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#ifndef RS_STRINGS_EN_H
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#ifndef RS_STRINGS_EN_H
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#define RS_STRINGS_EN_H
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#define RS_STRINGS_EN_H
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// Russian
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// Russian
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// Be careful, only specific chars are available to use
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// Be careful, only specific chars are available to use
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// See readme for details
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// See readme for details
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// Main Menu
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// Main Menu
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#define L_START     "CTAPT"
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#define L_START     "CTAPT"
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#define L_SETTINGS  "HACTP0^Ki"
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#define L_SETTINGS  "HACTP0^Ki"
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#define L_ABOUT     "0b igPE"
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#define L_ABOUT     "0b igPE"
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#define L_QUIT      "B\\X0d"
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#define L_QUIT      "B\\X0d"
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// Settings menu
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// Settings menu
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#define L_WINDOW_SCALE  "MAChTAb 0KHA:"
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#define L_WINDOW_SCALE  "MAChTAb 0KHA:"
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#define L_DONE      "g0T0B0"
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#define L_DONE      "g0T0B0"
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#define L_BACK      "HA3Ad"
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// About menu
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// About menu
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#define L_DEVELOPED_BY  "PA3PAb0T4iK:"
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#define L_DEVELOPED_BY  "PA3PAb0T4iK:"
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#define L_ROMAN_SHUVALOV    "P0MAH hYBAl0B"
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#define L_ROMAN_SHUVALOV    "P0MAH hYBAl0B"
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// Main screen
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// Main screen
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#define L_BOTTOM_LINE_DEVELOPER_INFO    "PA3PAb0T4iK: P0MAH hYBAl0B` T0l]aTTi_ 2014"
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#define L_BOTTOM_LINE_DEVELOPER_INFO    "PA3PAb0T4iK: P0MAH hYBAl0B` T0l]aTTi_ 2014"
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// Gameplay
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// Gameplay
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#define L_TECHDEMO_LINE1        "eT0 TEXH0dEMKA` "
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//#define L_TECHDEMO_LINE1        "eT0 TEXH0dEMKA` "
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#define L_TECHDEMO_LINE2        "CTPElKi = dBijEHiE_  = B\\CTPEl_  = B\\X0d` "
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#define L_TECHDEMO_LINE1        "CTPElKi = dBijEHiE_  = B\\CTPEl_  = B\\X0d` "
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#define L_LEVEL_PASSED      "dEM0=YP0BEH] nP0^dEH"
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#define L_YOUR_SCORE        "04K0B HAbPAH0:"
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#define L_GAME_OVER         "igPA 0K0H4EHA"
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#endif
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#endif