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Rev 5302 Rev 5310
Line 93... Line 93...
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    soundbuf_play( &game.sound_hit, 0 );
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    soundbuf_play( &game.sound_hit, 0 );
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    if (game.health < 1) {
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        game.status = STATUS_MENU;
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    if (game.health < 1) {
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        soundbuf_play( &game.sound_music, SND_MODE_LOOP );
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        game.status = STATUS_MENU;
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        menu_open( MENU_GAME_OVER );
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        menu_open( MENU_GAME_OVER );
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            next_stage_after_sec(2);
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            next_stage_after_sec(2);
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        }                
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        }                
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        else if (game.stage == 10) {
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        else if (game.stage == 10) {
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            game.status = STATUS_MENU;
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            soundbuf_play( &game.sound_music, SND_MODE_LOOP );
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            game.status = STATUS_MENU;
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            menu_open( MENU_LEVEL_PASSED );
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            menu_open( MENU_LEVEL_PASSED );
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            level_passed_score_str[1] = '0' + (game.score / 100) % 10;
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            level_passed_score_str[1] = '0' + (game.score / 100) % 10;
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    };
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    };
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    game_draw();
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    game_draw();
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    if (game.status == STATUS_MENU) {
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    if ( (game.status == STATUS_MENU) && (game.menu_index != MENU_PAUSE) ) {