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  * edx = 0xXYRRGGBB, where:
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  * edx = 0xXYRRGGBB, where:
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    * Y = style of the window:
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    * Y = style of the window:
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      * Y=1 - only define window area, draw nothing
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      * Y=1 - only define window area, draw nothing
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      * Y=3 - skinned window
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      * Y=3 - skinned window
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      * Y=4 - skinned fixed-size window
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      * Y=4 - skinned fixed-size window
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      * Y=0,2 window types are outdated and should not be used anymore, 
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        they are retained for compatibility with old programs.
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      * other possible values (0, 2, from 5 to 15) are reserved
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      * other possible values (from 5 to 15) are reserved,
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        function call with such Y is ignored
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    * RR, GG, BB = accordingly red, green, blue components of a color
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    * RR, GG, BB = accordingly red, green, blue components of a color
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      of the working area of the window (are ignored for style Y=1)
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      of the working area of the window (are ignored for style Y=1)
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    * X = DCBA (bits)
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    * X = DCBA (bits)
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      * A = 1 - window has caption
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      * A = 1 - window has caption
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      * B = 1 - coordinates of all graphics primitives are relative to
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      * B = 1 - coordinates of all graphics primitives are relative to