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Rev 5486 | Rev 6619 | ||
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- | 1 | View3ds 0.065 - Feb 2015 |
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- | 2 | 1. Asc files support. |
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- | 3 | ----------------------------------------------------------------------------------- |
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- | 4 | ||
1 | View3ds 0.064 - Nov 2012 |
5 | View3ds 0.064 - Nov 2012 |
2 | 1. Bug fixes. |
6 | 1. Bug fixes. |
3 | ----------------------------------------------------------------------------------- |
7 | ----------------------------------------------------------------------------------- |
4 | 8 | ||
5 | View3ds 0.063 - X 2012 |
9 | View3ds 0.063 - X 2012 |
6 | 1. Postprocessing effect - wave. Ability to change amplitude and frequency. |
10 | 1. Postprocessing effect - wave. Ability to change amplitude and frequency. |
7 | ----------------------------------------------------------------------------------- |
11 | ----------------------------------------------------------------------------------- |
8 | 12 | ||
9 | View3ds 0.062 - VII 2012. |
13 | View3ds 0.062 - VII 2012. |
10 | 1. Counter fix by Mario. |
14 | 1. Counter fix by Mario. |
11 | 2. New drawing model - smooth shaded lines (edges only view) by me. |
15 | 2. New drawing model - smooth shaded lines (edges only view) by me. |
12 | ----------------------------------------------------------------------------------- |
16 | ----------------------------------------------------------------------------------- |
13 | 17 | ||
14 | View3ds 0.061 - Nov 2011. |
18 | View3ds 0.061 - Nov 2011. |
15 | 1. Two new buttons to increase and decrease brightness. |
19 | 1. Two new buttons to increase and decrease brightness. |
16 | ----------------------------------------------------------------------------------- |
20 | ----------------------------------------------------------------------------------- |
17 | 21 | ||
18 | View3ds 0.060 - Aug 2011. |
22 | View3ds 0.060 - Aug 2011. |
19 | 1. Header fix by Leency. |
23 | 1. Header fix by Leency. |
20 | 2. SSE2 optimizations by me. (Most visable in BUMP_TEX mode.) |
24 | 2. SSE2 optimizations by me. (Most visable in BUMP_TEX mode.) |
21 | ----------------------------------------------------------------------------------- |
25 | ----------------------------------------------------------------------------------- |
22 | 26 | ||
23 | View3ds 0.059 - June 2011. |
27 | View3ds 0.059 - June 2011. |
24 | 1. Bump and pararell two texture mapping functions optimizations. |
28 | 1. Bump and pararell two texture mapping functions optimizations. |
25 | (files bump_cat.inc & two_tex.inc) |
29 | (files bump_cat.inc & two_tex.inc) |
26 | On my P4 changes are rather non visable, but on dual core in KlbrInWin |
30 | On my P4 changes are rather non visable, but on dual core in KlbrInWin |
27 | optimizations runs preety nice. |
31 | optimizations runs preety nice. |
28 | ----------------------------------------------------------------------------------- |
32 | ----------------------------------------------------------------------------------- |
29 | 33 | ||
30 | View3ds 0.058 - June 2011. |
34 | View3ds 0.058 - June 2011. |
31 | 1. Blur function optimization on SSE and SSE2 (buttons 'blur' and 'fire'). |
35 | 1. Blur function optimization on SSE and SSE2 (buttons 'blur' and 'fire'). |
32 | ----------------------------------------------------------------------------------- |
36 | ----------------------------------------------------------------------------------- |
33 | 37 | ||
34 | View3ds 0.057 - April 2011. |
38 | View3ds 0.057 - April 2011. |
35 | 1. By opening file bigger then ~18 KB, and choosing env mode program terminate. |
39 | 1. By opening file bigger then ~18 KB, and choosing env mode program terminate. |
36 | I remove this bug |
40 | I remove this bug |
37 | ----------------------------------------------------------------------------------- |
41 | ----------------------------------------------------------------------------------- |
38 | 42 | ||
39 | View3ds 0.056 - February 2011. |
43 | View3ds 0.056 - February 2011. |
40 | 1. MMX optimizations in 2tex mode (file two_tex.inc). |
44 | 1. MMX optimizations in 2tex mode (file two_tex.inc). |
41 | 2. Tiny SSE optimizations (file BUMP_CAT.INC). |
45 | 2. Tiny SSE optimizations (file BUMP_CAT.INC). |
42 | 3. Bit (two instructions) improved random light generation procedure. |
46 | 3. Bit (two instructions) improved random light generation procedure. |
43 | ----------------------------------------------------------------------------------- |
47 | ----------------------------------------------------------------------------------- |
44 | 48 | ||
45 | View3ds 0.055 - January 2011. |
49 | View3ds 0.055 - January 2011. |
46 | 1. SSE optimizations (file BUMP_TEX.INC). |
50 | 1. SSE optimizations (file BUMP_TEX.INC). |
47 | 2. Compiles correctly in newest FASM. |
51 | 2. Compiles correctly in newest FASM. |
48 | ----------------------------------------------------------------------------------- |
52 | ----------------------------------------------------------------------------------- |
49 | 53 | ||
50 | View3ds 0.054 - December 2009 (Updated January 2010). |
54 | View3ds 0.054 - December 2009 (Updated January 2010). |
51 | 1. Skinned window by Leency. |
55 | 1. Skinned window by Leency. |
52 | 2. Optimizations. |
56 | 2. Optimizations. |
53 | 3. Re map texture, bumps option - allow spherical mapping around each axle (X,Y,Z). |
57 | 3. Re map texture, bumps option - allow spherical mapping around each axle (X,Y,Z). |
54 | 4. Problem with too small memory to generate object fixed. (Problem ocurred with |
58 | 4. Problem with too small memory to generate object fixed. (Problem ocurred with |
55 | house.3ds object and others objects contains less than 1000 faces and points). |
59 | house.3ds object and others objects contains less than 1000 faces and points). |
56 | ----------------------------------------------------------------------------------- |
60 | ----------------------------------------------------------------------------------- |
57 | 61 | ||
58 | View3ds 0.053 - (?) 2009 |
62 | View3ds 0.053 - (?) 2009 |
59 | 1. Optimizations. |
63 | 1. Optimizations. |
60 | ----------------------------------------------------------------------------------- |
64 | ----------------------------------------------------------------------------------- |
61 | 65 | ||
62 | View3ds 0.052 - November 2007. |
66 | View3ds 0.052 - November 2007. |
63 | 1. Memory for file is allocated dynamically. |
67 | 1. Memory for file is allocated dynamically. |
64 | 2. Optimizations. |
68 | 2. Optimizations. |
65 | Note: compiling correct only for KolibriOS. |
69 | Note: compiling correct only for KolibriOS. |
66 | ----------------------------------------------------------------------------------- |
70 | ----------------------------------------------------------------------------------- |
67 | 71 | ||
68 | View3ds 0.051 - October 2007. |
72 | View3ds 0.051 - October 2007. |
69 | 1. More smooth texture mapping in tex and txgr shading model and others based on |
73 | 1. More smooth texture mapping in tex and txgr shading model and others based on |
70 | tex3.inc, tex_cat.inc shading models. |
74 | tex3.inc, tex_cat.inc shading models. |
71 | 2. Predefined three, I hope, nice lights. |
75 | 2. Predefined three, I hope, nice lights. |
72 | ----------------------------------------------------------------------------------- |
76 | ----------------------------------------------------------------------------------- |
73 | 77 | ||
74 | View3ds 0.05 - (?) 2007 |
78 | View3ds 0.05 - (?) 2007 |
75 | 1. New shading model: cubic environment mapping with 1.5 kb light buffer. |
79 | 1. New shading model: cubic environment mapping with 1.5 kb light buffer. |
76 | 2. Bumps optionally according to texture. ( It gives so called texture with |
80 | 2. Bumps optionally according to texture. ( It gives so called texture with |
77 | shifts in bumps + texture shading model. ) |
81 | shifts in bumps + texture shading model. ) |
78 | 3. Bumps depth button. |
82 | 3. Bumps depth button. |
79 | ----------------------------------------------------------------------------------- |
83 | ----------------------------------------------------------------------------------- |
80 | 84 | ||
81 | View3ds 0.04 - March 2007. |
85 | View3ds 0.04 - March 2007. |
82 | 1. New shading model: bump + texture. Only version with z coordinate |
86 | 1. New shading model: bump + texture. Only version with z coordinate |
83 | interpolation. |
87 | interpolation. |
84 | 2. SSE optimizations ( files: two_tex.inc and bump_tex.inc ) |
88 | 2. SSE optimizations ( files: two_tex.inc and bump_tex.inc ) |
85 | ----------------------------------------------------------------------------------- |
89 | ----------------------------------------------------------------------------------- |
86 | 90 | ||
87 | View3ds 0.03 - March 2007. |
91 | View3ds 0.03 - March 2007. |
88 | 1. Two shading models: smooth + texture, spherical environment mapping + texture. |
92 | 1. Two shading models: smooth + texture, spherical environment mapping + texture. |
89 | Version only with z coordinate interpolation. |
93 | Version only with z coordinate interpolation. |
90 | 2. Bit changed rotary. I took attempt in SSE instuctions. ( matrix multiplication ) |
94 | 2. Bit changed rotary. I took attempt in SSE instuctions. ( matrix multiplication ) |
91 | 3. Color position depend drawing model instead spot light ( I hope,spot light come |
95 | 3. Color position depend drawing model instead spot light ( I hope,spot light come |
92 | back in future ). |
96 | back in future ). |
93 | ----------------------------------------------------------------------------------- |
97 | ----------------------------------------------------------------------------------- |
94 | 98 | ||
95 | View3ds 0.02 - December 2006. |
99 | View3ds 0.02 - December 2006. |
96 | 1. New shading models - "spot" - spot light (only one, it's very CPU hungry model, |
100 | 1. New shading models - "spot" - spot light (only one, it's very CPU hungry model, |
97 | and there is no easy way to implement buffer) with light attenuation (In my |
101 | and there is no easy way to implement buffer) with light attenuation (In my |
98 | implmentation works not perfect); "dots" - app draws only points (with no culling). |
102 | implmentation works not perfect); "dots" - app draws only points (with no culling). |
99 | 2. Some loseless operations "mirror": according to each axis, rotary 90 degrees. |
103 | 2. Some loseless operations "mirror": according to each axis, rotary 90 degrees. |
100 | 3. Postprocesing efects: Emboss (use blur to make edges more visable), fire ( be |
104 | 3. Postprocesing efects: Emboss (use blur to make edges more visable), fire ( be |
101 | carefull during `fire + embos`parallel using). |
105 | carefull during `fire + embos`parallel using). |
102 | 4. "Move" - Changes meaning of 'add vector' buttons: |
106 | 4. "Move" - Changes meaning of 'add vector' buttons: |
103 | used "obj" move object, "camr" move camera (in this option use culling = 'off' |
107 | used "obj" move object, "camr" move camera (in this option use culling = 'off' |
104 | I must make culling procedure bit advanced). |
108 | I must make culling procedure bit advanced). |
105 | 5. Generate button. Few objects generating (with bad normals) |
109 | 5. Generate button. Few objects generating (with bad normals) |
106 | 6. Some optimizations on MMX. |
110 | 6. Some optimizations on MMX. |
107 | 7. I took an attempt to memory managing functions, but it decreased speed (no aligned |
111 | 7. I took an attempt to memory managing functions, but it decreased speed (no aligned |
108 | memory in Menuet functions?) |
112 | memory in Menuet functions?) |
109 | 113 | ||
110 | There is really much work to do and I see disorder in app code. |
114 | There is really much work to do and I see disorder in app code. |
111 | Greetings for all, especially Madis Kalme for .3ds files support and good vibrations. ;) |
115 | Greetings for all, especially Madis Kalme for .3ds files support and good vibrations. ;) |
112 | Merry Christmas and happy new year. |
116 | Merry Christmas and happy new year. |
113 | ----------------------------------------------------------------------------------- |
117 | ----------------------------------------------------------------------------------- |
114 | 118 | ||
115 | App View3ds ver 0.01 - November 2006. |
119 | App View3ds ver 0.01 - November 2006. |
116 | 1. Object generating (for now only one). When no parameter specified or error occured |
120 | 1. Object generating (for now only one). When no parameter specified or error occured |
117 | during reading file from disk, app generate object. No teapot.3ds needed on ramdrive, |
121 | during reading file from disk, app generate object. No teapot.3ds needed on ramdrive, |
118 | but, if this file exist it would be read as default. |
122 | but, if this file exist it would be read as default. |
119 | 2. Bug in read_from_file procedure fixed. (In May, when I made shading light vector |
123 | 2. Bug in read_from_file procedure fixed. (In May, when I made shading light vector |
120 | depend, I demaged bit Madis' procedure.) |
124 | depend, I demaged bit Madis' procedure.) |
121 | 3. Backface culling on/off option. (Some objects need culling off - they have mismatched |
125 | 3. Backface culling on/off option. (Some objects need culling off - they have mismatched |
122 | normal vectors. Example: iron.3ds, sink.3ds, the generated one.) |
126 | normal vectors. Example: iron.3ds, sink.3ds, the generated one.) |
123 | 4. Random lights procedure. |
127 | 4. Random lights procedure. |
124 | 5. Spherical (instead old - planar ) bump, texture mapping. |
128 | 5. Spherical (instead old - planar ) bump, texture mapping. |
125 | 6. Bit improved menu. |
129 | 6. Bit improved menu. |
126 | 7. Blur. |
130 | 7. Blur. |
127 | ----------------------------------------------------------------------------------- |
131 | ----------------------------------------------------------------------------------- |
128 | 132 | ||
129 | App "View3ds" - it's very early, still unfinished version but I want show you it. |
133 | App "View3ds" - it's very early, still unfinished version but I want show you it. |
130 | Based on earlier demos. |
134 | Based on earlier demos. |
131 | 1. 3ds object import as a parameter ( for now only short names supported ) |
135 | 1. 3ds object import as a parameter ( for now only short names supported ) |
132 | I updated Kfar app - it can run view3ds with parameter. You must copy it on |
136 | I updated Kfar app - it can run view3ds with parameter. You must copy it on |
133 | ramdrive. You could do such funny thing: Run updated Kfar in KolbrInWin, |
137 | ramdrive. You could do such funny thing: Run updated Kfar in KolbrInWin, |
134 | before them set in KolInWin.ini file path to ramdrive, where yo have "view3ds", |
138 | before them set in KolInWin.ini file path to ramdrive, where yo have "view3ds", |
135 | choose 3ds file ... Emulator will run View3ds with selected file. |
139 | choose 3ds file ... Emulator will run View3ds with selected file. |
136 | If no parameter specified, app try open tpot.3ds from ramdrive. If tpot.3ds |
140 | If no parameter specified, app try open tpot.3ds from ramdrive. If tpot.3ds |
137 | don't exist on rd, app hang. |
141 | don't exist on rd, app hang. |
138 | 2. Many lights. Every light - unlinear model ( Phong illumination ). For now |
142 | 2. Many lights. Every light - unlinear model ( Phong illumination ). For now |
139 | no light setting option. |
143 | no light setting option. |
140 | 3. Light buffer for grd, flat model. |
144 | 3. Light buffer for grd, flat model. |