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Rev 5526 Rev 5542
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//#include "strings.h"
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//#include "strings.h"
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:void DrawRectangle(dword x,y,w,h,color1)
3
:void DrawRectangle(dword x,y,w,h,color1)
4
{
4
{
5
	if (w<=0) || (h<=0) return;
5
	if (w<=0) || (h<=0) return;
6
	DrawBar(x,y,w,1,color1);
6
	DrawBar(x,y,w,1,color1);
7
	DrawBar(x,y+h,w,1,color1);
7
	DrawBar(x,y+h,w,1,color1);
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	DrawBar(x,y,1,h,color1);
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	DrawBar(x,y,1,h,color1);
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	DrawBar(x+w,y,1,h+1,color1);
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	DrawBar(x+w,y,1,h+1,color1);
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}
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}
11
 
11
 
12
:void DrawRectangle3D(dword x,y,w,h,color1,color2)
12
:void DrawRectangle3D(dword x,y,w,h,color1,color2)
13
{
13
{
14
	if (w<=0) || (h<=0) return;
14
	if (w<=0) || (h<=0) return;
15
	DrawBar(x,y,w+1,1,color1);
15
	DrawBar(x,y,w+1,1,color1);
16
	DrawBar(x,y+1,1,h-1,color1);
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	DrawBar(x,y+1,1,h-1,color1);
17
	DrawBar(x+w,y+1,1,h,color2);
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	DrawBar(x+w,y+1,1,h,color2);
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	DrawBar(x,y+h,w,1,color2);
18
	DrawBar(x,y+h,w,1,color2);
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}
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}
20
 
20
 
21
:void DrawCaptButton(dword x,y,w,h,id,color_b, color_t,text)
21
:void DrawCaptButton(dword x,y,w,h,id,color_b, color_t,text)
22
{
22
{
23
	if (id>0) DefineButton(x,y,w,h,id,color_b);
23
	if (id>0) DefineButton(x,y,w,h,id,color_b);
24
	WriteText(-strlen(text)*6+w/2+x+1,h/2-3+y,0x80,color_t,text);
24
	WriteText(-strlen(text)*6+w/2+x+1,h/2-3+y,0x80,color_t,text);
25
}
25
}
26
 
26
 
27
:void WriteTextCenter(dword x,y,w,color_t,text)
27
:void WriteTextCenter(dword x,y,w,color_t,text)
28
{
28
{
29
	WriteText(-strlen(text)*6+w/2+x+1,y,0x80,color_t,text);
29
	WriteText(-strlen(text)*6+w/2+x+1,y,0x80,color_t,text);
30
}
30
}
31
 
31
 
32
:void DrawCircle(int x, y, r, color)
32
:void DrawCircle(int x, y, r, color)
33
{
33
{
34
	int i;
34
	int i;
35
	float px=0, py=r, ii = r * 3.1415926 * 2;
35
	float px=0, py=r, ii = r * 3.1415926 * 2;
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	FOR (i = 0; i < ii; i++)
36
	FOR (i = 0; i < ii; i++)
37
	{
37
	{
38
        PutPixel(px + x, y - py, color);
38
        PutPixel(px + x, y - py, color);
39
        px = py / r + px;
39
        px = py / r + px;
40
        py = -px / r + py;
40
        py = -px / r + py;
41
	}
41
	}
42
}
42
}
43
 
43
 
44
:void CheckBox(dword x,y,w,h, bt_id, text, graph_color, text_color, is_checked)
44
:void CheckBox(dword x,y,w,h, bt_id, text, graph_color, text_color, is_checked)
45
{
45
{
46
	DefineButton(x-1, y-1, strlen(text)*6 + w + 17, h+2, bt_id+BT_HIDE+BT_NOFRAME, graph_color);
46
	DefineButton(x-1, y-1, strlen(text)*6 + w + 17, h+2, bt_id+BT_HIDE+BT_NOFRAME, graph_color);
47
	WriteText(x+w+8, h / 2 + y -3, 0x80, text_color, text);
47
	WriteText(x+w+8, h / 2 + y -3, 0x80, text_color, text);
48
	DrawRectangle(x, y, w, h, graph_color);
48
	DrawRectangle(x, y, w, h, graph_color);
49
	if (is_checked == 0)
49
	if (is_checked == 0)
50
	{
50
	{
51
		DrawRectangle3D(x+1, y+1, w-2, h-2, 0xDDDddd, 0xffffff);
51
		DrawRectangle3D(x+1, y+1, w-2, h-2, 0xDDDddd, 0xffffff);
52
		DrawBar(x+2, y+2, w-3, h-3, 0xffffff);
52
		DrawBar(x+2, y+2, w-3, h-3, 0xffffff);
53
	} 
53
	} 
54
	else if (is_checked == 1)
54
	else if (is_checked == 1)
55
	{
55
	{
56
		DrawRectangle(x+1, y+1, w-2, h-2, 0xffffff);
56
		DrawRectangle(x+1, y+1, w-2, h-2, 0xffffff);
57
		DrawRectangle(x+2, y+2, w-4, h-4, 0xffffff);
57
		DrawRectangle(x+2, y+2, w-4, h-4, 0xffffff);
58
		DrawBar(x+3, y+3, w-5, h-5, graph_color);
58
		DrawBar(x+3, y+3, w-5, h-5, graph_color);
59
	}
59
	}
60
	else if (is_checked == 2) //not active
60
	else if (is_checked == 2) //not active
61
	{
61
	{
62
		DrawRectangle(x+1, y+1, w-2, h-2, 0xffffff);
62
		DrawRectangle(x+1, y+1, w-2, h-2, 0xffffff);
63
		DrawRectangle(x+2, y+2, w-4, h-4, 0xffffff);
63
		DrawRectangle(x+2, y+2, w-4, h-4, 0xffffff);
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		DrawBar(x+3, y+3, w-5, h-5, 0x888888);
64
		DrawBar(x+3, y+3, w-5, h-5, 0x888888);
65
	}
65
	}
66
}
66
}
67
 
67
 
68
:void MoreLessBox(dword x,y,s, bt_id_more, bt_id_less, color_border, color_button, color_text, value, text)
68
:void MoreLessBox(dword x,y,s, bt_id_more, bt_id_less, colors_pointer, value, text)
69
{
69
{
-
 
70
	#define VALUE_FIELD_W 26;
-
 
71
	system_colors colors;
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72
	ESI = colors_pointer;
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	colors.work_graph = ESI.system_colors.work_graph;
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	colors.work_text = ESI.system_colors.work_text;
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	colors.work_button = ESI.system_colors.work_button;
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	colors.work_button_text = ESI.system_colors.work_button_text;
70
	#define VALUE_FIELD_W 26;
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71
	DrawRectangle(x, y, VALUE_FIELD_W, s, color_border);
78
	DrawRectangle(x, y, VALUE_FIELD_W, s, colors.work_graph);
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	DrawRectangle3D(x+1, y+1, VALUE_FIELD_W-2, s-2, 0xDDDddd, 0xffffff);
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	DrawRectangle3D(x+1, y+1, VALUE_FIELD_W-2, s-2, 0xDDDddd, 0xffffff);
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	DrawBar(x+2, y+2, VALUE_FIELD_W-3, s-3, 0xffffff);
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	DrawBar(x+2, y+2, VALUE_FIELD_W-3, s-3, 0xffffff);
74
	WriteText(x+6, s / 2 + y -3, 0x80, 0x000000, itoa(value));
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	WriteText(x+6, s / 2 + y -3, 0x80, 0x000000, itoa(value));
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82
 
76
	DrawCaptButton(VALUE_FIELD_W + x + 1,     y, s, s, bt_id_more, color_button, color_text, "+");
83
	DrawCaptButton(VALUE_FIELD_W + x + 1,     y, s, s, bt_id_more, colors.work_button, colors.work_button_text, "+");
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	DrawCaptButton(VALUE_FIELD_W + x + s + 2, y, s, s, bt_id_less, color_button, color_text, "-");
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	DrawCaptButton(VALUE_FIELD_W + x + s + 2, y, s, s, bt_id_less, colors.work_button, colors.work_button_text, "-");
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	WriteText(x+VALUE_FIELD_W+s+s+10, s / 2 + y -3, 0x80, color_text, text);
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	WriteText(x+VALUE_FIELD_W+s+s+10, s / 2 + y -3, 0x80, colors.work_text, text);
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}
86
}
80
 
87
 
81
:void DrawProgressBar(dword st_x, st_y, st_w, st_h, col_fon, col_border, col_fill, col_text, progress_percent)
88
:void DrawProgressBar(dword st_x, st_y, st_w, st_h, col_fon, col_border, col_fill, col_text, progress_percent)
82
{
89
{
83
	int progress_w;
90
	int progress_w;
84
	static int fill_old;
91
	static int fill_old;
85
	    
92
	    
86
	//if (progress_percent<=0) {DrawBar(st_x,st_y, st_x + st_w + fill_old + 15,st_h+1, col_fon); fill_old=0; return;}
93
	//if (progress_percent<=0) {DrawBar(st_x,st_y, st_x + st_w + fill_old + 15,st_h+1, col_fon); fill_old=0; return;}
87
	if (progress_percent<=0) || (progress_percent>=100) return;
94
	if (progress_percent<=0) || (progress_percent>=100) return;
88
	
95
	
89
	DrawRectangle(st_x, st_y, st_w,st_h, col_border);
96
	DrawRectangle(st_x, st_y, st_w,st_h, col_border);
90
	DrawRectangle3D(st_x+1, st_y+1, st_w-2,st_h-2, 0xFFFfff, 0xFFFfff);
97
	DrawRectangle3D(st_x+1, st_y+1, st_w-2,st_h-2, 0xFFFfff, 0xFFFfff);
91
 
98
 
92
	if (progress_percent>0) && (progress_percent<=100)
99
	if (progress_percent>0) && (progress_percent<=100)
93
	{
100
	{
94
		progress_w = st_w - 3 * progress_percent / 100;
101
		progress_w = st_w - 3 * progress_percent / 100;
95
		DrawBar(st_x+2, st_y+2, progress_w, st_h-3, col_fill);
102
		DrawBar(st_x+2, st_y+2, progress_w, st_h-3, col_fill);
96
		DrawBar(st_x+2+progress_w, st_y+2, st_w-progress_w-3, st_h-3, 0xFFFfff);
103
		DrawBar(st_x+2+progress_w, st_y+2, st_w-progress_w-3, st_h-3, 0xFFFfff);
97
	}
104
	}
98
}
105
}
99
 
106
 
100
:void DrawLink(dword x,y,font_type,btn_id, inscription)
107
:void DrawLink(dword x,y,font_type,btn_id, inscription)
101
{
108
{
102
	int w;
109
	int w;
103
	WriteText(x,y,font_type,0x4E00E7,inscription);
110
	WriteText(x,y,font_type,0x4E00E7,inscription);
104
	if (font_type==0x80) w = strlen(inscription)*6; else w = strlen(inscription)*7;
111
	if (font_type==0x80) w = strlen(inscription)*6; else w = strlen(inscription)*7;
105
	DefineButton(x-1,y-1,w,10,btn_id+BT_HIDE,0);
112
	DefineButton(x-1,y-1,w,10,btn_id+BT_HIDE,0);
106
	DrawBar(x,y+8,w,1,0x4E00E7);
113
	DrawBar(x,y+8,w,1,0x4E00E7);
107
}
114
}
108
 
115
 
109
:void PutShadow(dword x,y,w,h,skinned,strength)
116
:void PutShadow(dword x,y,w,h,skinned,strength)
110
{
117
{
111
	proc_info wForm;
118
	proc_info wForm;
112
	dword shadow_buf, skin_height;
119
	dword shadow_buf, skin_height;
113
	shadow_buf = mem_Alloc(w*h*3);
120
	shadow_buf = mem_Alloc(w*h*3);
114
 	GetProcessInfo(#wForm, SelfInfo);
121
 	GetProcessInfo(#wForm, SelfInfo);
115
	CopyScreen(shadow_buf, 5*skinned+x+wForm.left, GetSkinHeight()*skinned+y+wForm.top, w, h);
122
	CopyScreen(shadow_buf, 5*skinned+x+wForm.left, GetSkinHeight()*skinned+y+wForm.top, w, h);
116
	ShadowImage(shadow_buf, w, h, strength);
123
	ShadowImage(shadow_buf, w, h, strength);
117
	_PutImage(x,y,w,h,shadow_buf);
124
	_PutImage(x,y,w,h,shadow_buf);
118
	mem_Free(shadow_buf);
125
	mem_Free(shadow_buf);
119
}
126
}
120
 
127
 
121
:void DrawPopup(dword x,y,w,h,skinned, col_work,col_border)
128
:void DrawPopup(dword x,y,w,h,skinned, col_work,col_border)
122
{
129
{
123
	DrawRectangle(x,y,w,h,col_border);
130
	DrawRectangle(x,y,w,h,col_border);
124
	DrawBar(x+1,y+1,w-1,1,0xFFFfff);
131
	DrawBar(x+1,y+1,w-1,1,0xFFFfff);
125
	DrawBar(x+1,y+2,1,h-2,0xFFFfff);
132
	DrawBar(x+1,y+2,1,h-2,0xFFFfff);
126
	if (col_work!=-1) DrawBar(x+2,y+2,w-2,h-2,col_work);
133
	if (col_work!=-1) DrawBar(x+2,y+2,w-2,h-2,col_work);
127
	DrawPopupShadow(x,y,w,h-1,skinned);
134
	DrawPopupShadow(x,y,w,h-1,skinned);
128
}
135
}
129
 
136
 
130
:void DrawPopupShadow(dword x,y,w,h,skinned)
137
:void DrawPopupShadow(dword x,y,w,h,skinned)
131
{
138
{
132
	PutShadow(w+x+1,y,1,h+2,skinned,2);
139
	PutShadow(w+x+1,y,1,h+2,skinned,2);
133
	PutShadow(w+x+2,y+1,1,h+2,skinned,1);
140
	PutShadow(w+x+2,y+1,1,h+2,skinned,1);
134
	PutShadow(x,y+h+2,w+2,1,skinned,2);
141
	PutShadow(x,y+h+2,w+2,1,skinned,2);
135
	PutShadow(x+1,y+h+3,w+1,1,skinned,1);
142
	PutShadow(x+1,y+h+3,w+1,1,skinned,1);
136
}
143
}
137
 
144
 
138
:void GrayScaleImage(dword color_image, w, h)
145
:void GrayScaleImage(dword color_image, w, h)
139
{
146
{
140
	dword i,gray,rr,gg,bb;
147
	dword i,gray,rr,gg,bb;
141
	for (i = 0; i < w*h*3; i+=3)
148
	for (i = 0; i < w*h*3; i+=3)
142
	{
149
	{
143
		rr = DSBYTE[i+color_image];
150
		rr = DSBYTE[i+color_image];
144
		gg = DSBYTE[i+1+color_image];
151
		gg = DSBYTE[i+1+color_image];
145
		bb = DSBYTE[i+2+color_image];
152
		bb = DSBYTE[i+2+color_image];
146
		gray = rr*rr;
153
		gray = rr*rr;
147
		gray += gg*gg;
154
		gray += gg*gg;
148
		gray += bb*bb;
155
		gray += bb*bb;
149
		gray = sqrt(gray) / 3;
156
		gray = sqrt(gray) / 3;
150
		DSBYTE[i  +color_image] = DSBYTE[i+1+color_image] = DSBYTE[i+2+color_image] = gray;
157
		DSBYTE[i  +color_image] = DSBYTE[i+1+color_image] = DSBYTE[i+2+color_image] = gray;
151
	}
158
	}
152
}
159
}
153
 
160
 
154
:void ShadowImage(dword color_image, w, h, strength)
161
:void ShadowImage(dword color_image, w, h, strength)
155
{
162
{
156
	dword col, to;
163
	dword col, to;
157
	strength = 10 - strength;
164
	strength = 10 - strength;
158
	to = w*h*3 + color_image;
165
	to = w*h*3 + color_image;
159
	for ( ; color_image < to; color_image++)
166
	for ( ; color_image < to; color_image++)
160
	{
167
	{
161
		col = strength * DSBYTE[color_image] / 10;
168
		col = strength * DSBYTE[color_image] / 10;
162
		DSBYTE[color_image] = col;
169
		DSBYTE[color_image] = col;
163
	}
170
	}
164
}
171
}
165
>
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>