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Rev 4358 Rev 4401
Line 1513... Line 1513...
1513
      /* setup vertex arrays */
1513
      /* setup vertex arrays */
1514
      _mesa_VertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE,
1514
      _mesa_VertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE,
1515
                                   sizeof(struct vertex), OFFSET(x));
1515
                                   sizeof(struct vertex), OFFSET(x));
1516
      _mesa_VertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE,
1516
      _mesa_VertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE,
1517
                                   sizeof(struct vertex), OFFSET(s));
1517
                                   sizeof(struct vertex), OFFSET(s));
-
 
1518
 
-
 
1519
      _mesa_EnableVertexAttribArray(0);
-
 
1520
      _mesa_EnableVertexAttribArray(1);
1518
   }
1521
   }
Line 1519... Line 1522...
1519
 
1522
 
1520
   /* Generate a relevant fragment shader program for the texture target */
1523
   /* Generate a relevant fragment shader program for the texture target */
1521
   if ((target == GL_TEXTURE_2D && blit->ShaderProg != 0) ||
1524
   if ((target == GL_TEXTURE_2D && blit->ShaderProg != 0) ||
Line 1589... Line 1592...
1589
   _mesa_DeleteObjectARB(fs);
1592
   _mesa_DeleteObjectARB(fs);
1590
   _mesa_AttachShader(ShaderProg, vs);
1593
   _mesa_AttachShader(ShaderProg, vs);
1591
   _mesa_DeleteObjectARB(vs);
1594
   _mesa_DeleteObjectARB(vs);
1592
   _mesa_BindAttribLocation(ShaderProg, 0, "position");
1595
   _mesa_BindAttribLocation(ShaderProg, 0, "position");
1593
   _mesa_BindAttribLocation(ShaderProg, 1, "texcoords");
1596
   _mesa_BindAttribLocation(ShaderProg, 1, "texcoords");
1594
   _mesa_EnableVertexAttribArray(0);
-
 
1595
   _mesa_EnableVertexAttribArray(1);
-
 
1596
   link_program_with_debug(ctx, ShaderProg);
1597
   link_program_with_debug(ctx, ShaderProg);
1597
   ralloc_free(mem_ctx);
1598
   ralloc_free(mem_ctx);
1598
   if (texture_2d)
1599
   if (texture_2d)
1599
      blit->ShaderProg = ShaderProg;
1600
      blit->ShaderProg = ShaderProg;
1600
   else
1601
   else