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1 | /* |
1 | /* |
2 | Memory Blocks for KolibriOS v1.2 |
2 | Memory Blocks for KolibriOS v1.2 |
3 | Leency&Veliant Edition |
3 | Leency&Veliant Edition |
4 | 2008-2020 |
4 | 2008-2020 |
5 | */ |
5 | */ |
6 | 6 | ||
7 | #define MEMSIZE 1024 * 20 |
7 | #define MEMSIZE 1024 * 20 |
- | 8 | #define ENTRY_POINT #main |
|
- | 9 | ||
8 | #include "..\lib\gui.h" |
10 | #include "..\lib\gui.h" |
9 | #include "..\lib\random.h" |
11 | #include "..\lib\random.h" |
10 | 12 | ||
11 | #include "..\lib\obj\libio.h" |
13 | #include "..\lib\obj\libio.h" |
12 | #include "..\lib\obj\libimg.h" |
14 | #include "..\lib\obj\libimg.h" |
13 | 15 | ||
14 | #ifndef AUTOBUILD |
16 | #ifndef AUTOBUILD |
15 | #include "lang.h--" |
17 | #include "lang.h--" |
16 | #endif |
18 | #endif |
17 | 19 | ||
18 | #define BTN_CLOSED 0 |
20 | #define BTN_CLOSED 0 |
19 | #define BTN_PRESSED 1 |
21 | #define BTN_PRESSED 1 |
20 | #define BTN_OPEN 2 |
22 | #define BTN_OPEN 2 |
21 | 23 | ||
22 | #define CELL_SIZE 43 |
24 | #define CELL_SIZE 43 |
23 | #define PANEL_Y CELL_SIZE+4*6 + 4 |
25 | #define PANEL_Y CELL_SIZE+4*6 + 4 |
24 | #define PANEL_H 36 |
26 | #define PANEL_H 36 |
25 | #define WIN_W CELL_SIZE+4*10 + 4 |
27 | #define WIN_W CELL_SIZE+4*10 + 4 |
26 | #define WIN_H PANEL_Y+PANEL_H |
28 | #define WIN_H PANEL_Y+PANEL_H |
27 | 29 | ||
28 | #define ROWS 6 |
30 | #define ROWS 6 |
29 | #define COLS 10 |
31 | #define COLS 10 |
30 | #define COUNT ROWS*COLS |
32 | #define COUNT ROWS*COLS |
31 | 33 | ||
32 | #ifdef LANG_RUS |
34 | #ifdef LANG_RUS |
33 | #define LABEL_NEW_GAME "®¢ ï ¨£à "; |
35 | #define LABEL_NEW_GAME "®¢ ï ¨£à "; |
34 | #else |
36 | #else |
35 | #define LABEL_NEW_GAME " New game"; |
37 | #define LABEL_NEW_GAME " New game"; |
36 | #endif |
38 | #endif |
37 | 39 | ||
38 | int bitstat[COUNT], bitpict[COUNT]; |
40 | int bitstat[COUNT], bitpict[COUNT]; |
39 | dword butonsx[COUNT], butonsy[COUNT]; |
41 | dword butonsx[COUNT], butonsy[COUNT]; |
40 | dword firstbit, secondbit; |
42 | dword firstbit, secondbit; |
41 | int count; |
43 | int count; |
42 | 44 | ||
43 | 45 | ||
44 | void main() |
46 | void main() |
45 | { |
47 | { |
46 | dword id; |
48 | dword id; |
47 | load_dll(libio, #libio_init,1); |
49 | load_dll(libio, #libio_init,1); |
48 | load_dll(libimg, #libimg_init,1); |
50 | load_dll(libimg, #libimg_init,1); |
49 | 51 | ||
50 | skin.load("/sys/icons32.png"); |
52 | skin.load("/sys/icons32.png"); |
51 | skin.replace_color(0x00000000, 0xFFFfff); |
53 | skin.replace_color(0x00000000, 0xFFFfff); |
52 | 54 | ||
53 | NewGame(); |
55 | NewGame(); |
54 | 56 | ||
55 | loop() switch(@WaitEvent()) |
57 | loop() switch(@WaitEvent()) |
56 | { |
58 | { |
57 | case evKey: |
59 | case evKey: |
58 | if (@GetKeyScancode()==SCAN_CODE_F2) NewGame(); |
60 | if (@GetKeyScancode()==SCAN_CODE_F2) NewGame(); |
59 | break; |
61 | break; |
60 | 62 | ||
61 | case evButton: |
63 | case evButton: |
62 | id = @GetButtonID(); |
64 | id = @GetButtonID(); |
63 | if (id==1) @ExitProcess(); |
65 | if (id==1) @ExitProcess(); |
64 | else if (id==5) NewGame(); |
66 | else if (id==5) NewGame(); |
65 | else { |
67 | else { |
66 | id -= 100; |
68 | id -= 100; |
67 | if (bitstat[id] == BTN_CLOSED) |
69 | if (bitstat[id] == BTN_CLOSED) |
68 | { |
70 | { |
69 | if (firstbit != 0x0BAD) |
71 | if (firstbit != 0x0BAD) |
70 | { |
72 | { |
71 | if (secondbit != 0x0BAD) |
73 | if (secondbit != 0x0BAD) |
72 | { |
74 | { |
73 | if (bitpict[firstbit] == bitpict[secondbit]) |
75 | if (bitpict[firstbit] == bitpict[secondbit]) |
74 | bitstat[firstbit] = bitstat[secondbit] = BTN_OPEN; |
76 | bitstat[firstbit] = bitstat[secondbit] = BTN_OPEN; |
75 | else |
77 | else |
76 | bitstat[firstbit] = bitstat[secondbit] = BTN_CLOSED; |
78 | bitstat[firstbit] = bitstat[secondbit] = BTN_CLOSED; |
77 | ReDraw_Game_Button(firstbit); |
79 | ReDraw_Game_Button(firstbit); |
78 | ReDraw_Game_Button(secondbit); |
80 | ReDraw_Game_Button(secondbit); |
79 | secondbit = 0x0BAD; |
81 | secondbit = 0x0BAD; |
80 | firstbit = id; |
82 | firstbit = id; |
81 | bitstat[id] = BTN_PRESSED; |
83 | bitstat[id] = BTN_PRESSED; |
82 | ReDraw_Game_Button(id); |
84 | ReDraw_Game_Button(id); |
83 | count++; |
85 | count++; |
84 | } |
86 | } |
85 | else if (firstbit != id) |
87 | else if (firstbit != id) |
86 | { |
88 | { |
87 | secondbit = id; |
89 | secondbit = id; |
88 | bitstat[id] = BTN_PRESSED; |
90 | bitstat[id] = BTN_PRESSED; |
89 | ReDraw_Game_Button(id); |
91 | ReDraw_Game_Button(id); |
90 | count++; |
92 | count++; |
91 | } |
93 | } |
92 | } |
94 | } |
93 | else |
95 | else |
94 | { |
96 | { |
95 | firstbit = id; |
97 | firstbit = id; |
96 | bitstat[id] = BTN_PRESSED; |
98 | bitstat[id] = BTN_PRESSED; |
97 | ReDraw_Game_Button(id); |
99 | ReDraw_Game_Button(id); |
98 | count++; |
100 | count++; |
99 | } |
101 | } |
100 | } |
102 | } |
101 | Draw_Count(); |
103 | Draw_Count(); |
102 | } |
104 | } |
103 | break; |
105 | break; |
104 | 106 | ||
105 | case evReDraw: |
107 | case evReDraw: |
106 | sc.get(); |
108 | sc.get(); |
107 | DefineAndDrawWindow(215,100,WIN_W + 9,WIN_H+4+skin_height, |
109 | DefineAndDrawWindow(215,100,WIN_W + 9,WIN_H+4+GetSkinHeight(), |
108 | 0x34,0xC0C0C0,"Memory Blocks",0); |
110 | 0x34,0xC0C0C0,"Memory Blocks",0); |
109 | Draw_Panel(); |
111 | Draw_Panel(); |
110 | Draw_Game_Pole(); |
112 | Draw_Game_Pole(); |
111 | } |
113 | } |
112 | } |
114 | } |
113 | 115 | ||
114 | void NewGame() |
116 | void NewGame() |
115 | { |
117 | { |
116 | int off; |
118 | int off; |
117 | int i; |
119 | int i; |
118 | 120 | ||
119 | FOR (i = 0; i < COUNT; i++) |
121 | FOR (i = 0; i < COUNT; i++) |
120 | { |
122 | { |
121 | bitstat[i] = 0; |
123 | bitstat[i] = 0; |
122 | bitpict[i] = 0; |
124 | bitpict[i] = 0; |
123 | } |
125 | } |
124 | 126 | ||
125 | count = 0; |
127 | count = 0; |
126 | firstbit = secondbit = 0x0BAD; |
128 | firstbit = secondbit = 0x0BAD; |
127 | FOR (i = 0; i < COUNT/2; i++) |
129 | FOR (i = 0; i < COUNT/2; i++) |
128 | { |
130 | { |
129 | do off = random(COUNT); while (bitpict[off] != 0); |
131 | do off = random(COUNT); while (bitpict[off] != 0); |
130 | bitpict[off] = i; |
132 | bitpict[off] = i; |
131 | do off = random(COUNT); while (bitpict[off] != 0); |
133 | do off = random(COUNT); while (bitpict[off] != 0); |
132 | bitpict[off] = i; |
134 | bitpict[off] = i; |
133 | } |
135 | } |
134 | Draw_Game_Pole(); |
136 | Draw_Game_Pole(); |
135 | Draw_Panel(); |
137 | Draw_Panel(); |
136 | } |
138 | } |
137 | 139 | ||
138 | void Draw_Game_Pole() |
140 | void Draw_Game_Pole() |
139 | { |
141 | { |
140 | int i; |
142 | int i; |
141 | byte j; |
143 | byte j; |
142 | for (j = 0; j < COLS; j++) for (i = 0; i < ROWS; i++) |
144 | for (j = 0; j < COLS; j++) for (i = 0; i < ROWS; i++) |
143 | { |
145 | { |
144 | butonsx[j*ROWS+i] = CELL_SIZE+4 * j + 4; //save coordinates to avoid |
146 | butonsx[j*ROWS+i] = CELL_SIZE+4 * j + 4; //save coordinates to avoid |
145 | butonsy[j*ROWS+i] = CELL_SIZE+4 * i + 4; //their recalculation after |
147 | butonsy[j*ROWS+i] = CELL_SIZE+4 * i + 4; //their recalculation after |
146 | ReDraw_Game_Button(j*ROWS + i); |
148 | ReDraw_Game_Button(j*ROWS + i); |
147 | } |
149 | } |
148 | } |
150 | } |
149 | 151 | ||
150 | void ReDraw_Game_Button(int id) |
152 | void ReDraw_Game_Button(int id) |
151 | { |
153 | { |
152 | dword xx, yy; |
154 | dword xx, yy; |
153 | xx = butonsx[id]; |
155 | xx = butonsx[id]; |
154 | yy = butonsy[id]; |
156 | yy = butonsy[id]; |
155 | DefineButton(xx, yy, CELL_SIZE, CELL_SIZE, 100 + BT_HIDE + id, 0); |
157 | DefineButton(xx, yy, CELL_SIZE, CELL_SIZE, 100 + BT_HIDE + id, 0); |
156 | DrawRectangle3D(xx, yy, CELL_SIZE, CELL_SIZE, 0x94AECE, 0x94AECE);//border |
158 | DrawRectangle3D(xx, yy, CELL_SIZE, CELL_SIZE, 0x94AECE, 0x94AECE);//border |
157 | switch (bitstat[id]) |
159 | switch (bitstat[id]) |
158 | { |
160 | { |
159 | case BTN_CLOSED: |
161 | case BTN_CLOSED: |
160 | DrawRectangle3D(xx + 1, yy + 1, CELL_SIZE-2, CELL_SIZE-2, 0xFFFFFF, 0xDEDEDE);//bump |
162 | DrawRectangle3D(xx + 1, yy + 1, CELL_SIZE-2, CELL_SIZE-2, 0xFFFFFF, 0xDEDEDE);//bump |
161 | DrawBar(xx + 2, yy + 2, CELL_SIZE-3, CELL_SIZE-3, 0xBDC7D6);//background |
163 | DrawBar(xx + 2, yy + 2, CELL_SIZE-3, CELL_SIZE-3, 0xBDC7D6);//background |
162 | break; |
164 | break; |
163 | case BTN_PRESSED: |
165 | case BTN_PRESSED: |
164 | DrawWideRectangle(xx + 1, yy + 1, CELL_SIZE-1, CELL_SIZE-1, 2, 0x94DB00);//border green |
166 | DrawWideRectangle(xx + 1, yy + 1, CELL_SIZE-1, CELL_SIZE-1, 2, 0x94DB00);//border green |
165 | DrawBar(xx + 3, yy + 3, CELL_SIZE-5, CELL_SIZE-5, 0xFFFfff);//background |
167 | DrawBar(xx + 3, yy + 3, CELL_SIZE-5, CELL_SIZE-5, 0xFFFfff);//background |
166 | img_draw stdcall(skin.image, xx+6, yy+6, 32, 32, 0, bitpict[id]*32); |
168 | img_draw stdcall(skin.image, xx+6, yy+6, 32, 32, 0, bitpict[id]*32); |
167 | BREAK; |
169 | BREAK; |
168 | case BTN_OPEN: |
170 | case BTN_OPEN: |
169 | DrawBar(xx+1, yy+1, CELL_SIZE-1, CELL_SIZE-1, 0xFFFfff);//background |
171 | DrawBar(xx+1, yy+1, CELL_SIZE-1, CELL_SIZE-1, 0xFFFfff);//background |
170 | img_draw stdcall(skin.image, xx+6, yy+6, 32, 32, 0, bitpict[id]*32); |
172 | img_draw stdcall(skin.image, xx+6, yy+6, 32, 32, 0, bitpict[id]*32); |
171 | } |
173 | } |
172 | } |
174 | } |
173 | 175 | ||
174 | void Draw_Panel() |
176 | void Draw_Panel() |
175 | { |
177 | { |
176 | DrawBar(0, PANEL_Y, WIN_W, 1, sc.work_dark); |
178 | DrawBar(0, PANEL_Y, WIN_W, 1, sc.work_dark); |
177 | DrawBar(0, PANEL_Y+1, WIN_W, 1, sc.work_light); |
179 | DrawBar(0, PANEL_Y+1, WIN_W, 1, sc.work_light); |
178 | DrawBar(0, PANEL_Y+2, WIN_W, PANEL_H-2, sc.work); |
180 | DrawBar(0, PANEL_Y+2, WIN_W, PANEL_H-2, sc.work); |
179 | DefineButton(9, PANEL_Y+5, 102, 26, 5, sc.button); |
181 | DefineButton(9, PANEL_Y+5, 102, 26, 5, sc.button); |
180 | WriteText(20, PANEL_Y+11, 0x90, sc.button_text, LABEL_NEW_GAME); |
182 | WriteText(20, PANEL_Y+11, 0x90, sc.button_text, LABEL_NEW_GAME); |
181 | Draw_Count(); |
183 | Draw_Count(); |
182 | } |
184 | } |
183 | 185 | ||
184 | void Draw_Count() |
186 | void Draw_Count() |
185 | { |
187 | { |
186 | EDI = sc.work; //writing a number with bg |
188 | EDI = sc.work; //writing a number with bg |
187 | WriteNumber(WIN_W-32, PANEL_Y + 12, 0xD0, sc.work_text, 3, count); |
189 | WriteNumber(WIN_W-32, PANEL_Y + 12, 0xD0, sc.work_text, 3, count); |
188 | } |
190 | } |
189 | 191 | ||
190 | 192 | ||
191 | 193 | ||
192 | 194 | ||
193 | stop:>>>> |
195 | stop:>>>> |