Subversion Repositories Kolibri OS

Rev

Rev 5486 | Go to most recent revision | Only display areas with differences | Regard whitespace | Details | Blame | Last modification | View Log | RSS feed

Rev 5486 Rev 6619
-
 
1
View3ds 0.065 - Feb 2015
-
 
2
1. Asc files support.
-
 
3
-----------------------------------------------------------------------------------
-
 
4
 
1
View3ds 0.064 - Nov 2012
5
View3ds 0.064 - Nov 2012
2
1. Bug fixes.
6
1. Bug fixes.
3
-----------------------------------------------------------------------------------
7
-----------------------------------------------------------------------------------
4
 
8
 
5
View3ds 0.063 - X 2012
9
View3ds 0.063 - X 2012
6
1. Postprocessing effect - wave. Ability to change amplitude and frequency.
10
1. Postprocessing effect - wave. Ability to change amplitude and frequency.
7
-----------------------------------------------------------------------------------
11
-----------------------------------------------------------------------------------
8
 
12
 
9
View3ds 0.062 - VII 2012.
13
View3ds 0.062 - VII 2012.
10
1. Counter fix by Mario.
14
1. Counter fix by Mario.
11
2. New drawing model - smooth shaded lines (edges only view) by me.
15
2. New drawing model - smooth shaded lines (edges only view) by me.
12
-----------------------------------------------------------------------------------
16
-----------------------------------------------------------------------------------
13
 
17
 
14
View3ds 0.061 - Nov 2011.
18
View3ds 0.061 - Nov 2011.
15
1. Two new buttons to increase and decrease brightness.
19
1. Two new buttons to increase and decrease brightness.
16
-----------------------------------------------------------------------------------
20
-----------------------------------------------------------------------------------
17
 
21
 
18
View3ds 0.060 - Aug 2011.
22
View3ds 0.060 - Aug 2011.
19
1. Header fix by Leency.
23
1. Header fix by Leency.
20
2. SSE2 optimizations by me. (Most visable in BUMP_TEX mode.)
24
2. SSE2 optimizations by me. (Most visable in BUMP_TEX mode.)
21
-----------------------------------------------------------------------------------
25
-----------------------------------------------------------------------------------
22
 
26
 
23
View3ds 0.059 - June 2011.
27
View3ds 0.059 - June 2011.
24
1. Bump and pararell two texture  mapping functions optimizations.
28
1. Bump and pararell two texture  mapping functions optimizations.
25
   (files bump_cat.inc & two_tex.inc)
29
   (files bump_cat.inc & two_tex.inc)
26
   On my P4 changes are rather non visable, but on dual core in KlbrInWin
30
   On my P4 changes are rather non visable, but on dual core in KlbrInWin
27
   optimizations runs preety nice.
31
   optimizations runs preety nice.
28
-----------------------------------------------------------------------------------
32
-----------------------------------------------------------------------------------
29
 
33
 
30
View3ds 0.058 - June 2011.
34
View3ds 0.058 - June 2011.
31
1. Blur function optimization on SSE and SSE2 (buttons 'blur' and 'fire').   
35
1. Blur function optimization on SSE and SSE2 (buttons 'blur' and 'fire').
32
-----------------------------------------------------------------------------------
36
-----------------------------------------------------------------------------------
33
   
37
 
34
View3ds 0.057 - April 2011.
38
View3ds 0.057 - April 2011.
35
1. By opening file bigger then ~18 KB, and choosing env mode program terminate.
39
1. By opening file bigger then ~18 KB, and choosing env mode program terminate.
36
   I remove this bug
40
   I remove this bug
37
-----------------------------------------------------------------------------------
41
-----------------------------------------------------------------------------------
38
 
42
 
39
View3ds 0.056 - February 2011.
43
View3ds 0.056 - February 2011.
40
1. MMX optimizations in 2tex mode (file two_tex.inc).
44
1. MMX optimizations in 2tex mode (file two_tex.inc).
41
2. Tiny SSE optimizations (file BUMP_CAT.INC).
45
2. Tiny SSE optimizations (file BUMP_CAT.INC).
42
3. Bit (two instructions) improved random light generation procedure.
46
3. Bit (two instructions) improved random light generation procedure.
43
-----------------------------------------------------------------------------------
47
-----------------------------------------------------------------------------------
44
 
48
 
45
View3ds 0.055 - January 2011.
49
View3ds 0.055 - January 2011.
46
1. SSE optimizations (file BUMP_TEX.INC).
50
1. SSE optimizations (file BUMP_TEX.INC).
47
2. Compiles correctly in newest FASM.
51
2. Compiles correctly in newest FASM.
48
-----------------------------------------------------------------------------------
52
-----------------------------------------------------------------------------------
49
 
53
 
50
View3ds 0.054 - December 2009 (Updated January 2010).
54
View3ds 0.054 - December 2009 (Updated January 2010).
51
1. Skinned window by Leency.
55
1. Skinned window by Leency.
52
2. Optimizations.
56
2. Optimizations.
53
3. Re map texture, bumps option - allow spherical mapping around each axle (X,Y,Z).
57
3. Re map texture, bumps option - allow spherical mapping around each axle (X,Y,Z).
54
4. Problem with too small memory to generate object fixed. (Problem ocurred with
58
4. Problem with too small memory to generate object fixed. (Problem ocurred with
55
   house.3ds object and others objects contains less than 1000 faces and points).
59
   house.3ds object and others objects contains less than 1000 faces and points).
56
-----------------------------------------------------------------------------------
60
-----------------------------------------------------------------------------------
57
 
61
 
58
View3ds 0.053 - (?) 2009
62
View3ds 0.053 - (?) 2009
59
1. Optimizations.
63
1. Optimizations.
60
-----------------------------------------------------------------------------------
64
-----------------------------------------------------------------------------------
61
 
65
 
62
View3ds 0.052 - November 2007.
66
View3ds 0.052 - November 2007.
63
1. Memory for file is allocated dynamically.
67
1. Memory for file is allocated dynamically.
64
2. Optimizations.
68
2. Optimizations.
65
Note: compiling correct only for KolibriOS.
69
Note: compiling correct only for KolibriOS.
66
-----------------------------------------------------------------------------------
70
-----------------------------------------------------------------------------------
67
 
71
 
68
View3ds 0.051 - October 2007.
72
View3ds 0.051 - October 2007.
69
1. More smooth texture mapping in tex and txgr shading model and others based on
73
1. More smooth texture mapping in tex and txgr shading model and others based on
70
   tex3.inc, tex_cat.inc shading models.
74
   tex3.inc, tex_cat.inc shading models.
71
2. Predefined three, I hope, nice lights.
75
2. Predefined three, I hope, nice lights.
72
-----------------------------------------------------------------------------------
76
-----------------------------------------------------------------------------------
73
 
77
 
74
View3ds 0.05 - (?) 2007
78
View3ds 0.05 - (?) 2007
75
1. New shading model: cubic environment mapping with 1.5 kb light buffer.
79
1. New shading model: cubic environment mapping with 1.5 kb light buffer.
76
2. Bumps optionally according to texture. ( It gives so called texture with
80
2. Bumps optionally according to texture. ( It gives so called texture with
77
   shifts in bumps + texture shading model. )
81
   shifts in bumps + texture shading model. )
78
3. Bumps depth button.
82
3. Bumps depth button.
79
-----------------------------------------------------------------------------------
83
-----------------------------------------------------------------------------------
80
 
84
 
81
View3ds 0.04 - March 2007.
85
View3ds 0.04 - March 2007.
82
1. New shading model: bump + texture.  Only version with z coordinate
86
1. New shading model: bump + texture.  Only version with z coordinate
83
   interpolation.
87
   interpolation.
84
2. SSE optimizations ( files: two_tex.inc and bump_tex.inc )
88
2. SSE optimizations ( files: two_tex.inc and bump_tex.inc )
85
-----------------------------------------------------------------------------------
89
-----------------------------------------------------------------------------------
86
 
90
 
87
View3ds 0.03 - March 2007.
91
View3ds 0.03 - March 2007.
88
1. Two shading models: smooth + texture, spherical environment mapping + texture.
92
1. Two shading models: smooth + texture, spherical environment mapping + texture.
89
   Version only with z coordinate interpolation.
93
   Version only with z coordinate interpolation.
90
2. Bit changed rotary. I took attempt in SSE instuctions. ( matrix multiplication )
94
2. Bit changed rotary. I took attempt in SSE instuctions. ( matrix multiplication )
91
3. Color position depend drawing model  instead spot light ( I hope,spot light come
95
3. Color position depend drawing model	instead spot light ( I hope,spot light come
92
   back in future ).
96
   back in future ).
93
-----------------------------------------------------------------------------------
97
-----------------------------------------------------------------------------------
94
 
98
 
95
View3ds 0.02 - December 2006.
99
View3ds 0.02 - December 2006.
96
1. New shading models - "spot" - spot light (only one, it's very CPU hungry model,
100
1. New shading models - "spot" - spot light (only one, it's very CPU hungry model,
97
   and there is no easy way to implement buffer) with light attenuation (In my
101
   and there is no easy way to implement buffer) with light attenuation (In my
98
   implmentation works not perfect); "dots" - app draws only points (with no culling).
102
   implmentation works not perfect); "dots" - app draws only points (with no culling).
99
2. Some loseless operations "mirror": according to each axis, rotary 90 degrees.
103
2. Some loseless operations "mirror": according to each axis, rotary 90 degrees.
100
3. Postprocesing efects: Emboss (use blur to make edges more visable), fire ( be
104
3. Postprocesing efects: Emboss (use blur to make edges more visable), fire ( be
101
   carefull during `fire + embos`parallel using).
105
   carefull during `fire + embos`parallel using).
102
4. "Move" -  Changes meaning of 'add vector' buttons:
106
4. "Move" -  Changes meaning of 'add vector' buttons:
103
   used "obj"  move  object, "camr" move camera (in this option use culling = 'off'
107
   used "obj"  move  object, "camr" move camera (in this option use culling = 'off'
104
   I must make culling procedure bit advanced).
108
   I must make culling procedure bit advanced).
105
5. Generate button. Few objects generating (with bad normals)
109
5. Generate button. Few objects generating (with bad normals)
106
6. Some optimizations on MMX.
110
6. Some optimizations on MMX.
107
7. I took an attempt to memory managing functions, but it decreased speed (no aligned
111
7. I took an attempt to memory managing functions, but it decreased speed (no aligned
108
   memory in Menuet functions?)
112
   memory in Menuet functions?)
109
 
113
 
110
There is really much work to do and I see disorder in app code.
114
There is really much work to do and I see disorder in app code.
111
Greetings for all, especially Madis Kalme for .3ds files support and good vibrations.  ;)
115
Greetings for all, especially Madis Kalme for .3ds files support and good vibrations.  ;)
112
Merry Christmas and happy new year.
116
Merry Christmas and happy new year.
113
-----------------------------------------------------------------------------------
117
-----------------------------------------------------------------------------------
114
 
118
 
115
App View3ds ver 0.01 - November 2006.
119
App View3ds ver 0.01 - November 2006.
116
1. Object generating (for now only one). When no parameter specified or error occured
120
1. Object generating (for now only one). When no parameter specified or error occured
117
   during reading file from disk, app generate object. No teapot.3ds needed on ramdrive,
121
   during reading file from disk, app generate object. No teapot.3ds needed on ramdrive,
118
   but, if this file exist it would be read as default.
122
   but, if this file exist it would be read as default.
119
2. Bug in read_from_file procedure fixed. (In  May, when I made shading light vector
123
2. Bug in read_from_file procedure fixed. (In  May, when I made shading light vector
120
   depend, I demaged bit Madis' procedure.)
124
   depend, I demaged bit Madis' procedure.)
121
3. Backface culling on/off option. (Some objects need culling off - they have mismatched
125
3. Backface culling on/off option. (Some objects need culling off - they have mismatched
122
   normal vectors. Example: iron.3ds, sink.3ds, the generated one.)
126
   normal vectors. Example: iron.3ds, sink.3ds, the generated one.)
123
4. Random lights procedure.
127
4. Random lights procedure.
124
5. Spherical (instead old - planar ) bump, texture mapping.
128
5. Spherical (instead old - planar ) bump, texture mapping.
125
6. Bit improved menu.
129
6. Bit improved menu.
126
7. Blur.
130
7. Blur.
127
-----------------------------------------------------------------------------------
131
-----------------------------------------------------------------------------------
128
 
132
 
129
App "View3ds" - it's very early, still unfinished version but I want show you it.
133
App "View3ds" - it's very early, still unfinished version but I want show you it.
130
Based on earlier demos.
134
Based on earlier demos.
131
1. 3ds object import as a parameter ( for now only short names supported )
135
1. 3ds object import as a parameter ( for now only short names supported )
132
   I updated Kfar app - it can run view3ds with parameter. You must copy it on
136
   I updated Kfar app - it can run view3ds with parameter. You must copy it on
133
   ramdrive. You could do such funny thing: Run updated Kfar in KolbrInWin,
137
   ramdrive. You could do such funny thing: Run updated Kfar in KolbrInWin,
134
   before them set in KolInWin.ini file path to ramdrive, where yo have "view3ds",
138
   before them set in KolInWin.ini file path to ramdrive, where yo have "view3ds",
135
   choose 3ds file ... Emulator will run View3ds with selected file.
139
   choose 3ds file ... Emulator will run View3ds with selected file.
136
   If no parameter specified, app try open tpot.3ds from ramdrive. If tpot.3ds
140
   If no parameter specified, app try open tpot.3ds from ramdrive. If tpot.3ds
137
   don't exist on rd, app hang.
141
   don't exist on rd, app hang.
138
2. Many lights. Every light - unlinear model ( Phong illumination ). For now
142
2. Many lights. Every light - unlinear model ( Phong illumination ). For now
139
   no light setting option.
143
   no light setting option.
140
3. Light buffer for grd, flat model.
144
3. Light buffer for grd, flat model.