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Rev 1245 | Rev 2881 | ||
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302 | ; edi - ptr to rotated points(normals) |
302 | ; edi - ptr to rotated points(normals) |
303 | ; ebx - ptr to 3x3 (9 dwords, 36 bytes) rotation matrix |
303 | ; ebx - ptr to 3x3 (9 dwords, 36 bytes) rotation matrix |
304 | ; ecx - number of points(normals) |
304 | ; ecx - number of points(normals) |
305 | ;align 32 |
305 | ;align 32 |
306 | movups xmm4,[ebx] |
306 | movups xmm4,[ebx] |
- | 307 | ; lddqu xmm4,[ebx] ; I tried sse3 :D |
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307 | movups xmm5,[ebx+12] |
308 | movups xmm5,[ebx+12] |
308 | movups xmm6,[ebx+24] |
309 | movups xmm6,[ebx+24] |
309 | ;align 32 |
310 | ;align 32 |
310 | .again: |
311 | .again: |
311 | movss xmm0,dword[esi] |
312 | movss xmm0,dword[esi] |