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/programs/media/pic4/trunk/pic4.asm
0,0 → 1,679
;
; BACKGROUND SET - Compile with fasm
;
use32
org 0x0
db 'MENUET01' ; 8 byte id
dd 0x01 ; version
dd START ; program start
dd I_END ; image size
dd 0x80000 ; reguired amount of memory
dd 0x80000 ; stack pointer
dd I_Param,0
 
include 'lang.inc'
include 'macros.inc'
 
START:
 
call check_parameters
call draw_window
 
call load_texture
call draw_image
 
still:
 
mov eax,10 ; wait here for event
int 0x40
cmp eax,1
jz red
cmp eax,2
jz key
cmp eax,3
jz button
jmp still
 
key:
mov eax,2
int 0x40
jmp still
 
red:
call draw_window
jmp still
 
button:
mov eax,17
int 0x40
 
shr eax,8
and eax,255
 
cmp eax,101 ; tiled
jne no101
mov eax,15
mov ebx,4
mov ecx,1
int 0x40
mov eax,15
mov ebx,3
int 0x40
jmp still
no101:
 
cmp eax,102 ; stretch
jne no102
mov eax,15
mov ebx,4
mov ecx,2
int 0x40
mov eax,15
mov ebx,3
int 0x40
jmp still
no102:
 
cmp eax,1 ; end program
jnz noproend
or eax,-1
int 0x40
noproend:
 
cmp eax,11
jz bg
cmp eax,12
jz bg
cmp eax,13
jz bg
 
cmp eax,121
jb no_bg_select
cmp eax,133
jg no_bg_select
sub eax,121
shl eax,2
add eax,arrays
mov eax,[eax]
mov [usearray],eax
call load_texture
call draw_image
jmp still
no_bg_select:
 
cmp eax,14+20
jge bg4
 
jmp bg2
 
 
check_parameters:
 
cmp [I_Param],dword 'BOOT'
je @f
ret
@@:
 
call load_texture
 
mov eax,15
mov ebx,1
mov ecx,256
mov edx,256
int 0x40
 
mov eax,15
mov ebx,5
mov ecx,0x40000 ; <<< 0x40000 for blue, 0x40000+1 for red,
; <<< 0x40000+2 for green background at boot
mov edx,0
mov esi,256*3*256
int 0x40
 
mov eax,15
mov ebx,4
mov ecx,2
int 0x40
 
mov eax,15
mov ebx,3
int 0x40
 
mov eax,-1
int 0x40
 
 
 
set_picture:
 
mov eax,image+99-3*16
mov ebx,0x40000+255*3+255*3*256
newpix:
mov ecx,[eax]
mov [ebx],cx
shr ecx,16
mov [ebx+2],cl
add eax,3
sub ebx,3
cmp ebx,0x40002
jge newpix
 
ret
 
 
load_texture:
 
call gentexture
call set_picture
 
ret
 
 
; set background
 
bg:
 
mov edi,0x40000
 
cmp eax,12
jnz bb1
mov edi,0x40000+1
bb1:
cmp eax,13
jnz bb2
mov edi,0x40000+2
bb2:
 
mov eax,15
mov ebx,1
mov ecx,256
mov edx,256
int 0x40
 
mov eax,15
mov ebx,5
mov ecx,edi
mov edx,0
mov esi,256*256*3
int 0x40
 
mov eax,15
mov ebx,3
int 0x40
 
jmp still
 
 
; colored background
 
bg2:
 
push eax
 
mov eax,15
mov ebx,1
mov ecx,8
mov edx,8
int 0x40
 
mov eax,[esp]
 
sub eax,14
shl eax,2
 
mov edx,[colors+eax]
 
mov esi,32*32*4
mov edi,0
mov ecx,0
dbl2:
mov eax,15
mov ebx,2
int 0x40
add ecx,3
inc edi
cmp edi,esi
jb dbl2
 
 
mov eax,15
mov ebx,3
int 0x40
 
jmp still
 
 
; shaped background
 
bg4:
 
sub eax,14+20
shl eax,3
add eax,shape
mov ecx,[eax+0]
mov edx,[eax+4]
 
mov eax,15
mov ebx,1
int 0x40
 
mov eax,15
mov ebx,3
int 0x40
 
jmp still
 
 
; *********************************************
; ******* CELLULAR TEXTURE GENERATION *********
; **** by Cesare Castiglia (dixan/sk/mfx) *****
; ********* dixan@spinningkids.org **********
; *********************************************
; * the algorythm is kinda simple. the color *
; * component for every pixel is evaluated *
; * according to the squared distance from *
; * the closest point in 'ptarray'. *
; *********************************************
 
gentexture:
 
mov ecx,0 ; ycounter
mov edi,0 ; pixel counter
 
mov ebp,[usearray]
 
ylup:
mov ebx,0
 
; call precalcbar
 
xlup:
push edi
mov edi, 0
mov esi, 512000000 ; abnormous initial value :)
 
pixlup:
push esi
; add edi,4
mov eax,ebx ; evaluate first distance
sub eax, [ebp+edi] ; x-x1
call wrappit
imul eax
mov esi, eax ; (x-x1)^2
mov eax, ecx
add edi,4
sub eax, [ebp+edi] ; y-y1
call wrappit
imul eax ; (y-y1)^2
add eax,esi ; (x-x1)^2+(y-y1)^2
pop esi
 
cmp esi,eax
jb ok ; compare and take the smaller one
mov esi,eax
 
ok:
add edi,4
cmp [ebp+edi],dword 777
jne pixlup
 
mov eax,esi ; now evaluate color...
 
; cmp eax,255*24
; jbe ok2
; imul eax,12
; ok2:
 
mov edi,24 ; 50 = max shaded distance
idiv edi
 
pop edi
mov [image+51+edi],eax
add edi,3
 
add ebx,1 ; bounce x loop
cmp ebx,256 ; xsize
jne xlup
 
add ecx,1
cmp ecx,256 ; ysize
jne ylup
 
ret
 
wrappit:
cmp eax,0 ; this makes the texture wrap
jg noabs
neg eax
noabs:
cmp eax,128
jb nowrap
neg eax
add eax,256
nowrap:
ret
 
;precalcbar:
; pusha
; mov eax,1
; mov ebx,ecx
; add ebx,18
; mov ecx,44
; mov edx,0x00000060
; bar:
; add ecx,2
; add edx,0x00020100
; int 0x40
; cmp ecx,298
; jb bar
; popa
; ret
 
; *********************************************
; ******* WINDOW DEFINITIONS AND DRAW *********
; *********************************************
 
 
draw_image:
 
mov eax,7
mov ebx,0x40000
mov ecx,256*65536+255
mov edx,19*65536+65;55
int 0x40
 
ret
 
 
y_add equ 44 ; 30
y_s equ 13
 
y_add2 equ 340 ;325
set equ 0 ;15
 
button_color equ 0A0A0A0h ; 207090 306090h
wnd_color equ 3B0B0B0h ; 34090B0h
 
 
draw_window:
 
mov eax, 12 ; tell os about draw
mov ebx, 1
int 0x40
 
mov eax, 0 ; define and draw window
mov ebx, 220*65536+293
mov ecx, 50*65536+408
mov edx, wnd_color
int 0x40
 
call draw_image
 
mov eax,8 ; Blue button
mov ebx,(set+195+27)*65536+17
mov ecx,y_add*65536+y_s
mov edx,11
mov esi,0x004444cc
int 0x40
mov eax,8 ; Red button
mov ebx,(set+213+27)*65536+17
mov edx,12
mov esi,0x00cc4444
int 0x40
mov eax,8 ; Green button
mov ebx,(set+258)*65536+17
mov edx,13
mov esi,0x0044cc44
int 0x40
 
mov eax, 8 ; tiled
mov ebx, 96*65536+63
mov ecx, y_add*65536+y_s
mov edx, 101
mov esi, button_color
int 0x40
 
mov eax, 8 ; stretch
mov ebx, 160*65536+61
mov edx, 102
int 0x40
 
mov eax, 4 ; window header
mov ebx, 8*65536+8
mov ecx, 0x10ffffff
mov edx, header
mov esi, header.size
int 0x40
 
mov ebx, 220*65536+30
mov ecx, 0
mov edx, apply_text
mov esi, apply_text.size
int 0x40
 
mov ebx, 19*65536+326
mov edx, image_buttons_text
mov esi, image_buttons_text.size
int 0x40
 
mov ebx, 19*65536+(y_add2+27)
mov edx, simple_text
mov esi, simple_text.size
int 0x40
 
mov ecx, (y_add2)*65536+20
mov ebx, (18)*65536+25
mov edx, 121
mov esi, button_color
mov edi, 9
mov eax, 8
@@:
int 0x40
add ebx, 29*65536
inc edx
dec edi
jnz @b
 
 
mov edx, 34+4
mov edi, 4
mov eax, 8
mov ebx, 18*65536+18
mov ecx, y_add*65536+y_s
@@:
int 0x40
inc edx
add ebx, 19*65536
dec edi
jnz @b
 
 
;-----------------------
mov edx,14 ; button number
mov ebx,(18)*65536+17 ; button start x & size
mov ecx,(y_add2+40)*65536+14 ; button start y & size
 
newcb:
mov esi,[(edx-14)*4+colors]
 
mov eax,8
int 0x40
 
inc edx
add ebx,20*65536
add esi,5*256*256
 
cmp edx,27
jnz newcb
;-----------------------
 
mov eax, 4
mov ebx, 8*65536+4+y_add
mov ecx, 0
mov edx, la2
mov esi, la2.size
int 0x40
 
mov eax,12
mov ebx,2
int 0x40
 
ret
 
 
 
; DATA SECTION
 
lsz header,\
ru, "ƒ¥­¥à â®à ä®­  à ¡®ç¥£® á⮫ ",\
en, "BACKGROUND"
 
lsz apply_text,\
ru, "à¨¬¥­¨âì:",\
en, "Apply:"
 
lsz image_buttons_text,\
ru, "‚ë¡¥à¨â¥ ®¡à §¥æ:",\
en, "Select pattern:"
 
lsz simple_text,\
ru, "Ž¤­®æ¢¥â­ë© ä®­:",\
en, "Single-color background:"
 
lsz la2,\
ru, " ‡€ŒŽ‘’ˆ’œ €‘’Ÿ“’œ",\
en, " TILED STRETCH"
 
 
xx db 'x'
 
colors:
dd 0x770000
dd 0x007700
dd 0x000077
dd 0x777700
dd 0x770077
dd 0x007777
dd 0x777777
dd 0x335577
dd 0x775533
dd 0x773355
dd 0x553377
dd 0x000000
dd 0xcccccc
 
 
shape:
 
dd 1024,64
dd 1024,32
dd 2048,32
dd 4096,32
 
dd 512,16
dd 1024,16
dd 2048,16
dd 4096,16
 
dd 64,32
dd 64,16
dd 32,32
dd 8,8
dd 16,16
dd 64,64
 
usearray dd ptarray
 
arrays dd ptarray,ptarray2,ptarray3,ptarray4,ptarray5,ptarray6
dd ptarray7,ptarray8,ptarray9
 
ptarray:
 
dd 150,50
dd 120,30
dd 44,180
dd 50,66
dd 27,6
dd 95,212
dd 128,177
dd 201,212
dd 172,201
dd 250,100
dd 24,221
dd 11,123
dd 248,32
dd 34,21
dd 777 ; <- end of array
 
ptarray2:
 
dd 0,0,50,50,100,100,150,150,200,200,250,250
dd 50,150,150,50,200,100,100,200
dd 777
 
ptarray3:
 
dd 55,150,150,55,200,105,105,200
dd 30,30,220,220
dd 777
 
ptarray4:
 
dd 196,0,196,64,196,128,196,196
dd 64,32,64,96,64,150,64,228
dd 777
 
ptarray5:
 
dd 196,0,196,64,196,128,196,196
dd 64,0,64,64,64,128,64,196
dd 777
 
ptarray6:
 
dd 49,49,128,50,210,50
dd 50,128,128,128,210,128
dd 50,210,128,210,210,210
 
dd 777
 
ptarray7:
 
dd 0,0
dd 196,196,64,64
dd 128,0
dd 0,128
dd 64,64,196,64
dd 196,196,64,196
dd 128,128
 
dd 777
 
ptarray8:
 
dd 0, 128
dd 0, 128
dd 128, 0
dd 0, 128
dd 128, 0
dd 0, 128
dd 128, 0
dd 0, 128
dd 128, 0
dd 128, 128
 
dd 777
 
ptarray9:
 
 
dd 0,248,64,128,128,64,196,48,160,160,94,224,240,96,5,5,777
 
 
 
I_Param:
 
image:
 
 
I_END: