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Rev 8014 | Rev 8047 | ||
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1 | View3ds 0.069 - tiny viewer to .3ds and .asc files with several graphics |
1 | View3ds 0.070 - tiny viewer to .3ds and .asc files with several graphics |
2 | effects implementation. |
2 | effects implementation. |
3 | 3 | ||
4 | 4 | ||
5 | What's new? |
5 | What's new? |
6 | 1. KPacked files support by Leency. |
6 | 1. Some keys support by Leency. |
7 | 1. 32bit vertices indexes and ability to load whole RAM limited objects. |
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8 | (Above 65535 vertices and triangles), (by me). |
- | |
9 | 2. I switch off painters algotithm mode (depth sorting). In app impelementetion it has |
7 | 2. New displaying model - real Phong - real not fake normal vector interpolation, normalising it and calculating |
10 | limited vertices count and produce less quality image than Z buffer Catmull algo. |
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11 | In addition this switch off reduces app size, (by me). |
8 | dot product (one for each light). It requires SSE3. (by me) |
12 | 9 | ||
13 | Buttons description: |
10 | Buttons description: |
14 | 1. rotary: choosing rotary axle: x, y, x+y. |
11 | 1. rotary: choosing rotary axle: x, y, x+y. |
15 | 2. shd. model: choosing shading model: flat, grd (smooth), env (spherical |
12 | 2. shd. model: choosing shading model: flat, grd (smooth), env (spherical |
16 | environment mapping, bump (bump mapping), tex (texture mapping), |
13 | environment mapping, bump (bump mapping), tex (texture mapping), |
17 | pos (position shading depend), dots (app draws only points - nodes of object), |
14 | pos (position shading depend), dots (app draws only points - nodes of object), |
18 | txgrd (texture mapping + smooth shading), 2tex (texture mapping + spherical |
15 | txgrd (texture mapping + smooth shading), 2tex (texture mapping + spherical |
19 | environment mapping), bmap (bump + texture mapping), cenv (cubic environment |
16 | environment mapping), bmap (bump + texture mapping), cenv (cubic environment |
20 | mapping), grdl (Gouraud lines - edges only). |
17 | mapping), grdl (Gouraud lines - edges only), rphg (real Phong). |
21 | 3. speed: idle, full. |
18 | 3. speed: idle, full. |
22 | 4,5. zoom in, out: no comment. |
19 | 4,5. zoom in, out: no comment. |
23 | 6. catmull: disabled |
20 | 6. catmull: disabled |
24 | 7. culling: backface culling on/ off. |
21 | 7. culling: backface culling on/ off. |
25 | 8. rand. light: Randomize 3 unlinear lights( so called Phong's illumination). |
22 | 8. rand. light: Randomize 3 unlinear lights( so called Phong's illumination). |
26 | 9. Blur: blur N times; N=0,1,2,3,4,5 |
23 | 9. Blur: blur N times; N=0,1,2,3,4,5 |
27 | 10.11,12,13. loseless operations (rotary 90, 180 degrees). |
24 | 10.11,12,13. loseless operations (rotary 90, 180 degrees). |
28 | 12. emboss: Do emboss effect( flat bumps ), use 'bumps deep' button to do edges more deep. |
25 | 12. emboss: Do emboss effect( flat bumps ), use 'bumps deep' button to do edges more deep. |
29 | 13. fire: do motion blur ( looks like fire ). |
26 | 13. fire: do motion blur ( looks like fire ). |
30 | 14. move: changes meaning x,y,z +/- buttons -> obj: moving object, camr: moving camera, wave: x,y +/- increase, |
27 | 14. move: changes meaning x,y,z +/- buttons -> obj: moving object, camr: moving camera, wave: x,y +/- increase, |
31 | decrease wave effect frequency and amplitude. |
28 | decrease wave effect frequency and amplitude. |
32 | 15. generate: Generates some objects: node, Thorn Crown, heart... |
29 | 15. generate: Generates some objects: node, Thorn Crown, heart... |
33 | 16. bumps: random, according to texture. |
30 | 16. bumps: random, according to texture. |
34 | 17. bumps deep -> create bumps deeper or lighter. |
31 | 17. bumps deep -> create bumps deeper or lighter. |
35 | 18. re-map tex -> re-map texture and bump map coordinates, to change spherical mapping |
32 | 18. re-map tex -> re-map texture and bump map coordinates, to change spherical mapping |
36 | around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button. |
33 | around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button. |
37 | 19. bright + -> increase picture brightness. |
34 | 19. bright + -> increase picture brightness. |
38 | 20. bright - -> decrease picture brightness. |
35 | 20. bright - -> decrease picture brightness. |
39 | 21. wav effect -> do effect based sine function. |
36 | 21. wav effect -> do effect based sine function. |
40 | 22. editor -> setting editing option. If is "on" then red bars are draw according to each vertex, Pressing |
37 | 22. editor -> setting editing option. If is "on" then red bars are draw according to each vertex, Pressing |
41 | and moving left mouse button (cursor must be on handler)- change vertex position. If left mouse button |
38 | and moving left mouse button (cursor must be on handler)- change vertex position. If left mouse button |
42 | is released apply current position. You may also decrease whole handlers count by enable culling (using |
39 | is released apply current position. You may also decrease whole handlers count by enable culling (using |
43 | appropriate button) - some back handlers become hidden. |
40 | appropriate button) - some back handlers become hidden. |
44 | 41 | ||
45 | Maciej Guba V 2020 |
42 | Maciej Guba VII 2020 |