. By opening file bigger then ~18 KB, and choosing env mode program terminate. |
6 | On my P4 changes are rather non visable, but on dual core in KlbrInWin |
- | 7 | optimizations runs preety nice. |
|
5 | I remove this bug |
8 | |
6 | 9 | ||
7 | Buttons description: |
10 | Buttons description: |
8 | 1. rotary: choosing rotary axle: x, y, x+y. |
11 | 1. rotary: choosing rotary axle: x, y, x+y. |
9 | 2. shd. model: choosing shading model: flat, grd (smooth), env (spherical |
12 | 2. shd. model: choosing shading model: flat, grd (smooth), env (spherical |
10 | environment mapping, bump (bump mapping), tex (texture mapping), |
13 | environment mapping, bump (bump mapping), tex (texture mapping), |
11 | pos (position shading depend), dots (app draws only points - nodes of object), |
14 | pos (position shading depend), dots (app draws only points - nodes of object), |
12 | txgrd (texture mapping + smooth shading), 2tex (texture mapping + spherical |
15 | txgrd (texture mapping + smooth shading), 2tex (texture mapping + spherical |
13 | environment mapping), bmap (bump + texture mapping), cenv (cubic environment |
16 | environment mapping), bmap (bump + texture mapping), cenv (cubic environment |
14 | mapping). |
17 | mapping). |
15 | 3. speed: idle, full. |
18 | 3. speed: idle, full. |
16 | 4,5. zoom in, out: no comment. |
19 | 4,5. zoom in, out: no comment. |
17 | 6. catmull: on( use z buffer ( z coordinate interpolation), off( depth sorting, painters |
20 | 6. catmull: on( use z buffer ( z coordinate interpolation), off( depth sorting, painters |
18 | alghoritm).Txgrd, 2tex and bumptex models only with catmull = on. |
21 | alghoritm).Txgrd, 2tex and bumptex models only with catmull = on. |
19 | 7. culling: backface culling on/ off. |
22 | 7. culling: backface culling on/ off. |
20 | 8. rand. light: Randomize 3 unlinear lights( so called Phong's illumination). |
23 | 8. rand. light: Randomize 3 unlinear lights( so called Phong's illumination). |
21 | 9. Blur: blur N times; N=0,1,2,3,4,5 |
24 | 9. Blur: blur N times; N=0,1,2,3,4,5 |
22 | 10.11,12,13. loseless operations (rotary 90, 180 degrees). |
25 | 10.11,12,13. loseless operations (rotary 90, 180 degrees). |
23 | 12. emboss: Do emboss effect( flat bumps ), use blur to do edges more deep. |
26 | 12. emboss: Do emboss effect( flat bumps ), use blur to do edges more deep. |
24 | carefull with emboss + fire - it looks annoying. |
27 | carefull with emboss + fire - it looks annoying. |
25 | 13. fire: do motion blur ( looks like fire ). |
28 | 13. fire: do motion blur ( looks like fire ). |
26 | 14. move: changes meaning x,y,z +/- buttons -> obj: moving object, camr: moving camera. |
29 | 14. move: changes meaning x,y,z +/- buttons -> obj: moving object, camr: moving camera. |
27 | 15. generate: Generates some objects: node, Thorn Crown, heart... |
30 | 15. generate: Generates some objects: node, Thorn Crown, heart... |
28 | 16. bumps: random, according to texture. |
31 | 16. bumps: random, according to texture. |
29 | 17. bumps deep -> create bumps deeper or lighter. |
32 | 17. bumps deep -> create bumps deeper or lighter. |
30 | 18. re-map tex -> re-map texture and bump map coordinates, to change spherical mapping |
33 | 18. re-map tex -> re-map texture and bump map coordinates, to change spherical mapping |
31 | around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button. |
34 | around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button. |
32 | - | ||
33 | Macgub April 2011 |
35 | |
- | 36 | Macgub Jun 2011 |