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Regard whitespace Rev 30 → Rev 31

/programs/tetris/trunk/mouse.inc
0,0 → 1,87
mouse:
 
 
mov eax,37 ; get mouse position ; EXPERIMENTAL !!!
mov ebx,1 ; window relative ;
int 0x40 ; ;
shr eax,16 ; we only need to know the x position ;
sub eax,X_LOCATION ;
;
cmp eax,ADOBE_SIZE*(LEN_X-2) ; check to see if mouse is in field ;
jg no_mouse ; ;
cmp eax,0 ; ;
jl no_mouse ; ;
;
mov ebx,0 ;
;
mouseloop: ;
cmp eax,ADOBE_SIZE ;
jl yes_mouse ;
sub eax,ADOBE_SIZE ;
inc ebx ;
jmp mouseloop ;
;
yes_mouse: ;
cmp ebx,[current_block_x]
jg go_right
jl go_left
; mov dword[current_block_x],ebx ;
 
mov eax,37 ; get mouse position ;
mov ebx,2 ; buttons pressed (1=left, 2=right, 3=both) ;
int 0x40 ;
;
cmp eax,0 ;
jne yes_mouse_button ;
mov byte[lastmousebutton],0 ;
jmp no_mouse ;
yes_mouse_button: ;
;
cmp eax,2 ;
jne no_left_mouse ;
cmp byte[status],'1' ;
jne no_left_mouse ;
mov byte[lastmousebutton],2 ;
inc dword [current_block_y] ;
call check_crash ;
jne block_crash ;
jmp no_mouse ;
;
no_left_mouse: ;
;
;
cmp eax,1 ;
jne no_right_mouse ;
cmp byte[status],'1' ;
jne no_right_mouse ;
cmp byte[lastmousebutton],1 ;
mov byte[lastmousebutton],1 ;
je no_right_mouse ;
call rotate_block ;
call check_crash ;
jne block_crash ;
call draw_block ;
jmp scendi ;
;
no_right_mouse: ;
;
;
cmp eax,3 ;
jne no_mouse ;
cmp byte[lastmousebutton],3 ;
mov byte[lastmousebutton],3 ;
je no_mouse ;
cmp byte[status],'2' ;
je unpause ;
mov byte[status],'2' ;
call draw_window ;
jmp attesa ;
; unpause: ;
; mov byte[status],'1' ;
; call draw_window ;
; jmp still ;
;
; ;
no_mouse: ;
 
ret
Property changes:
Added: svn:eol-style
+native
\ No newline at end of property