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Rev 8596 Rev 8645
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CC = kos32-gcc
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CC = kos32-gcc
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LD = kos32-ld
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LD = kos32-ld
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SDK_DIR = $(abspath ../../sdk)
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SDK_DIR = $(abspath ../../sdk)
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CFLAGS = -c -fno-ident -O2 -fomit-frame-pointer -fno-ident -U__WIN32__ -U_Win32 -U_WIN32 -U__MINGW32__ -UWIN32
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CFLAGS = -c -fno-ident -O2 -fomit-frame-pointer -fno-ident -U__WIN32__ -U_Win32 -U_WIN32 -U__MINGW32__ -UWIN32 -D_KOLIBRI
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LDFLAGS = -static -S -nostdlib -T $(SDK_DIR)/sources/newlib/app.lds --image-base 0
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LDFLAGS = -static -S -nostdlib -T $(SDK_DIR)/sources/newlib/app.lds --image-base 0
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INCLUDES = -I$(SDK_DIR)/sources/newlib/libc/include -I$(SDK_DIR)/sources/SDL-1.2.2_newlib/include -I. -I SDL_mixer
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LIBPATH = -L $(SDK_DIR)/lib -L /home/autobuild/tools/win32/mingw32/lib
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OBJECTS += wl_cloudsky.o  
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OBJECTS += wl_debug.o  
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OBJECTS += id_sd.o  
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OBJECTS += wl_play.o  
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OBJECTS += id_vl.o  
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OBJECTS += wl_act2.o  
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OBJECTS += wl_floorceiling.o  
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OBJECTS += wl_dir3dspr.o  
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OBJECTS += wl_state.o  
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OBJECTS += wl_atmos.o  
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OBJECTS += id_in.o  
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OBJECTS += signon.o  
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OBJECTS += wl_parallax.o  
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OBJECTS += wl_agent.o  
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OBJECTS += sdl_winmain.o  
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OBJECTS += wl_inter.o  
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OBJECTS += wl_text.o  
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OBJECTS += id_pm.o  
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OBJECTS += wl_draw.o  
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OBJECTS += wl_menu.o  
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OBJECTS += wl_game.o  
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OBJECTS += wl_act1.o  
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OBJECTS += wl_main.o  
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OBJECTS += wl_shade.o  
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OBJECTS += id_us_1.o  
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OBJECTS += id_vh.o  
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OBJECTS += id_ca.o  
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OBJECTS += joystick_stub.o 
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OBJECTS += kolibri.o
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OBJECTS += mame/fmopl.o
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SDL_OBJ += SDL/SDL_wave.o
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SDL_OBJ += SDL/SDL_audiocvt.o
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SDL_OBJ += SDL/SDL_mixer.o
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SDL_MIX_OBJ += SDL_mixer/mixer.o
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SDL_MIX_OBJ += SDL_mixer/music.o
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INCLUDES = -I$(SDK_DIR)/sources/newlib/libc/include -I$(SDK_DIR)/sources/SDL-1.2.2_newlib/include -I.
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SDL_MIX_OBJ += SDL_mixer/load_aiff.o
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LIBPATH = -L $(SDK_DIR)/lib -L /home/autobuild/tools/win32/mingw32/lib
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SDL_MIX_OBJ += SDL_mixer/load_voc.o
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SDL_MIX_OBJ += SDL_mixer/effects_internal.o
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OBJECTS = wl_cloudsky.o  wl_debug.o  id_sd.o  wl_play.o  id_vl.o  wl_act2.o  wl_floorceiling.o  wl_dir3dspr.o  wl_state.o  wl_atmos.o  id_in.o  signon.o  wl_parallax.o  wl_agent.o  sdl_winmain.o  wl_inter.o  wl_text.o  id_pm.o  wl_draw.o  wl_menu.o  wl_game.o  wl_act1.o  wl_main.o  wl_shade.o  id_us_1.o  id_vh.o  id_ca.o  joystick_stub.o kolibri.o
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SDL_MIX_OBJ += SDL_mixer/effect_position.o
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default: $(OBJECTS)
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default: $(OBJECTS) $(SDL_MIX_OBJ) $(SDL_OBJ)
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	kos32-ld $(LDFLAGS) $(LIBPATH) --subsystem native -o wolf3d $(OBJECTS) -lSDLn -lsound -lstdc++ -lsupc++ -lgcc -lc.dll
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	kos32-ld $(LDFLAGS) $(LIBPATH) --subsystem native -o bin/wolf3d $(OBJECTS) $(SDL_MIX_OBJ) $(SDL_OBJ) -lSDLn -lsound -lstdc++ -lsupc++ -lgcc -lc.dll
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	objcopy bin/wolf3d -O binary
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	kpack --nologo bin/wolf3d
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	objcopy wolf3d -O binary
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%.o : %.cpp
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	kpack --nologo wolf3d
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	$(CC) $(CFLAGS) $(INCLUDES) -o $@ $<