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/programs/games/tetris/trunk/tetris.asm
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; Date : 1st April 2001
; TETRIS for MENUET
; Author : Paolo Minazzi (email paolo.minazzi@inwind.it)
;
; -Note-
; 1. This program requires a PENTIUM or higher because uses the RDTSC
; instrucion for get a random number.
; 2. You must use NASM to compile. Compiling is OK with NASM 0.98, I
; don't know what happen with other versions.
; 3. You must use the arrow key to move and rotate a block.
; 4. In the near future there will be a new version of TETRIS. This is
; only the beginning.
;
; Thanks to Ville, the author of this wonderful OS !
; Join with us to code !
;
;
; Changelog:
;
; 28.06.2001 - fasm port & framed blocks - Ville Turjanmaa
; 31.10.2001 - rdtsc replaced - quickcode <quickcode@mail.ru>
; 03.11.2003 - added new blocks & random - Ivan Poddubny
;
 
LEN_X equ 14
LEN_Y equ 24
BORDER_LEFT equ 2
BORDER_RIGHT equ 2
BORDER_TOP equ 1
BORDER_BOTTOM equ 1
ADOBE_SIZE equ 12
X_LOCATION equ 6
Y_LOCATION equ 21
_MAXBLOCKS_ = 7*4
SCORE_TO_NEW_LEVEL equ 100000
 
 
use32
 
org 0x0
 
db 'MENUET01' ; 8 byte id
dd 0x01 ; header version
dd START ; program start
dd I_END ; program image size
dd IM_END ; reguired amount of memory
dd IM_END ; esp
dd 0x0,0x0 ; I_PARAM, I_ICON
include 'lang.inc'
START: ; start of execution
 
mov eax,3 ;
int 0x40 ;
mov cl,16 ;
ror eax,cl ; to make seconds more significant
mov [generator],eax ;
call random ;
 
mov byte[status],'0'
mov byte[menu],'0'
call draw_window ; at first, draw the window
 
still:
 
cmp byte[status],'2'
je attesa
 
cmp byte[status],'1'
 
jne attesa
xor edx,edx
 
call draw_block
 
 
attesa:
 
call mouse
;disabled because of bug
;EDIT: the bug is somewhere else..
;NOTE: dont release this without fixing the bug you lazy bastard!
 
mov eax,11 ; get event
int 0x40
 
cmp eax,1 ; redraw request ?
jz red
cmp eax,2 ; key in buffer ?
jnz check_button
jmp key
check_button:
cmp eax,3 ; button in buffer ?
jnz scendi
mov eax,-1 ; close this program
int 0x40
 
red: ; redraw
call draw_window
jmp still
 
parallel dd 1
 
scendi: cmp byte[status],'1'
jne still
 
cmp byte[blabla],10
je blabla_0
inc byte[blabla]
jmp blabla_1
blabla_0:
mov byte[blabla],0
inc dword [current_block_y]
call check_crash
jne block_crash
blabla_1:
 
 
draw: movzx edx,byte [current_block_color]
call draw_block
mov eax,5
mov ebx,5
sub ebx,[speed]
int 0x40
jmp still
 
block_crash: dec dword [current_block_y]
movzx edx,byte [current_block_color]
call draw_block
call fix_block
call check_full_line
call draw_table
call new_block
call write_score
call check_crash
jz adr400
aspetta: mov eax,10
int 0x40
cmp eax,1
jne adr10000
call draw_window
adr10000: cmp eax,3
jne aspetta
 
new_game: mov dword [score],0
mov dword [lines],0
mov dword [level],0
mov dword [speed],0
mov byte [status],'1'
call clear_table_tetris
call first_block
call new_block
call draw_window
 
adr400: movzx edx,byte [current_block_color]
call draw_block
jmp still
 
include 'key.inc'
include 'mouse.inc'
include 'menu.inc'
include 'window.inc'
include 'block.inc'
include 'table.inc'
include 'random.inc'
include 'score.inc'
 
; DATA AREA
 
include 'blocks.inc'
 
labelt: db 'TETRIS II'
scoretext: db 'Score:'
linestext: db 'Lines:'
speedtext: db 'Speed:'
leveltext: db 'Level:'
startgame: db 'START'
instr: db 'INSTRUCTIONS'
hist: db 'HISTORY'
quit: db 'EXIT'
paused: db 'PAUSED'
txt_end:
 
history:
db 'TETRIS for MENUET v2.0 '
db ' '
db ' '
db 'Originally made '
db ' by Paolo Minazzi '
db ' '
db 'Port & framed blocks '
db ' by Ville Turjanmaa '
db ' '
db 'RDTSC replaced '
db ' by quickcode '
db ' '
db 'New blocks & better random '
db ' by Ivan Poddubny '
db ' '
db 'Better control, logo, menu, pause '
db ' by Jeffrey Amelynck'
 
db 'x <- END MARKER, DONT DELETE '
 
instructions:
db 'TETRIS for MENUET v2.0 '
db ' '
db 'Controls: '
db ' '
db 'Use left & right key to navigate '
db 'Use up key to turn the block '
db 'Use down key to make block fall '
db 'Use P to pause game '
db 'Use N to start a new game '
db 'Use ESC to go back to menu or exit'
db 'You can also use the mouse to move'
db 'the blocks, left button to let the'
db 'blocks fall and right button to '
db 'rotate them '
db 'you can pause the game by pressing'
db 'both mouse buttons '
db ' '
db 'DONT FORGET: move mouse out of the'
db 'window if you want to use keyboard'
 
db 'x <- END MARKER, DONT DELETE '
 
I_END:
 
score: dd 0
level: dd 0
speed: dd 0
lines: dd 0
TMP_0: dd 0
TMP_1: dd 0
generator: dd 0
current_block_x: dd 0
current_block_y: dd 0
current_block_pointer: dd 0
current_block_color: db 0
next_block_pointer: dd 0
next_block_color: db 0
blabla dd 0
lastmousebutton dd 0
number_str: db 0,0,0,0,0,0,0,0,0
end_number_str:
size_of_number_str dd 7
delay: dd 5
status: dd 0 ; 0=menu, 1=playing, 2=paused, 3=history , 4=instructions
menu: dd 0 ; 0=start, 1=instructions, 2=history, 3=exit
 
table_tetris: rb 2048+55
 
IM_END:
Property changes:
Added: svn:eol-style
+native
\ No newline at end of property