Rev 1819 | Go to most recent revision | Show entire file | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed
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1 | View3ds 0.055 - tiny viewer to .3ds files. |
1 | View3ds 0.057 - tiny viewer to .3ds files. |
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2 | 2 | ||
3 | What's new? |
3 | What's new? |
4 | 1. SSE optimizations (file BUMP_TEX.INC). |
4 | 1. By opening file bigger then ~18 KB, and choosing env mode program terminate. |
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5 | 3. Compiles correctly in newest FASM. |
5 | I remove this bug |
6 | 6 | ||
7 | Buttons description: |
7 | Buttons description: |
8 | 1. rotary: choosing rotary axle: x, y, x+y. |
8 | 1. rotary: choosing rotary axle: x, y, x+y. |
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13 | environment mapping), bmap (bump + texture mapping), cenv (cubic environment |
13 | environment mapping), bmap (bump + texture mapping), cenv (cubic environment |
14 | mapping). |
14 | mapping). |
15 | 3. speed: idle, full. |
15 | 3. speed: idle, full. |
16 | 4,5. zoom in, out: no comment. |
16 | 4,5. zoom in, out: no comment. |
17 | 6. catmull: on( use z buffer ( z coordinate interpolation), off( depth sorting, painters |
17 | 6. catmull: on( use z buffer ( z coordinate interpolation), off( depth sorting, painters |
18 | alghoritm).Txgrd and 2tex models only with catmull = on. |
18 | alghoritm).Txgrd, 2tex and bumptex models only with catmull = on. |
19 | 7. culling: backface culling on/ off. |
19 | 7. culling: backface culling on/ off. |
20 | 8. rand. light: Randomize 3 unlinear lights( so called Phong's illumination). |
20 | 8. rand. light: Randomize 3 unlinear lights( so called Phong's illumination). |
21 | 9. Blur: blur N times; N=0,1,2,3,4,5 |
21 | 9. Blur: blur N times; N=0,1,2,3,4,5 |
22 | 10.11,12,13. loseless operations (rotary 90, 180 degrees). |
22 | 10.11,12,13. loseless operations (rotary 90, 180 degrees). |
23 | 12. emboss: Do emboss effect( flat bumps ), use blur to do edges more deep. |
23 | 12. emboss: Do emboss effect( flat bumps ), use blur to do edges more deep. |
24 | carefull with emboss + fire - it looks annoying. |
24 | carefull with emboss + fire - it looks annoying. |
25 | 13. fire: do movement blur ( looks like fire ). |
25 | 13. fire: do motion blur ( looks like fire ). |
26 | 14. move: changes meaning x,y,z +/- buttons -> obj: moving object, camr: moving camera. |
26 | 14. move: changes meaning x,y,z +/- buttons -> obj: moving object, camr: moving camera. |
27 | 15. generate: Generates some objects: node, Thorn Crown, heart... |
27 | 15. generate: Generates some objects: node, Thorn Crown, heart... |
28 | 16. bumps: random, according to texture. |
28 | 16. bumps: random, according to texture. |
29 | 17. bumps deep -> create bumps deeper or lighter. |
29 | 17. bumps deep -> create bumps deeper or lighter. |
30 | 18. re-map tex -> re-map texture and bump map coordinates, to change spherical mapping |
30 | 18. re-map tex -> re-map texture and bump map coordinates, to change spherical mapping |
31 | around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button. |
31 | around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button. |
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32 | 32 | ||
33 | Macgub Jan 2011 |
33 | Macgub April 2011 |