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#ifndef RS_GAMETEXT_H
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#ifndef RS_GAMETEXT_H
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#define RS_GAMETEXT_H
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#define RS_GAMETEXT_H
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#include "rsgame.h"
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#include "rsgame.h"
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#define GAME_COLORS_COUNT   8
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#define GAME_COLORS_COUNT   8
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//#define GAME_COLOR_BLACK    0
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//#define GAME_COLOR_WHITE    1
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//#define GAME_COLOR_YELLOW   2
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//#define GAME_COLOR_RED      3
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//#define GAME_COLOR_BLUE     4
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//#define GAME_COLOR_ORANGE   5
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//#define GAME_COLOR_GRAY     6
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//#define GAME_COLOR_GREEN    7
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//
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//#define GAME_FONT_DEFAULT   0
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//#define GAME_FONT_HEAVY     1
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//#define GAME_FONT_TITLE     2
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//#define GAME_FONT_LIGHT     3
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//
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//#define GAME_ALIGN_LEFT     0
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//#define GAME_ALIGN_CENTER   1
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//#define GAME_ALIGN_RIGHT    2
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void game_font_init();
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void game_font_init();
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void game_font_term(); 
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void game_font_term(); 
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void game_textout(int x, int y, int font_index, char* s);
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void game_textout(int x, int y, int font_index, char* s);
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void game_textout_at_center(int x, int y, int font_index, char *s);
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void game_textout_at_center(int x, int y, int font_index, char *s);
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void game_textout_adv(rs_texture_t *dest, int x, int y, int font_index, int draw_mode, char* s);
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void game_textout_adv(rs_texture_t *dest, int x, int y, int font_index, int draw_mode, char* s);
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#endif
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#endif