0,0 → 1,46 |
/* Rocket Forces |
* Filename: properties.h |
* Version 0.1 |
* Copyright (c) Serial 2007 |
*/ |
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// Color defines |
#define BLACK 0x00000000 |
#define BLUE 0x000000FF |
#define GREEN 0x0000FF00 |
#define RED 0x00FF0000 |
#define LIGHTGRAY 0x00C0C0C0 |
#define DARKGRAY 0x00808080 |
#define YELLOW 0x00FFFF00 |
#define WHITE 0x00FFFFFF |
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// Visual properties |
#define GAME_NAME "Rocket Forces v0.1 (F2 - new game, Esc - exit) " |
#define BG_COLOR BLACK |
#define TEXT_COLOR WHITE |
#define CUR_COLOR GREEN |
#define CROSS_COLOR RED |
#define G_COLOR WHITE |
#define R_COLOR GREEN |
#define B_COLOR BLUE |
#define EXP_COLOR YELLOW |
#define H_COLOR LIGHTGRAY |
#define SMOKE_COLOR LIGHTGRAY |
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// Game properties |
// R == Rocket |
// B == Bomb |
// EXP == Explode |
int R_COUNT = 6; |
int R_SPEED = 9; |
int B_COUNT = 5; |
int B_SPEED = 4; |
int B_POSSIBILITY = 200; |
int EXP_RAD = 12; |
int FRAME_TIME = 5; |
int HARDWARE_CURSOR = 0; |
int DEBUG = 0; |
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#define WINDOW_WIDTH 640 |
#define WINDOW_HEIGHT 480 |