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Rev 6619 | Rev 6648 | ||
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- | 1 | View 3ds 0,066 - X 2016 |
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- | 2 | 1. App window size according to current screen resolution. |
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- | 3 | 2. New emboss procedure. |
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- | 4 | ----------------------------------------------------------------------------------- |
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- | 5 | ||
1 | View3ds 0.065 - Feb 2015 |
6 | View3ds 0.065 - Feb 2015 |
2 | 1. Asc files support. |
7 | 1. Asc files support. |
3 | ----------------------------------------------------------------------------------- |
8 | ----------------------------------------------------------------------------------- |
4 | 9 | ||
5 | View3ds 0.064 - Nov 2012 |
10 | View3ds 0.064 - Nov 2012 |
6 | 1. Bug fixes. |
11 | 1. Bug fixes. |
7 | ----------------------------------------------------------------------------------- |
12 | ----------------------------------------------------------------------------------- |
8 | 13 | ||
9 | View3ds 0.063 - X 2012 |
14 | View3ds 0.063 - X 2012 |
10 | 1. Postprocessing effect - wave. Ability to change amplitude and frequency. |
15 | 1. Postprocessing effect - wave. Ability to change amplitude and frequency. |
11 | ----------------------------------------------------------------------------------- |
16 | ----------------------------------------------------------------------------------- |
12 | 17 | ||
13 | View3ds 0.062 - VII 2012. |
18 | View3ds 0.062 - VII 2012. |
14 | 1. Counter fix by Mario. |
19 | 1. Counter fix by Mario. |
15 | 2. New drawing model - smooth shaded lines (edges only view) by me. |
20 | 2. New drawing model - smooth shaded lines (edges only view) by me. |
16 | ----------------------------------------------------------------------------------- |
21 | ----------------------------------------------------------------------------------- |
17 | 22 | ||
18 | View3ds 0.061 - Nov 2011. |
23 | View3ds 0.061 - Nov 2011. |
19 | 1. Two new buttons to increase and decrease brightness. |
24 | 1. Two new buttons to increase and decrease brightness. |
20 | ----------------------------------------------------------------------------------- |
25 | ----------------------------------------------------------------------------------- |
21 | 26 | ||
22 | View3ds 0.060 - Aug 2011. |
27 | View3ds 0.060 - Aug 2011. |
23 | 1. Header fix by Leency. |
28 | 1. Header fix by Leency. |
24 | 2. SSE2 optimizations by me. (Most visable in BUMP_TEX mode.) |
29 | 2. SSE2 optimizations by me. (Most visable in BUMP_TEX mode.) |
25 | ----------------------------------------------------------------------------------- |
30 | ----------------------------------------------------------------------------------- |
26 | 31 | ||
27 | View3ds 0.059 - June 2011. |
32 | View3ds 0.059 - June 2011. |
28 | 1. Bump and pararell two texture mapping functions optimizations. |
33 | 1. Bump and pararell two texture mapping functions optimizations. |
29 | (files bump_cat.inc & two_tex.inc) |
34 | (files bump_cat.inc & two_tex.inc) |
30 | On my P4 changes are rather non visable, but on dual core in KlbrInWin |
35 | On my P4 changes are rather non visable, but on dual core in KlbrInWin |
31 | optimizations runs preety nice. |
36 | optimizations runs preety nice. |
32 | ----------------------------------------------------------------------------------- |
37 | ----------------------------------------------------------------------------------- |
33 | 38 | ||
34 | View3ds 0.058 - June 2011. |
39 | View3ds 0.058 - June 2011. |
35 | 1. Blur function optimization on SSE and SSE2 (buttons 'blur' and 'fire'). |
40 | 1. Blur function optimization on SSE and SSE2 (buttons 'blur' and 'fire'). |
36 | ----------------------------------------------------------------------------------- |
41 | ----------------------------------------------------------------------------------- |
37 | 42 | ||
38 | View3ds 0.057 - April 2011. |
43 | View3ds 0.057 - April 2011. |
39 | 1. By opening file bigger then ~18 KB, and choosing env mode program terminate. |
44 | 1. By opening file bigger then ~18 KB, and choosing env mode program terminate. |
40 | I remove this bug |
45 | I remove this bug |
41 | ----------------------------------------------------------------------------------- |
46 | ----------------------------------------------------------------------------------- |
42 | 47 | ||
43 | View3ds 0.056 - February 2011. |
48 | View3ds 0.056 - February 2011. |
44 | 1. MMX optimizations in 2tex mode (file two_tex.inc). |
49 | 1. MMX optimizations in 2tex mode (file two_tex.inc). |
45 | 2. Tiny SSE optimizations (file BUMP_CAT.INC). |
50 | 2. Tiny SSE optimizations (file BUMP_CAT.INC). |
46 | 3. Bit (two instructions) improved random light generation procedure. |
51 | 3. Bit (two instructions) improved random light generation procedure. |
47 | ----------------------------------------------------------------------------------- |
52 | ----------------------------------------------------------------------------------- |
48 | 53 | ||
49 | View3ds 0.055 - January 2011. |
54 | View3ds 0.055 - January 2011. |
50 | 1. SSE optimizations (file BUMP_TEX.INC). |
55 | 1. SSE optimizations (file BUMP_TEX.INC). |
51 | 2. Compiles correctly in newest FASM. |
56 | 2. Compiles correctly in newest FASM. |
52 | ----------------------------------------------------------------------------------- |
57 | ----------------------------------------------------------------------------------- |
53 | 58 | ||
54 | View3ds 0.054 - December 2009 (Updated January 2010). |
59 | View3ds 0.054 - December 2009 (Updated January 2010). |
55 | 1. Skinned window by Leency. |
60 | 1. Skinned window by Leency. |
56 | 2. Optimizations. |
61 | 2. Optimizations. |
57 | 3. Re map texture, bumps option - allow spherical mapping around each axle (X,Y,Z). |
62 | 3. Re map texture, bumps option - allow spherical mapping around each axle (X,Y,Z). |
58 | 4. Problem with too small memory to generate object fixed. (Problem ocurred with |
63 | 4. Problem with too small memory to generate object fixed. (Problem ocurred with |
59 | house.3ds object and others objects contains less than 1000 faces and points). |
64 | house.3ds object and others objects contains less than 1000 faces and points). |
60 | ----------------------------------------------------------------------------------- |
65 | ----------------------------------------------------------------------------------- |
61 | 66 | ||
62 | View3ds 0.053 - (?) 2009 |
67 | View3ds 0.053 - (?) 2009 |
63 | 1. Optimizations. |
68 | 1. Optimizations. |
64 | ----------------------------------------------------------------------------------- |
69 | ----------------------------------------------------------------------------------- |
65 | 70 | ||
66 | View3ds 0.052 - November 2007. |
71 | View3ds 0.052 - November 2007. |
67 | 1. Memory for file is allocated dynamically. |
72 | 1. Memory for file is allocated dynamically. |
68 | 2. Optimizations. |
73 | 2. Optimizations. |
69 | Note: compiling correct only for KolibriOS. |
74 | Note: compiling correct only for KolibriOS. |
70 | ----------------------------------------------------------------------------------- |
75 | ----------------------------------------------------------------------------------- |
71 | 76 | ||
72 | View3ds 0.051 - October 2007. |
77 | View3ds 0.051 - October 2007. |
73 | 1. More smooth texture mapping in tex and txgr shading model and others based on |
78 | 1. More smooth texture mapping in tex and txgr shading model and others based on |
74 | tex3.inc, tex_cat.inc shading models. |
79 | tex3.inc, tex_cat.inc shading models. |
75 | 2. Predefined three, I hope, nice lights. |
80 | 2. Predefined three, I hope, nice lights. |
76 | ----------------------------------------------------------------------------------- |
81 | ----------------------------------------------------------------------------------- |
77 | 82 | ||
78 | View3ds 0.05 - (?) 2007 |
83 | View3ds 0.05 - (?) 2007 |
79 | 1. New shading model: cubic environment mapping with 1.5 kb light buffer. |
84 | 1. New shading model: cubic environment mapping with 1.5 kb light buffer. |
80 | 2. Bumps optionally according to texture. ( It gives so called texture with |
85 | 2. Bumps optionally according to texture. ( It gives so called texture with |
81 | shifts in bumps + texture shading model. ) |
86 | shifts in bumps + texture shading model. ) |
82 | 3. Bumps depth button. |
87 | 3. Bumps depth button. |
83 | ----------------------------------------------------------------------------------- |
88 | ----------------------------------------------------------------------------------- |
84 | 89 | ||
85 | View3ds 0.04 - March 2007. |
90 | View3ds 0.04 - March 2007. |
86 | 1. New shading model: bump + texture. Only version with z coordinate |
91 | 1. New shading model: bump + texture. Only version with z coordinate |
87 | interpolation. |
92 | interpolation. |
88 | 2. SSE optimizations ( files: two_tex.inc and bump_tex.inc ) |
93 | 2. SSE optimizations ( files: two_tex.inc and bump_tex.inc ) |
89 | ----------------------------------------------------------------------------------- |
94 | ----------------------------------------------------------------------------------- |
90 | 95 | ||
91 | View3ds 0.03 - March 2007. |
96 | View3ds 0.03 - March 2007. |
92 | 1. Two shading models: smooth + texture, spherical environment mapping + texture. |
97 | 1. Two shading models: smooth + texture, spherical environment mapping + texture. |
93 | Version only with z coordinate interpolation. |
98 | Version only with z coordinate interpolation. |
94 | 2. Bit changed rotary. I took attempt in SSE instuctions. ( matrix multiplication ) |
99 | 2. Bit changed rotary. I took attempt in SSE instuctions. ( matrix multiplication ) |
95 | 3. Color position depend drawing model instead spot light ( I hope,spot light come |
100 | 3. Color position depend drawing model instead spot light ( I hope,spot light come |
96 | back in future ). |
101 | back in future ). |
97 | ----------------------------------------------------------------------------------- |
102 | ----------------------------------------------------------------------------------- |
98 | 103 | ||
99 | View3ds 0.02 - December 2006. |
104 | View3ds 0.02 - December 2006. |
100 | 1. New shading models - "spot" - spot light (only one, it's very CPU hungry model, |
105 | 1. New shading models - "spot" - spot light (only one, it's very CPU hungry model, |
101 | and there is no easy way to implement buffer) with light attenuation (In my |
106 | and there is no easy way to implement buffer) with light attenuation (In my |
102 | implmentation works not perfect); "dots" - app draws only points (with no culling). |
107 | implmentation works not perfect); "dots" - app draws only points (with no culling). |
103 | 2. Some loseless operations "mirror": according to each axis, rotary 90 degrees. |
108 | 2. Some loseless operations "mirror": according to each axis, rotary 90 degrees. |
104 | 3. Postprocesing efects: Emboss (use blur to make edges more visable), fire ( be |
109 | 3. Postprocesing efects: Emboss (use blur to make edges more visable), fire ( be |
105 | carefull during `fire + embos`parallel using). |
110 | carefull during `fire + embos`parallel using). |
106 | 4. "Move" - Changes meaning of 'add vector' buttons: |
111 | 4. "Move" - Changes meaning of 'add vector' buttons: |
107 | used "obj" move object, "camr" move camera (in this option use culling = 'off' |
112 | used "obj" move object, "camr" move camera (in this option use culling = 'off' |
108 | I must make culling procedure bit advanced). |
113 | I must make culling procedure bit advanced). |
109 | 5. Generate button. Few objects generating (with bad normals) |
114 | 5. Generate button. Few objects generating (with bad normals) |
110 | 6. Some optimizations on MMX. |
115 | 6. Some optimizations on MMX. |
111 | 7. I took an attempt to memory managing functions, but it decreased speed (no aligned |
116 | 7. I took an attempt to memory managing functions, but it decreased speed (no aligned |
112 | memory in Menuet functions?) |
117 | memory in Menuet functions?) |
113 | 118 | ||
114 | There is really much work to do and I see disorder in app code. |
119 | There is really much work to do and I see disorder in app code. |
115 | Greetings for all, especially Madis Kalme for .3ds files support and good vibrations. ;) |
120 | Greetings for all, especially Madis Kalme for .3ds files support and good vibrations. ;) |
116 | Merry Christmas and happy new year. |
121 | Merry Christmas and happy new year. |
117 | ----------------------------------------------------------------------------------- |
122 | ----------------------------------------------------------------------------------- |
118 | 123 | ||
119 | App View3ds ver 0.01 - November 2006. |
124 | App View3ds ver 0.01 - November 2006. |
120 | 1. Object generating (for now only one). When no parameter specified or error occured |
125 | 1. Object generating (for now only one). When no parameter specified or error occured |
121 | during reading file from disk, app generate object. No teapot.3ds needed on ramdrive, |
126 | during reading file from disk, app generate object. No teapot.3ds needed on ramdrive, |
122 | but, if this file exist it would be read as default. |
127 | but, if this file exist it would be read as default. |
123 | 2. Bug in read_from_file procedure fixed. (In May, when I made shading light vector |
128 | 2. Bug in read_from_file procedure fixed. (In May, when I made shading light vector |
124 | depend, I demaged bit Madis' procedure.) |
129 | depend, I demaged bit Madis' procedure.) |
125 | 3. Backface culling on/off option. (Some objects need culling off - they have mismatched |
130 | 3. Backface culling on/off option. (Some objects need culling off - they have mismatched |
126 | normal vectors. Example: iron.3ds, sink.3ds, the generated one.) |
131 | normal vectors. Example: iron.3ds, sink.3ds, the generated one.) |
127 | 4. Random lights procedure. |
132 | 4. Random lights procedure. |
128 | 5. Spherical (instead old - planar ) bump, texture mapping. |
133 | 5. Spherical (instead old - planar ) bump, texture mapping. |
129 | 6. Bit improved menu. |
134 | 6. Bit improved menu. |
130 | 7. Blur. |
135 | 7. Blur. |
131 | ----------------------------------------------------------------------------------- |
136 | ----------------------------------------------------------------------------------- |
132 | 137 | ||
133 | App "View3ds" - it's very early, still unfinished version but I want show you it. |
138 | App "View3ds" - it's very early, still unfinished version but I want show you it. |
134 | Based on earlier demos. |
139 | Based on earlier demos. |
135 | 1. 3ds object import as a parameter ( for now only short names supported ) |
140 | 1. 3ds object import as a parameter ( for now only short names supported ) |
136 | I updated Kfar app - it can run view3ds with parameter. You must copy it on |
141 | I updated Kfar app - it can run view3ds with parameter. You must copy it on |
137 | ramdrive. You could do such funny thing: Run updated Kfar in KolbrInWin, |
142 | ramdrive. You could do such funny thing: Run updated Kfar in KolbrInWin, |
138 | before them set in KolInWin.ini file path to ramdrive, where yo have "view3ds", |
143 | before them set in KolInWin.ini file path to ramdrive, where yo have "view3ds", |
139 | choose 3ds file ... Emulator will run View3ds with selected file. |
144 | choose 3ds file ... Emulator will run View3ds with selected file. |
140 | If no parameter specified, app try open tpot.3ds from ramdrive. If tpot.3ds |
145 | If no parameter specified, app try open tpot.3ds from ramdrive. If tpot.3ds |
141 | don't exist on rd, app hang. |
146 | don't exist on rd, app hang. |
142 | 2. Many lights. Every light - unlinear model ( Phong illumination ). For now |
147 | 2. Many lights. Every light - unlinear model ( Phong illumination ). For now |
143 | no light setting option. |
148 | no light setting option. |
144 | 3. Light buffer for grd, flat model. |
149 | 3. Light buffer for grd, flat model. |