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Regard whitespace Rev 3291 → Rev 3292

/programs/media/Fplay/winlib/window.c
52,31 → 52,48
window_t *create_window(char *caption, int style, int x, int y,
int w, int h, handler_t handler)
{
char proc_info[1024];
int stride;
ctx_t *ctx = &Window.client_ctx;
 
// __asm__ __volatile__("int3");
 
// ctx_t *ctx = &Window.client_ctx;
 
if(handler==0) return 0;
 
BeginDraw();
DrawWindow(x, y, w-1, h-1,
NULL,0,0x41);
EndDraw();
 
get_proc_info(proc_info);
 
x = *(uint32_t*)(proc_info+34);
y = *(uint32_t*)(proc_info+38);
w = *(uint32_t*)(proc_info+42)+1;
h = *(uint32_t*)(proc_info+46)+1;
 
Window.handler = handler;
Window.ctx = ctx;
// Window.ctx = ctx;
 
list_initialize(&Window.link);
list_initialize(&Window.child);
 
 
Window.bitmap.width = 1920;
Window.bitmap.height = 1080;
Window.bitmap.flags = 0;
// Window.bitmap.width = 1920;
// Window.bitmap.height = 1080;
// Window.bitmap.flags = 0;
 
if( create_bitmap(&Window.bitmap) )
{
printf("not enough memory for window bitmap\n");
return 0;
}
// if( create_bitmap(&Window.bitmap) )
// {
// printf("not enough memory for window bitmap\n");
// return 0;
// }
 
ctx->pixmap = &Window.bitmap;
ctx->offset_x = 0;
ctx->offset_y = 0;
// ctx->pixmap = &Window.bitmap;
// ctx->offset_x = 0;
// ctx->offset_y = 0;
 
Window.rc.l = x;
Window.rc.t = y;
253,6 → 270,7
winh == win->h)
return;
 
#if 0
int old_size;
int new_size;
int pitch;
271,6 → 289,7
 
win->bitmap.width = win->w;
win->bitmap.pitch = pitch;
#endif
 
win->rc.r = winx + winw;
win->rc.b = winy + winh;
553,10 → 572,10
list_initialize(&timers);
};
 
ctx_t *get_window_ctx()
{
return &Window.client_ctx;
};
//ctx_t *get_window_ctx()
//{
// return &Window.client_ctx;
//};
 
void update_rect(ctrl_t *ctrl)
{