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Rev 5302 Rev 5310
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PRSFUNC0 menu_actions[] = {
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PRSFUNC0 menu_actions[] = {
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    /* a */ &menu_action_start,     
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    /* a */ &menu_action_start,     
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    /* b */ &menu_action_exit,
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    /* b */ &menu_action_exit,
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    /* c */ &menu_action_change_window_scale,
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    /* c */ &menu_action_change_window_scale,
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//    /* d */ &menu_action_
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    /* d */ &menu_action_resume
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};
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};
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    " ",
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    " ",
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    "0"L_BACK,
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    "0"L_BACK,
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    0
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    0
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};
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};
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char* menu_pause_titles[] = {
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    " "L_PAUSE,
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    " ",
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    "d"L_RESUME,
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    "0"L_EXIT_TO_MAIN_MENU,
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    0
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};
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char **menu_titles[] = {
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char **menu_titles[] = {
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    /* 0 */ menu_main_titles,
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    /* 0 */ menu_main_titles,
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    /* 1 */ menu_settings_titles,
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    /* 1 */ menu_settings_titles,
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    /* 2 */ menu_about_titles,
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    /* 2 */ menu_about_titles,
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    /* 3 */ menu_level_passed_titles,
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    /* 3 */ menu_level_passed_titles,
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    /* 4 */ menu_game_over_titles,
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    /* 4 */ menu_game_over_titles,
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    /* 5 */ menu_pause_titles,
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    };
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    };
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};
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};
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void menu_open(int i) {
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    if ( (game.menu_index == MENU_PAUSE) && (i != MENU_PAUSE) ){
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        soundbuf_play( &game.sound_music, SND_MODE_LOOP );
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void menu_open(int i) {
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    };
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    game.menu_index = i;
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    game.menu_index = i;
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};
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};
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void menu_action_change_window_scale() {
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void menu_action_change_window_scale() {
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    game_change_window_scale(1);
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    game_change_window_scale(1);
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};
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void menu_action_resume() {
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    game.status = STATUS_PLAYING;
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